Spaceweed10 wrote...
This is just nostalgia talking - DA:O blows BG completely away.
Stop trolling the DA:O vs BG2 topics already, thanks.
Spaceweed10 wrote...
This is just nostalgia talking - DA:O blows BG completely away.
Treylinn wrote...
BG > DA
BG Combat > DA
D&D Rules > DA Rules
And I won't compare stories. The point is BG felt more mature in its combat and ruleset while DA feels a little juvenile in that respect. I am not madly in love with D&D rules and prefer other rulesets in my tabletop RPGs but DA needs to add a bit more depth to the classes, skills, etc. to give its combat as rich a feel as BG had. I will say that Rogues feel much better in combat then they did in BG. So in that case I guess
DA Rogue > BG Rogue
I will have to disagree about combat... I think BG2 combat was rather simplistic because all the boss there mage or otherwise always has some spell protection... In the expansion they even gave you tons of dispel rods for bosses
Only good battle in BG/BG2 is if your against Mind Flayers and Beholders maybe, others are just hack and slash...
And dnd rules aint that good...
Noin_dwarf wrote...
Bah, in BG you were had to have different spells and tactics for different encounters. On Insane difficulty if you didn't notice something in battle it can be fatal. Rogues which cut a sunder my mages from single stroke, enemy's mages which can kill whole party by one Abi D's Withering. In DAO i have one tactic that works with any group of enemies. Warrior with shield, dog, morrigan and shale. Just control and hurl rocks by shale, fireballs by morrigan and control + dmg by dog, killing mages by overwhelm. And i playing with maxed difficulty + nightmare plus mod with fixed healing pots etc. It's just pretty simple still.I will have to disagree about combat... I think BG2 combat was rather simplistic because all the boss there mage or otherwise always has some spell protection... In the expansion they even gave you tons of dispel rods for bosses
Only good battle in BG/BG2 is if your against Mind Flayers and Beholders maybe, others are just hack and slash...
And dnd rules aint that good...
Modifié par Legion-001, 29 novembre 2009 - 01:39 .
adam_nox wrote...
really ff8 was better in many ways than ff7. But it was easily too sophisticated for the age group that usually plays those games.
Modifié par Legion-001, 29 novembre 2009 - 01:46 .
Noin_dwarf wrote...
Bah, in BG you were had to have different spells and tactics for different encounters. On Insane difficulty if you didn't notice something in battle it can be fatal. Rogues which cut a sunder my mages from single stroke, enemy's mages which can kill whole party by one Abi D's Withering. In DAO i have one tactic that works with any group of enemies. Warrior with shield, dog, morrigan and shale. Just control and hurl rocks by shale, fireballs by morrigan and control + dmg by dog, killing mages by overwhelm. And i playing with maxed difficulty + nightmare plus mod with fixed healing pots etc. It's just pretty simple still.I will have to disagree about combat... I think BG2 combat was rather simplistic because all the boss there mage or otherwise always has some spell protection... In the expansion they even gave you tons of dispel rods for bosses
Only good battle in BG/BG2 is if your against Mind Flayers and Beholders maybe, others are just hack and slash...
And dnd rules aint that good...
I wasn't comparing DA:O to BG. I was saying that the combat in that game wasn't that good and that the story and the huge world was the main thing going on. Battle in DA:O is simple but it think its no better than BG. The tactics you are saying is jsut because there are many selections of spells in BG. And insane difficulty was just having high AC to bypass the 200% damage by monsters. And its the same thing basically with the mages in each game! Kill them fast enough to prevent casting spells. The encounters are the same, use CC the even the odds of numbers. Really if you look into it, the only difference is Every encounter in BG is going at you en masse while in DA:O you can manipulate the AI. IF you try playing the game without pulling one at a time you will see that it's basically the same.
And don' boast about playing in nightmare + nigtmare mods... You're not he only one...
Treylinn wrote...
This just gave me an idea. I could build a 'Cleric' type by specializing in Arcane Warrior with a mage and focusing on healing spells and a little 'Holy Smite' (aka fire spells maybe)?
Modifié par Legion-001, 29 novembre 2009 - 02:16 .
Why? Because I couldn't 'Turn Undead'? Please elaborate as I am interested in finding ways to create Clerics, Druids, etc within the limited choices Bioware has provided.Legion-001 wrote...
Treylinn wrote...
This just gave me an idea. I could build a 'Cleric' type by specializing in Arcane Warrior with a mage and focusing on healing spells and a little 'Holy Smite' (aka fire spells maybe)?
All you'd get is a tank with the ability to heal.
In BG & BG2 you couldn't use MMO tactics IE Tanks, DPSers, ETC no single character could simply charge in without being blasted, petrified or disintegrated.
This just gave me an idea. I could build a 'Cleric' type by specializing in Arcane Warrior with a mage and focusing on healing spells and a little 'Holy Smite' (aka fire spells maybe)?
In BG & BG2 you couldn't use MMO tactics IE Tanks, DPSers, ETC no single character could simply charge in without being blasted, petrified or disintegrated.
Noin_dwarf wrote...
this, +I fear we won't see another like it until the current trend in development and marketing changes. I do love DA:O, however.
This.BG > DA
BG Combat > DA
D&D Rules > DA Rules
And I won't compare stories. The point is BG felt more mature in its combat and ruleset while DA feels a little juvenile in that respect. I am not madly in love with D&D rules and prefer other rulesets in my tabletop RPGs but DA needs to add a bit more depth to the classes, skills, etc. to give its combat as rich a feel as BG had.
History of DDO are good, but ruleset, character creation and treasure hunting just much worst than in BG for this moment. I even prefer D&D 2nd edition to all newer editions. Current ruleset of DAO seems very like MMO's one to me.
I would love to see ruleset overhaul mod in DAO. I love dice system with all this misses, difficulty checks, uncertain damage and uncleanness of battle at all.
Guest_Crawling_Chaos_*
Dr3xx wrote...
I mostly agree with you, but I'm not sure what drugs you're on to think that FF10 was better than FF7 in any single way. FF10 is an abomination.
Nightfish103 wrote...
Personally I found Planescape: Torment a lot better than BG2, especially the first time around. The characters are generally better developed and I found the setting very refreshing. Plus the main story wasn't "save the world", but rather something very personal, which pretty much never happens in CRPGs. I liked that a lot.
Anyway, I like a lot of games, I don't see why I can't enjoy DA:O, PS:T and BG, and a whole lot of other abbreviations as well.
Treylinn wrote...
Why? Because I couldn't 'Turn Undead'? Please elaborate as I am interested in finding ways to create Clerics, Druids, etc within the limited choices Bioware has provided.Legion-001 wrote...
Treylinn wrote...
This just gave me an idea. I could build a 'Cleric' type by specializing in Arcane Warrior with a mage and focusing on healing spells and a little 'Holy Smite' (aka fire spells maybe)?
All you'd get is a tank with the ability to heal.
Be cause PS:T wasn't Bioware game. And DAO was claimed "BG spirited" game.Signed.
I cannot understand why BGII gets so much praise when there was also PS:T, also set in AD&D 2nd ed - a far superior game IMO.
For me it was fun to understand the system. Somehow i really like anything new, and for me was interesting to understand all this, definitely partly strange and illogical, system. Usually in rpg it's only some trivial attributes, like attack and defense, hp etc. In BG it was also part of fun to understand mechanics, how spells works etc.My thoughts are exacly opposite. BGII was a great game, sure.
But the AD&D 2.0 system was trash. Terribly dated and illogical already when it was released. Full of terrible, counter-intuitive solutions. Remember THAC0? AC ratings? Stat ratings? Strength at 18 for various classes?
No feats/perks/talents whatsoever?
Modifié par Noin_dwarf, 29 novembre 2009 - 03:14 .
I have now something very close to druid in Morrigan. She has only shapeshifts, heals and buffs + primal fire spells. (I'm using No Follower Autolevel mod)A Cleric is about more then being able to heal or 'Turn Undead' as you know Clerics in BG2 have an entirely different spell list(many of them focusing on defensive aspects), but attempting to create a Cleric in DA:O would be at best difficult... A cleric is reasonably good at fighting but not as good as a warrior which in DA:O isn't possible, an Arcane warrior IS A TANK and will either massacre everything(using AW abilities) or get massacred(without using AW abilities) sadly there is no in-between and while it would be entirely possible to have the defensive and healing aspects of a Cleric the actual physical characteristics aren't possible at the present time.
Modifié par Noin_dwarf, 29 novembre 2009 - 03:15 .
Seifz wrote...
That's not the point, though. There's not actually anything special about FFVII anymore. It's all been done by others, and it's all been done better. I mean, come on!
Materia? Anyone can use any spell just because they have an orb? And your orbs have to gain XP? Could it get any more simplistic and boring? And the characters... they're all the same in combat! There aren't any characters that are clearly healers or clearly melee, or whatever. The stats are so simplistic that you can make anyone do anything and be totally successful. The combat was "attack until it's over" for anything that wasn't a boss, and bosses were "attack until you need to heal, then heal." If you had Knights of the Round, every battle (even bosses) became "KotR, end." Gah!
Graphics aren't a big deal, for sure, but that doesn't mean that they aren't something to consider. It's much easier to get lost in a world with pretty graphics, great voice acting, and realistic animations. FFVII had none of those. Added with the overly cliche story (come on... bad guy with long hair and a big sword that wants to destroy the world, but really he's just emo 'cuz his momma didn't love him and he finds out he's a clone?), the lack of any real party interaction, and the too simple combat system, it's just... blah.
Like I said, I was a huge FFVII fan back in the day. It was a great game! It's just been surpassed by others. FFVIII was better in terms of combat, characters, story, and graphics. FFX added to that with a less cliche story, more complex characters, a more advanced combat system, much prettier graphics, and voices (most of which were good!).