Skocz do zawartości

Zdjęcie

Female proportions fix


  • Zaloguj się, aby dodać odpowiedź
71 odpowiedzi w tym temacie

#26
NoAngel89

NoAngel89
  • Members
  • 832 postów
I wonder, can you do something with male elves, their over size arms are starting to bother me

#27
7th_Phoenix

7th_Phoenix
  • Members
  • 788 postów
Nicely done, OP. They look better! :D

#28
Emerald Melios

Emerald Melios
  • Members
  • 830 postów
Is it just me or does the hips seem a bit wide? The hands now clip with them....

#29
tmp7704

tmp7704
  • Members
  • 11156 postów
The game still uses original animations for all poses, which were made with much more space between the body and arms. With the hands brought closer it is possible in some situations/setups for the part to come too close, most often for the thumbs. This is a problem with the pose though, rather than the body shape -- we typically hold our hands with thumbs facing forward, not against the body like DA characters tend to do.

#30
tmp7704

tmp7704
  • Members
  • 11156 postów
Version for dwarf females: http://social.biowar...m/project/2850/

The body outline was created by modifying "sensual" model from Realistic Look project, with c-size bust. It is a tougher and more voluptuous build than models used to shape the humans and elves, which fits how the dwarves are portrayed in the game.

The changes to default .mmh files were as follows:

- length of the shoulder bones was reduced by 2 cm.
- length of the elbow (arm) bones was reduced by 7 cm.
- length of the wrist (forearm) bones was reduced by 6 cm.

Posted Image
Posted Image
Posted Image
Posted Image

#31
MadCat221

MadCat221
  • Members
  • 2330 postów
Hey, if you're in there modifying models, can you do a rigging fix? I figured out why the female heavy armor mesh looks so bad: there's rigging weight bleeding over from the arm onto the sides of the breast cups on it, resulting in squishing.

Read about the investigations on this screenshot's comments page.

See the results of his rigfix.

Alas, the guy who made that armor has been AWOL for a while, so I'm not really holding my breath on his anymore.

EDIT: Or I can just paste the pertinent bits here.

Hey Josef, are you able to fix rigging on these meshes? On the heavy
mesh, there seems to be some arm weighting that bled into the
armpit/sideboob region that makes things look wonky. When standing with
arms at the side, it makes them look like bananna-boobs. When you have
a sword drawn in a special shield stance (like Shield Defense or Shield
Wall), you can clearly see there is weighting in the armpit onto an arm
bone.


Here are the screenshots detailing this rigging issue in the vanilla
heavy armor:

Arms at side

The arrow points out the upper area that's affected by this problem.
Basically, because it's rigged to the arm bone and the neutral pose
has the arms out more, it squishes that region in and make the
aforementioned "banana-boob" shape.

Sword 'n Board stance

This really shows the rigging oddity as the arm is very far from the
model's neutral pose. It pulls that region out very far from where it
should be.


Użytkownik MadCat221 edytował ten post 08 czerwiec 2010 - 05:21


#32
tmp7704

tmp7704
  • Members
  • 11156 postów
I was planning to add the missing strap to the heavy armour so may as well take a look at it while at it, then. At a glance the weight contribution from shoulder is pretty small (~10%) but will see how removing that affects thing.



Depending how much free time i get may get that done this before this weekend, we'll see.

#33
MadCat221

MadCat221
  • Members
  • 2330 postów
It's not incorrectly weighted to the shoulder, but the upper arm.. That's what he determined was causing it (and what I suspected).

It's on both sides.

Użytkownik MadCat221 edytował ten post 08 czerwiec 2010 - 05:44


#34
tmp7704

tmp7704
  • Members
  • 11156 postów
I understand, but the bone which affects that area when it shouldn't is named RightShoulder*, hence my use of the term.

*) LeftShoulder for the other side, obviously.

Użytkownik tmp7704 edytował ten post 08 czerwiec 2010 - 05:48


#35
MadCat221

MadCat221
  • Members
  • 2330 postów
Ah, okay, that 'splains it.  The 'upper arm bone' is labeled Shoulder.

Also, does this "multiple light armor mesh" deal mean that the Dalish armor doesn't look like it has a portly belly anymore because of the shape of the vanilla Light armor?

Użytkownik MadCat221 edytował ten post 08 czerwiec 2010 - 04:18


#36
tmp7704

tmp7704
  • Members
  • 11156 postów
Yes, the light armours follow the body outline like the others. The variants are generally to account for coverage implied by the textures and related thickness (arms covered, uncovered and the arms+midriff uncovered for the dalish design)

#37
tmp7704

tmp7704
  • Members
  • 11156 postów
I've uploaded updated version with added strap to the heavy armours (for the human and elf replacements)



Looked at the weight mapping while at it and toned it down. The problem wasn't actually as noticeable as in the default armour to begin with because of the changes done to the model shape, but it should stay more stable now.



Also added the unisex light armour variant for the dwarves.

#38
MadCat221

MadCat221
  • Members
  • 2330 postów
Much better looking. :happy:  I eagerly await your more mammarily endowed versions.

#39
Loerwyn

Loerwyn
  • Members
  • 5576 postów
I like what you're doing, don't get me wrong, but I'm not sure about the shoulder reduction of the Dwarves. They're supposed to be stocky and, well, Dwarven.

Do you have plans to shorten their legs, or is that not possible? That's the bigger issue, IMHO.

Good work, though!

#40
tmp7704

tmp7704
  • Members
  • 11156 postów

OnlyShallow89 wrote...

I like what you're doing, don't get me wrong, but I'm not sure about the shoulder reduction of the Dwarves. They're supposed to be stocky and, well, Dwarven.
Do you have plans to shorten their legs, or is that not possible? That's the bigger issue, IMHO.
Good work, though!

They are pretty stocky as it is imo -- basically, the dwarves have the same width as humans while being ~20% shorter which makes them relatively broad-shouldered. Going into bit more details, their silhouette follows 6.5 heads body proportions while humans and elves use 8 head proportions which gives the dwarves bulkier appearance for character of the same width.

I didn't really notice anything odd about the legs, and chance you could be more specific about what you mean? Posted Image

Użytkownik tmp7704 edytował ten post 14 czerwiec 2010 - 01:18


#41
Loerwyn

Loerwyn
  • Members
  • 5576 postów
Specifics? Hm. Going by your above screenshots, the Dwarves are one part Torso+Head and one part legs, and it just looks kinda comical. It looks like their thigh and calf bones are way too long, so it's not really that well proportioned.

#42
tmp7704

tmp7704
  • Members
  • 11156 postów
Hmm a naturally proportioned human figure is 'half legs and half torso+head', the crotch area is generally mid point in the height of the body. The default game meshes conform to this model for all races and i didn't really see need to change it since it's one of things they got right.

Użytkownik tmp7704 edytował ten post 14 czerwiec 2010 - 04:15


#43
Loerwyn

Loerwyn
  • Members
  • 5576 postów
But Dwarves aren't humans, so I don't see your point.

If you look at your Dwarves in medium armor (specifically the middle one) - that's what I mean. The legs look disproportionate and too long.

#44
MadCat221

MadCat221
  • Members
  • 2330 postów
Yaknow, I think I can see what Shallow is talking about. I opened up the image you have on the DL site of the human underwear model and cropped out the slivers above the head and below the feet in Photoshop, and then put a guide line across the halfway point. It's actually below the pelvis., about  3-5ish inches below.  The halfway point should actually be going through the lower parts of the pelvic region according to some proportion reference pics I looked at.

I can see it on all of them, actually, not just the Dwarves.

Użytkownik MadCat221 edytował ten post 14 czerwiec 2010 - 07:56


#45
Loerwyn

Loerwyn
  • Members
  • 5576 postów
I've not noticed it as much on the Humans or Elves, if indeed at all, but on the Dwarves (to me) it stands out like a sore thumb.

It does it on the default skeleton too. Sadly I don't have DA:O installed so I can't get a screen grab, although the above images do show it, especially with medium/heavy armor (the chain/splintmail)

#46
tmp7704

tmp7704
  • Members
  • 11156 postów
Well, this is dwarf model mesh (since the point was raised about the dwarves) with the mid point marked:

Posted Image

it is possible the perspective distortion in the screenshot skewed the line you traced..?

#47
tmp7704

tmp7704
  • Members
  • 11156 postów

OnlyShallow89 wrote...

But Dwarves aren't humans, so I don't see your point.

My point is, the dwarves in DA aren't humans suffering from achondroplasia (which is one type of "dwarfism" as recognized in RL) but rather a species which --going by the concept art-- seems to be devised as smaller but still proporional and strong built humanoids. So i'm scratching my head why do you think their legs should be unnaturaly shorter.

Is it because that's the way they're portrayed in some other sources which happen to be entirely different games and universes? If so, please keep in mind that Warhammer (and consequently WoW designs and to some extent LotRO etc ) revolve around tabletop figures which have intentionally exaggerated features. A very different aesthetics from DA.

Użytkownik tmp7704 edytował ten post 14 czerwiec 2010 - 08:27


#48
Loerwyn

Loerwyn
  • Members
  • 5576 postów
I understand that, tmp. I just think, personally, the legs look way too long. In the mesh they look alright, but in-game and in screenshots they look way too long.

It's just my opinion, of course.

#49
tmp7704

tmp7704
  • Members
  • 11156 postów
Of course. If you have certain preconceptions about what dwarf silhouettes should be like based on previous experiences then i can absolutely see how this rendition could feel off. However, as far as i can tell the DA is attempting to achieve the "our dwarves are different" effect, similar to what they do with some elf stereotypes. As such i don't really feel like undoing their work by converting their dwarves into something more mainstream... especially since their ideas happen to appeal to my tastes more than the traditional versions.
  • Gabdube lubi to

#50
ITSSEXYTIME

ITSSEXYTIME
  • Members
  • 1201 postów
Very cool mod, looks great. Alas, I'm hesitant to install it because it seems fairly incompatible with any mods that add Armour/clothing. Or am I misunderstanding that part?