KragCulloden wrote...
I've made a point to play through Origins with just about every class and weapon combination I could think of, including some I didn't really expect to like. I can honestly say I have enjoyed each playthrough, which I think is very impressive on the part of Bioware to have that much balance and fun in every class and weapon style. I was impressed. Anyone that says a particular class or weapon style is "poor" or unplayable is just inexperienced in my opinion.
I don't think anyone's saying that any class is "poor" or unplayable - I certainly wasn't saying any such thing when I started this thread.
All I am saying is that the warrior class is underpowered when compared to the mage and the rogue. This does not mean that the warrior is unplayable, or a "poor" class as such - it's just less powerful than either a mage or a rogue.
I started a new game as a dwarven noble warrior, using shield and sword, and that just seems to confirm my view on this - it wasn't just inexperience that made my first playthrough with a warrior seem more challenging, though that did play a part. Playing a warrior makes for a more challenging game than playing either a rogue or mage.
(I actually quit that game in Lothering, as I found the sword and shield style a bit... boring. Restarted as a Dwarven noble rogue, and I do think that the rogue might be my favorite class in the game.)
I find the relative weakness of warriors a bit surpricing, as I'm used to the D&D world. For example, in NWN2, you had the BAB concept (Base attack bonus), which increased at different levels depending on your class - a warrior was a "full BAB" class, meaning that they gained +1 to BAB every level - a rogue was only a "medium BAB" class, meaning that every fourth level, they didn't gain any BAB.
This translated into warriors being actually better at combat, with rogues having to rely more on their wits - a pure rogue was actually quite challenging to play.
In DA:O, it seems that the warrior doesn't gain much that a rogue doesn't get too, when it comes to combat. A well built rogue dual wielding daggers can do more damage in a fight (even face to face, with the "coup de crace" ability, combined with dirty fighting or other stun methods), and can survive (thanks to high dexterity) being swamped by enemies quite well.
Revenant fights, for example, are quite challenging if you play a fighter, much less so if you play a mage, and pretty easy if you play a rogue. (Big boss fights are actually where I think rogues are even more powerful than mages - because big bosses usually resist much of the magic, but backstabs work wonders)
I wouldn't mind seeing a little re-balancing done to bring the warrior up to a level where it could compete with the other classes - perhaps have an "extra layer" in the fighting tallent trees available only to warriors. Or perhaps give warriors bonuses to attack and defense that scale up with the warrior level, bonuses that the other classes don't get.