Elanareon wrote...
Treylinn wrote...
BG > DA
BG Combat > DA
D&D Rules > DA Rules
And I won't compare stories. The point is BG felt more mature in its combat and ruleset while DA feels a little juvenile in that respect. I am not madly in love with D&D rules and prefer other rulesets in my tabletop RPGs but DA needs to add a bit more depth to the classes, skills, etc. to give its combat as rich a feel as BG had. I will say that Rogues feel much better in combat then they did in BG. So in that case I guess
DA Rogue > BG Rogue
I will have to disagree about combat... I think BG2 combat was rather simplistic because all the boss there mage or otherwise always has some spell protection... In the expansion they even gave you tons of dispel rods for bossesOnly good battle in BG/BG2 is if your against Mind Flayers and Beholders maybe, others are just hack and slash...
And dnd rules aint that good...
To really get the most out of the DnD ruleset, you need to Mod the game quite a bit.
Putting a few Mods togethor that would do things such as fixing enemy scripts (Thiefs would actually utilize Invis pots+stealth+backstab now), allowing enemies to chug pots, allowing enemies to instant cast long duration buffs at the start of a fight, adding some new abilties (Like letting Vampires instant cast Insect Swarm), boosting enemy stats to match their level, adding in more difficult level scaling ambushes, etc REALLY spiced up the combat, and showed why DnD rules can make for some excellent CRPG's.
My only complaint about Moded BG2, is it would have been nice to be able to custumize each individual character more (feats), and it would have been nice if melee had a few more activated abilities.





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