ME2: squad-wide ammo upgrades
#1
Posté 28 avril 2010 - 05:20
That is, can Jacob use my cryo ammo at the same time as his incendiary ammo, or would I be essentially wasting his incendiary ammo power?
my apologies if this has been answered b4... didn't want to search through the forums too much in fear of spoilers.
#2
Guest_Aotearas_*
Posté 28 avril 2010 - 05:27
Guest_Aotearas_*
#3
Posté 28 avril 2010 - 05:38
thanks for the info
#4
Posté 28 avril 2010 - 06:00
redsteven wrote...
makes those squad-wide weapon upgrades not so great then : \\\\
thanks for the info
Well it would be quite silly to have e.g. disruptor, armor-piercing and cryo ammo at the same time.
#5
Posté 28 avril 2010 - 09:49
why? means you only have to put points into one squadmates ammo power.redsteven wrote...
makes those squad-wide weapon upgrades not so great then : \\\\
#6
Posté 28 avril 2010 - 09:56
Agent_Dark_ wrote...
why? means you only have to put points into one squadmates ammo power.redsteven wrote...
makes those squad-wide weapon upgrades not so great then : \\\\\\\\
Only great if Shepard does not have a preferable ammo power and there are no other squadmates in the mission with other ammo powers.
The NPC a.i trigger their squad ammo powers when they want in battle, just like defensive powers.
#7
Posté 28 avril 2010 - 10:15
#8
Posté 28 avril 2010 - 10:48
Agent_Dark_ wrote...
why? means you only have to put points into one squadmates ammo power.redsteven wrote...
makes those squad-wide weapon upgrades not so great then : \\\\\\\\
Agent_Dark_ wrote...
I find I never really have to use ammo powers though tbh. I guess it depends on what class you're playing too, but I found that as an adept Zaeed with squad disruptor was more than enough. On husk missions, Jack with squad warp or Jacob with squad incendiary were fine as well.
You answered your own question.
You found that a single ammo power was more than sufficient. Now imagine if you could stack them on top of each other.
Imagine a mission against armored foes with Garrus and Jacob/Grunt/Jack. And add your own squad-wide ammo power.
Just some number crunching here: 50% bonus to entire squad (Garrus), 40% bonus to squad from Jacob/Grunt, 35% bonus to entire squad from Jack.
Assuming Garrus + Grunt + Shepard w/squad Warp Ammo bonus power = 125% bonus against armor and health not counting boosts to the ammo themselves through " + Power damage" bonuses on each character.
That's probably getting close to enough to one shot-headshot stripped enemies on higher difficulties with the Carnifex Hand Cannon and its not even the largest bonus possible.
#9
Posté 28 avril 2010 - 11:00
#10
Posté 29 avril 2010 - 12:29
Play on Insanity and I think you'll probably notice how much more useful those ammo powers become.Agent_Dark_ wrote...
I find I never really have to use ammo powers though tbh. I guess it depends on what class you're playing too, but I found that as an adept Zaeed with squad disruptor was more than enough. On husk missions, Jack with squad warp or Jacob with squad incendiary were fine as well.
#11
Posté 29 avril 2010 - 02:14
Modifié par FFTARoxorz05, 29 avril 2010 - 02:14 .
#12
Posté 29 avril 2010 - 02:56
#13
Posté 29 avril 2010 - 03:48
I do....searanox wrote...
Play on Insanity and I think you'll probably notice how much more useful those ammo powers become.Agent_Dark_ wrote...
I find I never really have to use ammo powers though tbh. I guess it depends on what class you're playing too, but I found that as an adept Zaeed with squad disruptor was more than enough. On husk missions, Jack with squad warp or Jacob with squad incendiary were fine as well.




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