Aller au contenu

Photo

different eye textures?


  • Veuillez vous connecter pour répondre
3 réponses à ce sujet

#1
Baracuda6977

Baracuda6977
  • Members
  • 353 messages
i understand that 'normally' the game will pull the eye texture and use it for both eyes, but is there any way to get it to access two different ones or make the texture it self special so that the eyes can be different? like haveing one blind eye, or a blue and a green eye, or a special eye on one like the desire demon eye

any ideas?

#2
DarthParametric

DarthParametric
  • Members
  • 1 414 messages
Conceivably. You'd have to make a custom eyes model and redo the UV map so that each eyeball is mapped separately.

#3
Baracuda6977

Baracuda6977
  • Members
  • 353 messages
uhh, that sounds difficult

#4
DarthParametric

DarthParametric
  • Members
  • 1 414 messages
Not so much difficult as laborious because of the hassle getting models with weighting/rigging exported properly. Plus the Toolset never gives you an accurate impression of how a model and its textures will be rendered in-game.



You've got two options. The first uses tints in the same way as normal eyes, the only difference being that the tint map can be tweaked to control each eye separately. It doesn't work so great with the default tints, but you could make custom tints to take advantage of this to have different coloured eyes. Here's some quick and dirty examples using the default tints to illustrate the basic principle:



Posted Image



The other option is to just use straight diffuse maps, which obviously gives you complete control over the colour of each eye, but is going to limit you to either NPCs or presets in the Character Creator. This would be the best approach to take if you wanted a blind eye for example:



Posted Image