Patches are a priviledge? Are you f**king kidding me?! Perhaps patches for small minor bugs, but when a game has major gamebreaking bugs, patches are a f**king responsibility of the company making it not a priviledge, that is just such an ignorant comment. Make a game that works properly and patches being slow won't be an issue becuase it will still be very playable while people wait. Making a game and having a main stat not function properly since day one, and then doing nothing to fix it is complete bullsh*t, especially since it's a minor tweak that was fixed by pc players in a few days.
Hiding behind the EULA and using it as an excuse for horrible support is just a very low, and plain sh*tty thing to do, it's just a big FU to the people who spent their hard earned money buying this game only to hit some major bugs, and are then told that if they're priviledged enough the company that made the game might fix it.
It's obvious that rushing out countless dlc and the sequels are more important than keeping loyal fans, by supporting their games. It makes me wonder, do they really think that we're gonna waste our money on sequels when their sh*tty, non-existant support of the original made us stop playing it?
Modifié par 13Dannyboy13, 15 mai 2010 - 01:00 .





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