i understand that 'normally' the game will pull the eye texture and use it for both eyes, but is there any way to get it to access two different ones or make the texture it self special so that the eyes can be different? like haveing one blind eye, or a blue and a green eye, or a special eye on one like the desire demon eye
any ideas?
different eye textures?
Débuté par
Baracuda6977
, avril 29 2010 07:15
#1
Posté 29 avril 2010 - 07:15
#2
Posté 30 avril 2010 - 06:50
Conceivably. You'd have to make a custom eyes model and redo the UV map so that each eyeball is mapped separately.
#3
Posté 30 avril 2010 - 07:11
uhh, that sounds difficult
#4
Posté 02 mai 2010 - 12:25
Not so much difficult as laborious because of the hassle getting models with weighting/rigging exported properly. Plus the Toolset never gives you an accurate impression of how a model and its textures will be rendered in-game.
You've got two options. The first uses tints in the same way as normal eyes, the only difference being that the tint map can be tweaked to control each eye separately. It doesn't work so great with the default tints, but you could make custom tints to take advantage of this to have different coloured eyes. Here's some quick and dirty examples using the default tints to illustrate the basic principle:

The other option is to just use straight diffuse maps, which obviously gives you complete control over the colour of each eye, but is going to limit you to either NPCs or presets in the Character Creator. This would be the best approach to take if you wanted a blind eye for example:
You've got two options. The first uses tints in the same way as normal eyes, the only difference being that the tint map can be tweaked to control each eye separately. It doesn't work so great with the default tints, but you could make custom tints to take advantage of this to have different coloured eyes. Here's some quick and dirty examples using the default tints to illustrate the basic principle:

The other option is to just use straight diffuse maps, which obviously gives you complete control over the colour of each eye, but is going to limit you to either NPCs or presets in the Character Creator. This would be the best approach to take if you wanted a blind eye for example:





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