Female proportions fix
#26
Napisano 13 maj 2010 - 10:55
#27
Napisano 13 maj 2010 - 10:58
#28
Napisano 24 maj 2010 - 06:34
#29
Napisano 24 maj 2010 - 11:29
#30
Napisano 08 czerwiec 2010 - 05:10
The body outline was created by modifying "sensual" model from Realistic Look project, with c-size bust. It is a tougher and more voluptuous build than models used to shape the humans and elves, which fits how the dwarves are portrayed in the game.
The changes to default .mmh files were as follows:
- length of the shoulder bones was reduced by 2 cm.
- length of the elbow (arm) bones was reduced by 7 cm.
- length of the wrist (forearm) bones was reduced by 6 cm.



#31
Napisano 08 czerwiec 2010 - 05:14
Read about the investigations on this screenshot's comments page.
See the results of his rigfix.
Alas, the guy who made that armor has been AWOL for a while, so I'm not really holding my breath on his anymore.
EDIT: Or I can just paste the pertinent bits here.
Hey Josef, are you able to fix rigging on these meshes? On the heavy
mesh, there seems to be some arm weighting that bled into the
armpit/sideboob region that makes things look wonky. When standing with
arms at the side, it makes them look like bananna-boobs. When you have
a sword drawn in a special shield stance (like Shield Defense or Shield
Wall), you can clearly see there is weighting in the armpit onto an arm
bone.
Here are the screenshots detailing this rigging issue in the vanilla
heavy armor:
Arms at side
The arrow points out the upper area that's affected by this problem.
Basically, because it's rigged to the arm bone and the neutral pose
has the arms out more, it squishes that region in and make the
aforementioned "banana-boob" shape.
Sword 'n Board stance
This really shows the rigging oddity as the arm is very far from the
model's neutral pose. It pulls that region out very far from where it
should be.
Użytkownik MadCat221 edytował ten post 08 czerwiec 2010 - 05:21
#32
Napisano 08 czerwiec 2010 - 05:40
Depending how much free time i get may get that done this before this weekend, we'll see.
#33
Napisano 08 czerwiec 2010 - 05:44
It's on both sides.
Użytkownik MadCat221 edytował ten post 08 czerwiec 2010 - 05:44
#34
Napisano 08 czerwiec 2010 - 05:48
*) LeftShoulder for the other side, obviously.
Użytkownik tmp7704 edytował ten post 08 czerwiec 2010 - 05:48
#35
Napisano 08 czerwiec 2010 - 04:13
Also, does this "multiple light armor mesh" deal mean that the Dalish armor doesn't look like it has a portly belly anymore because of the shape of the vanilla Light armor?
Użytkownik MadCat221 edytował ten post 08 czerwiec 2010 - 04:18
#36
Napisano 08 czerwiec 2010 - 05:41
#37
Napisano 13 czerwiec 2010 - 03:19
Looked at the weight mapping while at it and toned it down. The problem wasn't actually as noticeable as in the default armour to begin with because of the changes done to the model shape, but it should stay more stable now.
Also added the unisex light armour variant for the dwarves.
#38
Napisano 14 czerwiec 2010 - 03:36
#39
Napisano 14 czerwiec 2010 - 08:31
Do you have plans to shorten their legs, or is that not possible? That's the bigger issue, IMHO.
Good work, though!
#40
Napisano 14 czerwiec 2010 - 01:17
They are pretty stocky as it is imo -- basically, the dwarves have the same width as humans while being ~20% shorter which makes them relatively broad-shouldered. Going into bit more details, their silhouette follows 6.5 heads body proportions while humans and elves use 8 head proportions which gives the dwarves bulkier appearance for character of the same width.OnlyShallow89 wrote...
I like what you're doing, don't get me wrong, but I'm not sure about the shoulder reduction of the Dwarves. They're supposed to be stocky and, well, Dwarven.
Do you have plans to shorten their legs, or is that not possible? That's the bigger issue, IMHO.
Good work, though!
I didn't really notice anything odd about the legs, and chance you could be more specific about what you mean?
Użytkownik tmp7704 edytował ten post 14 czerwiec 2010 - 01:18
#41
Napisano 14 czerwiec 2010 - 02:36
#42
Napisano 14 czerwiec 2010 - 04:14
Użytkownik tmp7704 edytował ten post 14 czerwiec 2010 - 04:15
#43
Napisano 14 czerwiec 2010 - 07:43
If you look at your Dwarves in medium armor (specifically the middle one) - that's what I mean. The legs look disproportionate and too long.
#44
Napisano 14 czerwiec 2010 - 07:49
I can see it on all of them, actually, not just the Dwarves.
Użytkownik MadCat221 edytował ten post 14 czerwiec 2010 - 07:56
#45
Napisano 14 czerwiec 2010 - 08:12
It does it on the default skeleton too. Sadly I don't have DA:O installed so I can't get a screen grab, although the above images do show it, especially with medium/heavy armor (the chain/splintmail)
#46
Napisano 14 czerwiec 2010 - 08:12

it is possible the perspective distortion in the screenshot skewed the line you traced..?
#47
Napisano 14 czerwiec 2010 - 08:23
My point is, the dwarves in DA aren't humans suffering from achondroplasia (which is one type of "dwarfism" as recognized in RL) but rather a species which --going by the concept art-- seems to be devised as smaller but still proporional and strong built humanoids. So i'm scratching my head why do you think their legs should be unnaturaly shorter.OnlyShallow89 wrote...
But Dwarves aren't humans, so I don't see your point.
Is it because that's the way they're portrayed in some other sources which happen to be entirely different games and universes? If so, please keep in mind that Warhammer (and consequently WoW designs and to some extent LotRO etc ) revolve around tabletop figures which have intentionally exaggerated features. A very different aesthetics from DA.
Użytkownik tmp7704 edytował ten post 14 czerwiec 2010 - 08:27
#48
Napisano 14 czerwiec 2010 - 08:36
It's just my opinion, of course.
#49
Napisano 14 czerwiec 2010 - 08:47
- Gabdube lubi to
#50
Napisano 24 czerwiec 2010 - 03:42





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