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So when you’re composing music, how much do you take into account that your music will be heard in a video game?
Inon: Pretty much 100%. And basically with video games, the whole media is what determines exactly how the music is going to be heard, how the music is going to be played, and how the music is going to be received. You have got to understand that when you compose music for video games there are way more components to it than just the pure music. Of course, we would like the music to be as good as it can get, basically. But this has to do a lot with what the video game needs. And if the video game needs just one hit of the drum every ten minutes, that’s what I’m going to give it. Basically, I will first tend to the need of the video game before I think exactly about the music.
Modifié par DAO_Nathalie, 29 avril 2010 - 07:53 .





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