Dragon Age made me install Baldur's Gate
#151
Posté 01 décembre 2009 - 05:36
#152
Posté 01 décembre 2009 - 05:48
Haplose wrote...
Seifz wrote...
That's not the point, though. There's not actually anything special about FFVII anymore. It's all been done by others, and it's all been done better. I mean, come on!
Materia? Anyone can use any spell just because they have an orb? And your orbs have to gain XP? Could it get any more simplistic and boring? And the characters... they're all the same in combat! There aren't any characters that are clearly healers or clearly melee, or whatever. The stats are so simplistic that you can make anyone do anything and be totally successful. The combat was "attack until it's over" for anything that wasn't a boss, and bosses were "attack until you need to heal, then heal." If you had Knights of the Round, every battle (even bosses) became "KotR, end." Gah!
Graphics aren't a big deal, for sure, but that doesn't mean that they aren't something to consider. It's much easier to get lost in a world with pretty graphics, great voice acting, and realistic animations. FFVII had none of those. Added with the overly cliche story (come on... bad guy with long hair and a big sword that wants to destroy the world, but really he's just emo 'cuz his momma didn't love him and he finds out he's a clone?), the lack of any real party interaction, and the too simple combat system, it's just... blah.
Like I said, I was a huge FFVII fan back in the day. It was a great game! It's just been surpassed by others. FFVIII was better in terms of combat, characters, story, and graphics. FFX added to that with a less cliche story, more complex characters, a more advanced combat system, much prettier graphics, and voices (most of which were good!).
I happened to love the Materia system. Considered it very unusual, inspired... and fitting. You know, when you consider how Materia is tied to the story and lore of the game. How it comes to be, what it is.
Never saw such an original or interesting solution in any other game.
Also I loved how enemies had various strenghts and weaknesses that you should have exploited. Felt interesting that you should choose the right type of element for each foe (including changing the elemental aptitude of melee weapons to exploit these weaknesses).
Every character could fill pretty much every role. Sure. But still some characters were better suited for combat, some more adept at magic. Seems logical to me.
Unless you assume that magic is a special gift that can be bestowed only upon a chosen few, with the right aptitude. But in that setting, Materia was magical, characters didn't have inherent magic. They just used it's power - more skillfully or less.
Perhaps there should have been more of a difference in combat between a trained soldier and someone without such background, but these are fantasy games, not reality symulators.
KotR were sure powerfull, but this was a side-mini game (though not so mini) optional reward, one could argue not even part of the "core" game. You didn't have to get them. Actually, if you didn't give that a lot of special effort, you didn't. Plus at this point of the game if you got Double Slash materia upgraded to 4x cut, there was no reason to waste time on KotR animation in most fights because the enemies were dieing plenty fast enough without it (except hidden optional Weapon bosses).
Graphics was simply fantastic for it's time. Much better then BGII's in it's time, IMVHO. I didn't like the super-deformed anime style avatars that were used for most of the gameplay outside combat, but I got used to it quickly, so it stopped bothering me. And characters were just awesome, even though they had few polygons.
Story was great, I found. Sure linear, but such is the way of narrative games. For the most of the game you were discovering who you actually are, what the heck happend to lead you to this point. The main char was very confused, suffered amnesia, mixed fantasies and dreams with his real past. So in various memory flashbacks you get to see different versions of what happened, untill finally all the pieces of the puzzle fall in their places.
The lore of the world that you also slowly gradually uncover was fantastic too, if with a stong "ecology" theme to it.
Played FFVIII and IX (emulator) also and couldn't see more then 1 thing that was done better in either of them. Only one improvement being graphics - but then the chars were much less interesting and bland, so even that was kinda moot. Character, story, gameplay system and included minigames - wise these games had NOTHING to hold against FFVII. I don't really know about FFX and further, as a solely PC gamer haven't played them.
I just wanted to quote this, because it's 100% true. Alot of people hate on Final Fantasy, and alot of other "JRPGS" but the truth is, they were done better from the beginning. FF series is a perfect example of how a game can get worse over time (FF6, 7 and Tactics are better than anything that came after). I loved Baldurs Gate 1 & 2 and the expansions... but I played DA:O Alot more hardcore I think, so in my opinion it was the better game.
(Final Fantasy 7 remake will be the best game in it's decade if they actually do it.)
#153
Posté 01 décembre 2009 - 09:34
Grovermancer wrote...
WHICH would you recommend?
The one I ordered was the 4-in-1 box via eBay (though it's available from Amazon too). It includes BG1, BG TOSC, BG2 SOA, and BG2 TOB. From what I'm hearing, that's more gameplay alone than I'll need for the next year
NEW RETAIL EDITION
[*]This is the complete Baldur's Gate Compilation on four (4) DVD's. Includes: Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal.
[*]Baldur's Gate : Baldur's Gate takes you back to the Forgotten Realms campaign setting on a visually dazzling role-playing adventure, one that brings to life the grand tradition of the Advanced Dungeons & Dragons game through cutting edge art and technology. Immerse yourself in this quintessential medieval fantasy world, where nations hang in the balance of your actions, dark prophecies test your resolve, and heroic dreams can be fulfilled at last.
[*]Baldur's Gate: Tales of the Swords Coast : Continue your travels on the Sword Coast with the next set of adventurers in the award-winning Baldur's Gate role-playing game series.
[*]Baldur's Gate II: Shadows of Amn : Baldur's Gate II expands the Baldur's Gate world by bringing you a new set of adventures set in the nation of Amn. Baldur's Gate II has a large central, nonlinear plot line which is broken down into 7-8 chapters, with lots of sub quests and small adventures thrown in for variety. The number of item recovery type quests has been greatly diminished and there are be more class- and alignment-specific quests.
[*]Baldur's Gate II: Throne of Bhaal : Baldur's Gate II: Throne of Bhaal greatly extends the Baldur's Gate II experience, with approximately 40 hours of additional adventures. Explore the lands of Tethyr as an epic conflict wreaks devastation on a scale never before seen in the Forgotten Realms campaign world
Modifié par jasonirma, 01 décembre 2009 - 09:37 .
#154
Posté 01 décembre 2009 - 09:36
I agree entirely. BG + TotSC works beautifully as a game. Playing with Tutu dramatically changes how the game plays.fro7k wrote...
I recommend against tutu unless BG1 absolutely does not work on your computer. It totally alters the balance of the game.
#155
Posté 01 décembre 2009 - 09:59
#156
Posté 02 décembre 2009 - 12:07
I think I just used it to play BG1 with the "engine" (higer res, little bit nicer graphics, better interface), the game system stays the same (both use the same ad&d rules). So what are the big game changes with Tutu? (Not meant to be offensive, I just can't remember if Tutu changed something on the coremechanics or story)
Modifié par TobSto, 02 décembre 2009 - 12:08 .
#157
Posté 02 décembre 2009 - 12:44
If I ever see the names Bioware, Black Isle (well maybe not anymore), or Bethesda on a game... I know I will enjoy it.
#158
Posté 02 décembre 2009 - 12:49
Tutu does not allow dual-classing to a specialist wizard.
Tutu changes how weapon proficiencies work.
#159
Posté 02 décembre 2009 - 02:17
astrallite wrote...
Legion-001 wrote...
Wha?... What do you mean the IWD2 engine 'never implemented dual wielding'?
It means exactly what it says. There was no dual wielding in Icewind Dale 2, which was a modified version of the engine they used in Icewind Dale. Dual wielding was never implemented. Which was one of the problems with the Icewind Gate project, tons of spells and abilities wouldn't run.
You are clearly not thinking about the right game since IWD2 was based off of 3rd Edition rules and even had the feats Two Weapon fighting and Improved Two Weapon Fighting.
#160
Posté 02 décembre 2009 - 01:40
jasonirma wrote...
Grovermancer wrote...
WHICH would you recommend?
The one I ordered was the 4-in-1 box via eBay (though it's available from Amazon too). It includes BG1, BG TOSC, BG2 SOA, and BG2 TOB. From what I'm hearing, that's more gameplay alone than I'll need for the next year.
I saw this one also...
But what about "Icewind Dale." Aren't there some packs that include that as well?
#161
Posté 02 décembre 2009 - 02:14
#162
Posté 02 décembre 2009 - 02:28
That would be BG2.Acemath wrote...
not sure where to put this,but the game where you start in a "prison",where you need to free Minsc?Is that BG1 or BG2?
#163
Posté 02 décembre 2009 - 02:59
#164
Posté 02 décembre 2009 - 05:13
Modifié par Kraven Khor, 02 décembre 2009 - 05:16 .





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