I'm screwing around on a 32x32, 4-chunk outdoor area (which is perfectly enclosed as an exportable area - 2x2x1 in size, originating at 0,0), and yet, when I render the lighting, I'm only having the ambient sunlight render on the 1,1 chunk.
I've fiddled with the lightmap texture size, trying values of 16,32, and 64, (all of which reproduce the above), and a value of 128, (which returned a janky lightmap which had shadows covering most of the map save for seemingly random small spots of light).
My goal is, of course, to have the sunlight render on all four chunks, not just the 1,1 chunk, but for whatever reason, the thing doesn't want to do this. Any ideas as to what is causing this issue?
In case it matters, the full log from the lightmap rendering is included below:
I: 20:32:08 - The ERF has been updated. Please re-save the level.I: 20:32:08 - Checking for new files on 'C:\\Users\\SEANCH~1\\AppData\\Local\\Temp\\DALightmap\\tstlght\\CombinedMaps\\'I: 20:32:08 - Checking for new files on 'C:\\Users\\Sean Chappell\\Documents\\BioWare\\Dragon Age\\Toolset\\ProbeLightMaps\\tstlght\\Textures\\'I: 20:32:06 - Successfully submitted lightmap job.I: 20:32:06 - Submiting jobs to lightmapper took 2 seconds.I: 20:32:06 - no FESL allocator definedI: 20:32:06 - Lightmapper script completed successfully.I: 20:32:05 - Processing shadow map job C:\\Users\\SEANCH~1\\AppData\\Local\\Temp\\DALightmap\\tstlght\\C6130F1E-6CF3-45CE-BA00-007D8E97E4CF\\job_sm0.xml ...I: 20:32:05 - Processing ambient occlusion job C:\\Users\\SEANCH~1\\AppData\\Local\\Temp\\DALightmap\\tstlght\\C6130F1E-6CF3-45CE-BA00-007D8E97E4CF\\job_ao0.xml ...I: 20:32:05 - Processing lightmap job C:\\Users\\SEANCH~1\\AppData\\Local\\Temp\\DALightmap\\tstlght\\C6130F1E-6CF3-45CE-BA00-007D8E97E4CF\\job_lm0.xml ...I: 20:32:05 - Running lightmapper script.W: 20:32:04 - No baked lights. Renderer will use default gray light for diffuse.I: 20:32:03 - Submiting jobs to lightmapper took 11 seconds.I: 20:32:03 - no FESL allocator definedI: 20:32:03 - Lightmapper script completed successfully.I: 20:32:01 - Processing shadow map job C:\\Users\\SEANCH~1\\AppData\\Local\\Temp\\DALightmap\\tstlght\\DF3863C4-B013-47BD-AC80-C78451A679B7\\job_sm0.xml ...I: 20:31:55 - Processing ambient occlusion job C:\\Users\\SEANCH~1\\AppData\\Local\\Temp\\DALightmap\\tstlght\\DF3863C4-B013-47BD-AC80-C78451A679B7\\job_ao0.xml ...I: 20:31:53 - Processing lightmap job C:\\Users\\SEANCH~1\\AppData\\Local\\Temp\\DALightmap\\tstlght\\DF3863C4-B013-47BD-AC80-C78451A679B7\\job_lm0.xml ...I: 20:31:53 - Running lightmapper script.W: 20:31:52 - No baked lights. Renderer will use default gray light for diffuse.
Edit: Stupid formatting.
Modifié par Seanzor, 09 novembre 2009 - 04:41 .





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