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The epic battle: The Galaxy v The Reapers.


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#51
glacier1701

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 There are 4 ways that the Reapers could be taken down. They are:

 1) BFB
 2) BFG
 3) Kamikaze
 4) Virus
 5) Combo attack

 1) BFB=Big F****** Bomb. Basically some explosion that is on a massive scale perhaps a nova or supernova. The only problem is getting the Reapers to the proper site. Do not see how the entire fleet of Reapers would all go to one system because if they do not then they would not fall for it a second time. Once the Reapers are there then there is the fact that they have to be 'marooned' there while the bomb explodes and does it damage. With FTL drives it is possible that many Reapers could escape by outrunning the explosion front which does NOT travel at the speed of light. And we do know that they are capable of travelling a LONG way in FTL drive otherwise they would not be in the galaxy. The more I look at this option the less likely I think it will suceed because it depends on getting ALL the Reapers at once and there is no guarantee that that would happen.

 2) BFG=Big F****** Gun. This is the spaceship option. IN essence there would have to be some sort powerful weapon mountable on current ships to enable them to take out Reapers. The THANIX does not do this. All it does is give the firepower of a cruiser to frigates or perhaps a fighter. As it stands ONE Reaper can stand up to the firepower of quite a few cruisers without any sweat as we saw at the Battle of the Citadel. One major drawback as that as far as we know there simply is not enough ships for this to work IF there is any sort of decent numbers of Reapers. There is also the fact that it will take ages to bring huge fleets through gates giving the Reapers plenty of time to take countermeasures.

 3) Kamikaze. This option might actually work. It does not depend on new technology nor on enticing the Reapers into one large fleet. It does not depend on a total defeat of the Reapers but a battle of attrition. Provided we can destroy Reapers without them being able to build more of themselves then so what if a few tens of million people die in a million ships the end result is a win for us. It might not be quick but considering the alternative it is the way to go. The only problem is being able to get enough ships for this to be pursued. At this time I cannot see there being enough ships even if every single ship in the galaxy was commandeered and turned into a kamikaze.

 4) Virus. We actually saw a foretaste of this with the Geth. It should be possible to build a computer virus to take out the Reapers. And if that were not enough IF the Reapers do have an organic component it should also be possible to build a virus to take out that part of them as well. We already have that virus made by the Collectors that could be adapted. Just a matter of delivery and that is solved by the fact that 'mines' could be deployed at Mass Relays.

 5) Combo attack. I can actually see a situation where options #3 and #4 are used to fight the Reapers. Using option #4 would reduce the number of kamikazes needed and could end the fight sooner. Really the Reapers cannot afford a battle of attrition which options #3, #4 and #5 are based on. 

 So as I see it this means that there wont be a mass space battle but rather a series of drawn out small battles which gradually force the Reapers into a situation in which they either retreat or face being exterminated. This is not something that will only take a few days or weeks but could last decades before being finally over. Not something that BioWare wants but option #1 or #2 depend on too many things being just right and total stupidity on the part of the Reapers.

Modifié par glacier1701, 28 avril 2010 - 10:50 .


#52
Privateerkev

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Alphyn wrote...

Honestly, HUGE potential to be one of the most epic space-fights EVER.

Imagine it: 300 to 1,000 huge asari dreadnoughts, 2,000 to 4,000 massive Alliance (and maybe Cerberus) cruisers and assault-frigates, millions of turian fighter crafts and thousands of their cruisers, and, of course, the Normandy -- all against 2,500 to 4,000 Reapers, which completely dwarf the dreadnoughts and make the turian cruisers look like ants.

Whatever happens, I want to be a part of it. I want to see Reapers blow up from massive cannons or whatever. I want to be right on the frontline.


If BioWare does this right, it will simply be one of the most awesome things, like, ever.

Um... discuss, I guess.


I strongly suspect something like this will be in the 3rd game.

I also have a theory in progress that the "big" battle will be affected by choices you made in the past few games. There are hints that the Quarians, Geth, and Rachni might come in and fight the Reapers if you make the right choices.

Maybe have the battle divided up into multiple scenes. Each scene going a certain way depending on choices you've made. Like maybe having some part of the battle go easier because you kept the collector base. (to make the pure renegades happy...)

Have multiple endings. One ideal one where the maximum amount of death is dealt out to the reapers for the least loss of life. One really bad one where reapers just kick the crap out of everyone. And then everything inbetween. Have the "default" ending be basically a "phyrric victory" where you all win but pretty much everything is devastated.

Can't do much more than speculate at this point but I suspect it will be "epic."

Modifié par Privateerkev, 28 avril 2010 - 10:59 .


#53
Commissar Gash

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The Council will just dismiss the Reapers

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Modifié par gashgfjaskgfkagh, 28 avril 2010 - 11:07 .


#54
Inquisitor Recon

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When in doubt send more dreadnoughts at them!

I hope Hackett has been building up the fleet since ME1...



Or Zaeed could just shoot his pistol into space and kill all the Reapers with one shot, yet that would be unsporting to him.

#55
PARAGON87

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JRCHOharry wrote...

Can someone fill me in here... Deus Ex Machina?


de·us ex ma·chi·na  DAY-oos X mah-KEY-nah
–noun
1.(in ancient Greek and Roman drama) a god introduced into a play to resolve the entanglements of the plot.

2.any artificial or improbable device resolving the difficulties of a plot.

(from Dictionary.com)

Basically, anything unexpected that is introduced that seems to solve an impossible situation, albeit a little cheezy.

Modifié par PARAGON87, 28 avril 2010 - 11:26 .


#56
Nivenus

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inversevideo wrote...

*massive snip* 


A little bit too much like the end of BSG. Very deus ex machina. Given the agency BioWare usually gives players, I doubt this is where the story will end up.

#57
Gavinthelocust

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If I see I biotics destroy a reaper with their mind I will throw the disk out the window.

#58
FREEGUNNER

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Alphyn wrote...

FREEGUNNER wrote...

Doubt it, this is unreal engine 3 we're talking about.

Well, they'd better use a different engine then.

Or, like, completely ditch the idea of a huge space battle.

They're not gonna ditch UE3.

They will most likely do the latter.

#59
Steel Dancer

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inversevideo wrote...
If you worked with Chorbin, scanning the Keepers (ME1) he sends you an email, stating that he compared some of the wreckage of Sovereign to the scans of the keepers and determined that they are related. Chorbin also tells you there is a signal telling the keepers 'NOW', something is supposed to happen. I think the Keepers are programmed to awaken the 12 sleeping Protheans.


Sorry for picking on the one point in a generally excellent post, but:

That signal is meant to be Sovereigns signal that opens the Citadel Mass Relay, bringing in the other Reapers en masse to harvest the galaxy. The Prothean scientists altered the Keepers to ignore that signal. The fact that Chorban worked it out is a kind of "too little, too late" thing - the other races could have worked it out, but wouldn't have done it in time to make any difference.

The Reapers either don't have the range or the power to activate any other relay capable of bringing them in from the distance where they hibernate, or no other Mass Relay exists that's capable of doing so (oversight much?).

I also expect the Citadel to get destroyed in ME3, just not under the circumstances you describe.

#60
cruc1al

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Gavinthelocust wrote...

If I see I biotics destroy a reaper with their mind I will throw the disk out the window.


Could you just send it to me instead? :D

#61
MadCat221

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Big F&*#$ing Bomb?

Find out what the heck the Krogans did on Rothla.

Seriously.  "Extreme gravitational lensing".  I bet not even the Reapers can withstand that.

Modifié par MadCat221, 29 avril 2010 - 03:40 .


#62
smudboy

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glacier1701 wrote...


Because I love everything this man writes, I'll just add a few not as violent solutions.

#1

#2

#63
Dean_the_Young

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I'm a bit partial of a FTL ship barrage. Sort of like the one that went off in Cerberus News recently. Gather the Flotilla, put them in tight formation, make them go FTL, and you can get some pretty extreme damage in that stream of ships.



Since conventional FTL is possible, and building suicide ships is easy, that would be my preferred coarse of action. After all, if you miss, you can always circle around and aim again.

#64
BurningArmor

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As for the idea of an epic space battle, I don't think it is going to happen that way.  At best, I think we will see a fair bit of 'Hit and Run' fleet tactics used as a delaying tactic.  Perhaps this will be reminiscent of the 'War in the Pacific' in World War 2.  

1.) Alliance forces will try to use their Carriers to launch fighter raids against single targets before returning to hyperspace.  I do think upgraded Thanix Cannon will be the fleet default for weapons load out if Anderson and Hackett has not been asleep on their watch.  Other Alliance ships may find themselves testing prototype weapons salvaged from beyond the Omega 4 Relay by Cerberus.  Cerberus may also build and test some ships using Collector tech and other odd tech found on the other side of the Omega 4 Relay. 

2.) Activities of other starfleets will depend on the game's political situation.
      A.) If Shepard is Paragon:
              a.) The Council will try to stay out of it as they did in ME2 as long as the Reapers continue to leave them alone.  I think the Council will be sadly disappointed when the Reapers come to fix their gate on the Citadel Station unless Shepard can pull them out of the fire again.  Having said this, Shepard might be able to use some back channels to ready the Council fleets.  For example, Mordin might send data to friends in the STG.  Garrus might take similar action for the Taurian Admiralty, and Liara might give some free information to the Asari leadership to help them understand.  One should also consider the fact that paragon Shepard has been restored to Spectre status even though they fear Shepard's connection to Cerberus.  There is nothing to say they have not been further hedging their bets by increasing defense spending for more warships.
              b.) Quarian and Geth fleets may be available if Shepard can keep them from going to war with each other.
              c.) If saved in ME1, the Rachnai Queen has made her intent to help Shepard against the Reapers known in ME2.  Hopefully, a counter to indoctrination can be developed before the Rachnai join the fight.
              d.) The Krogan should not be too hard to convince to join the fight as Shock Troops although it is not set in stone which side they will fight for.  We may still see some on both sides for that matter.
              e.) The Batarians seem to fear the Humans.  The Mad Prophet calls the Humans the 'Hand of the Reapers.'  I think, other than mercenaries, the best Shepard can hope for is the Batarians may try to remain isolated from the war.  At worst, they may attempt to hinder Shepard's efforts.
               f.) The Volous will try to avoid the war as well, but might be convinced to help financially.
              g.) The Hanar could well support the Reapers as the Humans have struck against the Enkindlers / Protheans / Collectors. 
              h.) I have no idea which way the Elcor will go.  My money is on the Elcor trying to stay out of it.
 
     B.) If Shepard started ME2 as Neutral:
           a.) Udina is in power and the Council is Human in the baseline game.  Udina is building ships for his own protection but does not believe Shepard's stories.  Shepard is not a Spectre in the eyes of the Council, but Shepard got all his old accesses back through Captain Bailey of CSEC rather than the Council.  Udina is the sort that might try to make political clout by playing up Shepard's victory against the Collectors, but it will all be just lip service.  If Udina spends any time on Citadel, the look on his face will be interesting when the Reapers come to fix their gate.  
            b.) The Turians are building up their fleet, but more to protect their own interests I think.  They don't trust Shepard since the Destiney Acension was allowed to be destroyed.
            c.) The Asari have withdrawn from Council politics.  This includes their fleet.
            d.) I'm not really sure what the Salarians are doing, but I'll bet they are following the Asari / Turian lead in this.
           e.) The Rachnai are unavailable to help as they are dead.
            f.) I don't really see much change in the other races, although the Volous may be less inclined to tie themselves to the humans.

     C.) I've not played Renagade so I have no opinion for it. 

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#65
prizm123

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Alphyn wrote...

So, what Deus Ex Machina are we talking about here?


me

#66
Aztag09

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I agree, it would be a mazing space battle, up to par with Return of the Jedi or Revenge of the Sith, but I don't think that it would be that many ships. The outcome of the ME1 left the Citadel and Alliance forces low on their ships in their fleets. Unless they've been rebuilding like crazy since the Battle of the Citadel, I don't think it won't be thousands of ships versus the Reapers.