Female proportions fix
#51
Escrito 24 junio 2010 - 07:49
#52
Escrito 25 junio 2010 - 01:03
social.bioware.com/forum/1/topic/72/index/2958909
Editado por MadCat221, 25 junio 2010 - 01:04 .
#53
Escrito 25 junio 2010 - 01:15
Generally if you open your .mmh file with the Toolset, the MMH_CHILDREN section will have a "mshh" struct for each surface in the associated model. Each of these structs has the assigned .mao name stored in field MMH_MATERIAL_OBJECT. You might want to verify if the sections of your mesh have proper materials assigned to them, othrwise, hopefully Eshme can help here.
edit: also, the actual "skin" parts of the model i.e. the parts which should receive the skin colour tint are generally defined through the alpha channel of the tint (the "_t" texture). Full white alpha will mean full skin colour applied to that part of the model, black alpha will mean none of it.
Editado por tmp7704, 25 junio 2010 - 01:18 .
#54
Escrito 25 junio 2010 - 01:35
ChewyGumball answered it pretty much already, but for the sake of completness...ITSSEXYTIME wrote...
Very cool mod, looks great. Alas, I'm hesitant to install it because it seems fairly incompatible with any mods that add Armour/clothing. Or am I misunderstanding that part?
this mod overwrites the default mesh files and the 'skeleton' .mmh files for the default items. Now, custom armour/clothing can be done in three ways:
* default game item appearance, custom stats -- compatible, the items will utilize the proportions fix
* default game mesh, custom .mmh file -- generally item reskins. They will use the modified mesh files from the proportions fix, but if they come with .mmh file with default proportions (most items do) there will most likely be misalignment between gloves and chest armour. This misalignment if fairly small for humans and elves, but very noticeable for dwarves. (for the dwarves there's another issue -- custom gloves which use the fix version of the mesh but the default .mmh file will distort nastily) Notable exception here will be robes, since robes are single piece cover-all garments and as such they should be less affected... for the humans and elves, at least.
* custom mesh, custom .mmh file -- completely new armours. These don't interfere with the proportions fix and won't be affected by it. Trying to mix chest/glove pieces with regular game items will lead to misalignments between these pieces, though.
there's of course also 4th way to do the items -- it's using the .mmh file copied from the proportion fix for the custom item, rather than one from the default game. This approach would make item compatible with the proportions fix (though not with the unmodded game) But as far as i know there's only one person -- Serissia -- who does this kind of thing: http://social.biowar...20/#bw_projects
Editado por tmp7704, 25 junio 2010 - 01:36 .
#55
Escrito 15 julio 2010 - 01:45
#56
Escrito 15 julio 2010 - 03:23
#57
Escrito 23 julio 2010 - 05:41
One thing though, would it be possible to get a version of the female elf heavy armor without the shoulderpad? I ask because it causes some issues with the Pious Armor mod: http://i887.photobuc...85/ef_armor.jpg
Tried it on Leliana and it doesn't seem to do it on her, and it always freaks out in that left shoulder area, so I *think* it's because of the shoulderpad.
#58
Escrito 24 julio 2010 - 04:24

Do you get the same effect if you put any other heavy armour on your elf character, or the ancient elven armour? They all share the same mesh so if there's some issue with the shoulderpad it should show with them all.
Editado por tmp7704, 24 julio 2010 - 04:26 .
#59
Escrito 24 julio 2010 - 06:08
Editado por Zep Rowsdower, 24 julio 2010 - 06:16 .
#60
Escrito 24 julio 2010 - 04:18
Alternatively there might be more than one copy of "ef_arm_hvy_0.msh" file in your override folders and it's that other copy causing the issues... but that's less likely. Still, worth checking for maybe.
#61
Escrito 24 julio 2010 - 06:52
...Huh. I wonder if anyone else is getting this or if I'm just doing something stupid on my end? (It's such a minor thing, but it's *bugging* me, hahaha)
#62
Escrito 25 julio 2010 - 12:09
(well there is unlikely possibility it's the .mmh files which get overwritten by some other mod and they use just slightly different bone IDs by accident. You could try to move the proportions fix folder to override/toolsetexport sub-folder to make sure it gets the top priority and isn't being replaced by anything else... if that doesn't fix it too then really don't know. And even that is really unlikely to be the case)
Editado por tmp7704, 25 julio 2010 - 12:11 .
#63
Escrito 06 agosto 2010 - 01:44
As far as i can tell, the bug was likely caused by few vertices in the shoulder pad referencing a wrong bone of character skeleton. It's hopefully fixed now.
#64
Escrito 06 agosto 2010 - 07:30
#65
Escrito 10 agosto 2010 - 09:03

Update:
I loaded up a Dwarf Commoner save and it's done the same. I'm using the Unisex armor mod you supplied, too. It could be that, right?
Editado por OnlyShallow89, 10 agosto 2010 - 09:06 .
#66
Escrito 10 agosto 2010 - 02:58
Without the undressed model fix the game will draw the hands of regular model whenever there's no gloves equipped like on the picture, and because the default hands use the default proportions... you see this mismatch with the gap and all.
#67
Escrito 10 agosto 2010 - 03:26
#68
Escrito 26 agosto 2010 - 04:31
Someone mentioned this in another thread I was reading. How lucky.
#69
Escrito 27 enero 2013 - 10:16
#70
Escrito 31 enero 2013 - 12:28
ChewyGumball wrote...
It would only be incompatible with mods which modify model files (.msh/.mmh) used by the original game. New models would not gain the benefits, and the only "incompatability" would be possible misalignments.
So this one can't be used in conjunction with the Dragon Age Redesigned mod? So far haven't been able to get this mod to work so there's presumably another mod I have installed that causes this, can't look at what mods I have installed at work. Looks like I got some more researching to do when I get back home tonight.
Editado por SparksMKII, 31 enero 2013 - 12:29 .
#71
Escrito 31 enero 2013 - 12:52
If i remember right no, you haven't done anything wrong. It's just some DLC armours may be using their own mesh files which this mod doesn't overwrite, and so these items retain the original appearance.Urdnot Vexed wrote...
I installed the dwarf version of the mod, but the blood dragon armour still has the ape-like arms. please tell me what it is I have done wrong, or if this is a problem with the mod
#72
Escrito 07 febrero 2013 - 10:21
tmp7704 wrote...
If i remember right no, you haven't done anything wrong. It's just some DLC armours may be using their own mesh files which this mod doesn't overwrite, and so these items retain the original appearance.Urdnot Vexed wrote...
I installed the dwarf version of the mod, but the blood dragon armour still has the ape-like arms. please tell me what it is I have done wrong, or if this is a problem with the mod
Thanks for the info. Glad that the problem's not on our end.





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