phaonica wrote...
Putting everyone you come across in Awakening through the Joining was quite jarring for me, at first. It's like "hey, stranger, you are an effective murderer, how about directing some of that potential at the darkspawn." Exactly how am I as a player supposed to take the duties of the Grey Wardens seriously when nearly none of my party members do?
We had a companion who respected and revered the Wardens!
....the plot made sure to get rid of that idealist and give us people who don't care or actively hate the Wardens and us.
Beerfish wrote...
Some of the points were very valid
others not at all and some were pretty surprising. I agree about the
companions. I got the impression that BioWare was taking the hard
choices bit a little too far. Of the companions I like Mharri who as
pointed out was a goner very soon and Justice/Kristoff. I like Ohgren
in principle but he was a bit over the top in his behaviour. I just
didn't like mage at all, I didn't like Howe and I especially didn't like
the elf mage.
Now I did really like the level design of this
game, nicely done environs, pretty good quests overall and the
companions were fairly well written (I just disliked them.)
Overall
it was worth getting but for the next game I hope BioWare makes the
majority of the companions at least likeable (they can still have their
quirks or have habits you don't like but make it more believable that I
would want them in the 1st place.)
This must be said. Awakenings had VASTLY superior level design. There were moments and maps that blew me away because Origins had such barebones enviroments (the Korcari Wilds were by far the best and most varied map in Origins).
However, everything else was a step backwards. The story had potential but lacked a strong villain. The Mother is a symptom and BioWare tried too hard to make the Architect a morally ambigious character instead of a villain you really want to punch in the head. The characters were either annoying, copies of Origins characters, or Justice.
The thing is also bugged like crazy. Getting Sigrun's loyalty means you must completely avoid two quests until afterward (which means no one got her loyalty until they went online after beating and thought 'WTH guys?') and getting the elf mage's loyalty is all up to chance.
However, being the Arl was fun. Getting to make decisions for the country and being the one responsible for them while trying to fight and investigate the Darkspawn? That was great. I wish they had us judge more things and affect more instead of adding so many run and fetch quests.