Modifié par jkashx, 28 avril 2010 - 09:06 .
Weapon ammo
#1
Posté 28 avril 2010 - 09:05
#2
Posté 29 avril 2010 - 01:47
Item level: Player Level:
I 1-6
II 7-12
III 13-18
IV 19-24
V 25-30
VI 31-36
VII 37-42
VIII 43-48
IX 49-54
X 55-60
A great resource for this kind of question http://masseffect.wikia.com/wiki
Modifié par The Grey Ranger, 29 avril 2010 - 01:50 .
#3
Posté 29 avril 2010 - 03:14
#4
Posté 29 avril 2010 - 04:06
Modifié par The Grey Ranger, 29 avril 2010 - 04:06 .
#5
Posté 29 avril 2010 - 04:35
i dont know what to use, so i just use a sledgehammer X with two fictionless materials for my pistol and a rail extention (i think)with a fictionless materials with a cyro.. for the ice
what should i use? btw i was using infiiltrator as my question but i wonder on all of the guns
i tried explosive on a sniper but i didnt like it
#6
Posté 29 avril 2010 - 04:51
A good assault rifle is 2 scram rail X with snowblind rounds X very high damage and unlimited fire modeJLBoyyy wrote...
since this is kinda related, what ammo modifier is the best to use?
i dont know what to use, so i just use a sledgehammer X with two fictionless materials for my pistol and a rail extention (i think)with a fictionless materials with a cyro.. for the ice
what should i use? btw i was using infiiltrator as my question but i wonder on all of the guns
i tried explosive on a sniper but i didnt like it
Scram Xs with HE rounds X are good for sniper rifles (becomes a hitscan missile launcher with a good scope)
or Scram Xs with Snowblind X is good (same damage, no overheat)
or 2 frictionless materials X with sledgehammer X or inferno X is good too.
Modifié par Firesteel7, 29 avril 2010 - 04:54 .
#7
Posté 29 avril 2010 - 04:57
#8
Posté 29 avril 2010 - 06:01
Firesteel7 wrote...
A good assault rifle is 2 scram rail X with snowblind rounds X very high damage and unlimited fire mode
Scram Xs with HE rounds X are good for sniper rifles (becomes a hitscan missile launcher with a good scope)
or Scram Xs with Snowblind X is good (same damage, no overheat)
or 2 frictionless materials X with sledgehammer X or inferno X is good too.
If you're gonna use HE in a sniper rifle you'd be better off with rail extensions rather than scram rails. They do slightly more damage.
For just general damage nothing beats tungsten/shredder vs the specific target type. For AR or pistol you'd be better off with something other than snowblind. Both weapons depend heavily on rate of fire for the damage. The 40% hit to rof, actually will cause less damage than using nothing. Snowblinds work better in a dual rail extension sniper or shotty setup. Since you're going to overheat every shot anyway the rate of fire loss is not an issue.
So 2 frictionless + tungsten/shredder, cryo or inferno is solid for AR, for pistol I'd probably go with the same ammo, but one frictionless and one rail extension. Combine this with master marksman.
If you're fighting Krogan, you can use incendiary/inferno, cryo/snowblind to make sure they don't regen after they go down.
I do like to use a 2 frictionless + sledgehammer for the shotgun for the knockdown potential.
One trick that is at least a little amusing is to run dual frictionless+HE+Master overkill in an AR you
get away with short bursts without overheating. Not really very practical as your main gun, but it's kind of neat.
#9
Posté 29 avril 2010 - 06:11
Jetpackshark wrote...
Ugh...I just converted everything below level 10 into Omni-gel
Don't worry about it too much. Inferno will work just fine. It's not optimal, but it will get the job done.
#10
Posté 29 avril 2010 - 06:29
#11
Posté 29 avril 2010 - 07:32
Modifié par Simbacca, 29 avril 2010 - 07:33 .
#12
Posté 02 mai 2010 - 01:22
Also it can be a pain if you level past being able to get VII upgrades with perhaps only a couple of one of the useful types. There is a slightly cheeky exploitable glitch to ease this if you want to play the character multiple times. When you restart every characters equipped guns, complete with upgrades are put in the inventory, including Shepard's, but he still has his guns equipped as well so they get duplicated, mods and all. So before you fight Sarren load mods you want more of onto Shepard, even guns you don't use at the expense of allies who are using the mods.
Modifié par Devos, 02 mai 2010 - 01:25 .





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