Tints!
#1
Napisano 29 kwiecień 2010 - 11:18
#3
Napisano 30 kwiecień 2010 - 05:54
#4
Napisano 30 kwiecień 2010 - 10:25


in this picture the correct name is tint_0.
now set a new id (e.g.: 140), delete all bioware's entries, save your excel file and compile it to a .gda. place this gda within my documents/bioware/dragon age/addins/your_module/core/data and there you go.
Użytkownik -Semper- edytował ten post 30 kwiecień 2010 - 10:27
#5
Napisano 30 kwiecień 2010 - 01:38
#6
Napisano 30 kwiecień 2010 - 05:35
You'll need a spreadsheet program, so if you don't have MS Office, go pick up OpenOffice (if you don't have it already, naturally). Done? Right. Navigate to (Dragon Age directory)/tools/Source/2DA, and copy Tints.xls to your documents area, or wherever. Open up the copy, and choose the tint_override sheet. Add your new tint in at the next available blank line (put whatever you want as the label, something like "My Custom Tint 1" or something that makes it obvious what it is, and the file name in the tintfile box, which, in the case of our example, would be t3_arm_xyz. Star out the last column like the other tints). Save the worksheet and close it. Now, you're going to need to export that to the 2DA format. There's a handy tutorial over at the DA Builder wiki - Compiling 2DAs - which looks a bit scary at first, but is nothing to be worried about. If you don't know how to create a batch file, all you do is create a new text document, and change the extension from .txt to .bat. Once you've exported, chuck the tint_override.gda file into the game's override folder, as described in the 2da tutorial. Now, close the toolset and open it again. Check out your piece of armor, and check the tint overrides. Lo and behold, your new tint is there.
Which step, if any of these, is causing you problems? One thing to watch out for is, if you are using Microsoft Excel then you should save your .xls file in "office 97" format or something similarly named, because the newer formats aren't handled by the .xls converter.
#7
Napisano 30 kwiecień 2010 - 08:46
#8
Napisano 30 kwiecień 2010 - 08:54
On the other hand, the .gda file is something that creates a "link" for the game between that .tnt file and a human-readable name you might want to give the tint. When you set the properties of your item in the Toolset, the game uses list of these 'human readable' names to refer to the tints, rather than file names directly. That's why you really need both these things in order to be able to apply your tint to an item.
For location where the files go, you can check the Log window in the Toolset after you export your thing. Typically, the files land in one of sub-folders of the "Dragon Age" folder located in your Documents/Bioware directory. If you run a search for file name there, it should be able to get the exact location.
#9
Napisano 30 kwiecień 2010 - 08:55
#10
Napisano 30 kwiecień 2010 - 09:15
#11
Napisano 30 kwiecień 2010 - 09:55
it explains in nice details exactly how these .2da files work, and how you'd go about making one that just adds extra entries.
#12
Napisano 30 kwiecień 2010 - 10:01
#13
Napisano 30 grudzień 2010 - 09:44
Big thanks to whoever keeps me from putting my hand through the computer or finding other inventive ways of cathartic electronic destruction
#14
Napisano 31 grudzień 2010 - 01:01
You can then extract selected .dds files to the folder of your choice.
The .matproj file is a different matter. Open it in the toolset, select the entire file, then Edit > Post Selection To Local to create the .tnt files.
#15
Napisano 11 marzec 2016 - 03:26
I realize this thread is pretty old, though I've only just started poking around into modding DA: O a little bit. I can make a tint just fine, and the tutorial on the Bioware wikia is all well and good, no problems there. When I go to select all and post selection to local, I can't find it anywhere. I'm a bit at a loss as to where it went. Do I need to make a new module when making a tint or..something, or use Single Player? Just a tad confused on this part.
#16
Napisano 11 marzec 2016 - 07:40
#17
Napisano 12 marzec 2016 - 02:41
Unfortunately I'm still extremely confused. Once I save the tint, it saves as (example) test_tint.matproj. I select all and post selection to local, but when I do a folder wide search for "test_tint" nothing comes up but the .matproj. Does my tint not save with that name? Like t3_test_tint.tnt ? I don't know if I'm missing a step somewhere or overlooking something entirely, but I just can't find it. The whole point and purpose is to make my own for the Universal Dye Kit, since the tint generator is broken on the website.
#18
Napisano 12 marzec 2016 - 04:08
You can only use 7 characters in the Name Descriptor field, so the most you could get would be something like T3_Test_Ti.tnt, which would mean multiple tints with that name would overwrite one another.





Do góry







