(I asked this on the old Bio Boards, but thought I might get some more responses here. Pardon the cross-post if you've already seen it.)
So what spells do you think are "basic" enough to be worthwhile or essential investments even without going any further down the tree?
Or do you think nothing is worth taking unless you're going to get the whole line?
I'd say Winter's Grasp (damage *and* disabling), Heal, Spell Shield, and Rock Armor are obvious candidates. Not sure I'll always take all of them, but probably at least two no matter what the build.
Mage spell basics
Débuté par
flem1
, oct. 20 2009 06:00
#1
Posté 20 octobre 2009 - 06:00
#2
Posté 20 octobre 2009 - 06:03
I heard somewhere jack of all trades mages wont work well so getting the high rank spells will be a very good thing. I think you can afford some low ranking spells without taking the highest rank ,but gotta still get those high ranking spells.
#3
Posté 20 octobre 2009 - 06:06
I liked a lot of the entropy spells I saw (can't remember any specifics at this time though).
#4
Posté 20 octobre 2009 - 06:09
If I have to choose just one..I'd probably lean towards primal..assuming the jack of all trades thing is true (that it doesn't work)
#5
Posté 29 novembre 2009 - 10:29
This raises the question whether or not it is OK to take one or two spells that you won't use to get a spell further down the line?
#6
Posté 29 novembre 2009 - 10:58
There are certainly somethings that are viable options even without the whole line. Stonefist, for example, is freaking awesome. Earthquake, however, isn't that spectacular. So only going in two points on the Earth line makes sense.
I can't really think of any lines where you need to get every spell to make it worthwhile.
I can't really think of any lines where you need to get every spell to make it worthwhile.
#7
Posté 29 novembre 2009 - 11:18
I can't get the animate dead to work. Any thoughts?
#8
Posté 14 février 2011 - 10:19
Did not really matter what you made. Mages where good at killing you allies if you when dps. Best to go CC. Glad I found mods that made mages more useful then just a cc buffer/healer.
#9
Posté 15 février 2011 - 12:27
Well that "viruelent walking bomb" and "mana clash" is two very powerful spells. OP if you compare with the rest. Both are in the spirit tree.
#10
Posté 15 février 2011 - 05:20
I love the walking bomb.
#11
Posté 15 février 2011 - 08:34
Yeah the Bomb spell is one of my favorite, I love putting that on a big group, And just spamming CC/DoT moves on them until they go boom.
#12
Posté 23 février 2011 - 12:49
The fact that it have a chain reaction makes it a spell that you can hax some with. Atleast alittle- and i endorse any sign of spell based on skill.
#13
Posté 23 février 2011 - 09:35
I was looking forward to fireball but now I don't think I will use it in most situations. Cone spells are nice though as you can direct exactly who gets hit even by targeting in between your allies. Friendly fire seems to rule out most of the spells on the menu though.
It would be good if you can choose any difficulty but have option. Friendly Fire: On/Off
It would be good if you can choose any difficulty but have option. Friendly Fire: On/Off
#14
Posté 07 mars 2011 - 11:46
fireball can be very usuable. And yes, FF should be an option imo 
Use fireball as a starter, or on ranged attackers.
Use fireball as a starter, or on ranged attackers.





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