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There is no BEST class, every class thrives in certain situations and all classes are viable on insanity


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#26
Tantum Dic Verbo

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tommyt_1994 wrote...

What happened to all of the quality trolls? They use to put effort into trolling, these kids now a days put forth no effort and fail miserably.


In fairness, you didn't give me much to work with.  "Hey guys, based on my personal experience with the game, you should desist in your arguments based on your personal experiences with the game."  It didn't really occur to me that you were serious about the point.  If you really had some emotional investment in the point, then I'm sorry--on many different levels.

#27
NiftuCal

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i love that bioware understands what needs to be improved, even if they add a planet scanning minigame or not bioware knows how to make an interesting game. and ME is the only proof i need for that. i like the specific improvements to some of the classes from ME1 to ME2. like the infiltrator being the ultimate sniper it needs to be or the vanguard being the ultimate in your face class. in ME1 biotics were by fa my favorite aspect of the game. they changed a little bit in ME2 with global cooldowns and enemy protections. as much as i hate global cooldowns i really love having one cooldown to watch over. it makes combat much more fluid, if only we could map a few more buttons on the controller id never use the power wheel. i feel theres better ideas for global cooldowns and the most obviouse change to me is how enemy protection was handled which theres many many ideads ive came across that are simply better.



maybe this is my playstyle and just how i level my own shepards but i seem to make each class more like a sentinel with whatever class ability i have. ill have RB be my CC ability like throw or slam, LB is my debuff like warp or incinerate, and ill have one weapon ability active. along with your class and class specific ability thats 50 points. with global cooldowns you only need one ability to get the job done anyways.



i havent played the engineer yet but id asumo with all those abilities you dont need much else, i just dont know how the global cooldowns run with the engineer tho.



i mainly just go back and forth between the vangaurd and the infiltrator. why play any other class?

#28
IMethos

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Sentinel FTW, I played as a Solider on normal and a Sentinel on Insanity and can say that the sentiel is much more interesting. Using Warp/Overload plus having the Tempest SMG and weapons training in Sniper Rifle, and to top it all off with TECH armor, it's just the best of all worlds.

#29
Alamar2078

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There is a best class [IMHO] for each person. The issue is that my best class isn't likely going to be other people's best class.



I know folks that are happy to sit behind cover and spam powers until they win ... other folks aren't happy unless they're constantly killing things and are on the edge of death every 5 seconds :)

#30
lovgreno

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All classes can be good in most situations. All classes can be FUN and challenging in most situations.

#31
jaff00

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Malanek999 wrote...

To state there is no best class is saying that all classes are perfectly balanced. The balance isn't bad, in fact quite easily Biowares best balancing effort, but no they are still not perfectly balanced.

This.
Saying all classes are 'viable' is a pointless and irrelevant statement. You can eat soup with a fork too, doesn't mean there aren't better, more efficient options available.

#32
tommyt_1994

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jaff00 wrote...

Malanek999 wrote...

To state there is no best class is saying that all classes are perfectly balanced. The balance isn't bad, in fact quite easily Biowares best balancing effort, but no they are still not perfectly balanced.

This.
Saying all classes are 'viable' is a pointless and irrelevant statement. You can eat soup with a fork too, doesn't mean there aren't better, more efficient options available.

*sigh* you post in an old thread and missed the entire point I was making

Modifié par tommyt_1994, 07 mai 2010 - 03:32 .


#33
jaff00

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Actually I understood perfectly. You keep repeating that "different classes thrive in different situations" which just made me apply my palm to my face again and again. After briefly lolling at the contents of your posts I figured I'd throw in my 2 cents and repeat what various other posters have already done: point out your arguments are, for lack of a better term, crap.

#34
tommyt_1994

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jaff00 wrote...

Actually I understood perfectly. You keep repeating that "different classes thrive in different situations" which just made me apply my palm to my face again and again. After briefly lolling at the contents of your posts I figured I'd throw in my 2 cents and repeat what various other posters have already done: point out your arguments are, for lack of a better term, crap.

lol. You are such a troll. You bring up an old thread and throw out insults? I said that every class has situations where they thrive, if this argument is crap, explain how thats true. I also stated that every person has their own specific playstyle they prefer/are best at, so, every person has a "best" class. But there is no universal "best class for everyone", like people visit these threads constantly to ask for. This is simply fact, some people argue that Soldiers are the best, yet some people are bad FPS'ers, so what it be safe to say that the Soldier is the "best" class? So how about you stfu and try and keep your trolling more current and up to date. ok? And im not going to be wasting anymore time with a troll. So if you reply, dont expect me to respond, because youre wasting my time. Just retreat back to under your bridge

#35
jaff00

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'Retreat back to under my bridge'? Initially I was hoping 1994 wasn't the year you were born in but sadly I've been proven wrong on that. As for your argument; what exactly does another class 'thrive at', that, for example, a soldier with a widow, disruptor/warp-ammo and AR would suck at?

As for your other argument - rofl. By that logic a brick is better suited for Jabba the Hutt because he couldn't get his chubby fingers around the trigger of an AK-47. You're making things relative in a way that's irrelevant to matter. When people ask what the "best class" is, there are certain things that are IMPLIED but I'll cut you some slack. Tender age and all that.

#36
Silvanend

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Will you both just shut up?

#37
tommyt_1994

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Silvanend wrote...

Will you both just shut up?

1. Im the OP of this thread and not once have we gotten off topic. Has he thrown out insults and not proven his points with any kind of facts or evidence? Has he been blindly been defending that people cant have various different playstyles, that are reflected by better performances with different classes? OF course

2.Telling people to shut up isnt helping anything, though I highly doubt helping was your intention.

#38
SuperMedbh

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I've played all the classes except Engineer on insanity. To be fair, I'm just past the collector ship on the Vanguard (I did a Hardcore first), and I got bored with Sentinel when I walked through Horizon.



I think different players find different classes easier/harder. Vanguard is very hard (but fun!) for me. I'm just not used to thinking aggressively like that. Conversely, Adept was actually the easiest run for me, but I've seen folks (poster numbah two, looking at you! :P ) insisting that it stinks on Hardcore/Insanity (take Mordin and/or Miri everywhere, drop singularities to control. Watch bad guys kill themselves on singularities/warp explosions. Profit!!!)



If you like the class, just google Mass Effect/class/YouTube, and someone somewhere has a helpful video. Or just play Hardcore instead. It's single player, no one will care.

#39
tommyt_1994

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SuperMedbh wrote...

I've played all the classes except Engineer on insanity. To be fair, I'm just past the collector ship on the Vanguard (I did a Hardcore first), and I got bored with Sentinel when I walked through Horizon.

I think different players find different classes easier/harder. Vanguard is very hard (but fun!) for me. I'm just not used to thinking aggressively like that. Conversely, Adept was actually the easiest run for me, but I've seen folks (poster numbah two, looking at you! :P ) insisting that it stinks on Hardcore/Insanity (take Mordin and/or Miri everywhere, drop singularities to control. Watch bad guys kill themselves on singularities/warp explosions. Profit!!!)

If you like the class, just google Mass Effect/class/YouTube, and someone somewhere has a helpful video. Or just play Hardcore instead. It's single player, no one will care.

Thats exactly what i've been saying throughout this entire thread. Finally, someone as of late speaks with reason.

#40
khevan

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In the hands of a player who is highly skilled at the shooter genre I would argue that Soldier or Vanguard are hands down the "best" classes. However, given that I am most certainly not in that category, both of those classes are frustrating as hell for me, given that I die all the time, even on Veteran. However, I've easily beaten Hardcore with a Sentinel and an Adept, and I'm working my way thru insanity with an Infiltrator that I play as a hybrid caster/combat class, instead of a cloak/snipe or cloak/charge! class, and all of these classes are immensely easier for me than Soldier or Vanguard.



So, technically speaking, you can say that there is a "best" class...but not everyone will be able to use those classes.

#41
JaegerBane

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Actually, I think there are better classes than others, on the basis that some have well-meshed skill sets and others do not. Some classes always have a trick for every situation, while others are crippled in certain scenarios.

#42
Urazz

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tommyt_1994 wrote...

Just thought i'd throw that out there. Everyday tons of 'Which class is best on insanity?" type threads pop up and flame wars often ensue over people defending their favorite class. I've played the majority of the game with every single class on insanity and never did I get to a spot where I was like "This class sucks, it cant handle the higher difficulties." Every single class has situations where they thrive and are extremely efficent. With some classes you need to bring certain squadmates to help you out. For instance, on my Adept playthoughs, I always brought squadmates that are good at defense stripping, because once enemies are down to health, enemies are just asking to be destroyed through warp explosions and such. It's all a matter of preference. I like all of the classes except for the Vanguard actually. And before someone says it, I played extremely aggresively and didnt die much mainly due to my knowledge of the various maps and battles. Unlike most, I just dont find charge fun. Every single class in this game can get through insanity if the player knows what they're doing. It all depends on your playstyle and personal preference.

/rant

Good day too all, I'm off to start another adept playthough, or soldier lol. I keep going back and forth.  Image IPB


I dunno, I ran into several areas where I thought adepts or vanguards had more difficulty at stuff than say a soldier, infiltrator, or sentinal.  I blame most of that though on bioware's design on the insanity difficulty.  Insetad of giving everything protections and limiting some of the more skills-based classes, they could've made those skills have either a shorter duration on enemies or be less effective and thus enable skils-based classes like adepts to still be able to function without worrying about having to strip down defenses and have more freedom in choosing your squad on that difficulty level.

#43
JaegerBane

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Urazz wrote...
I dunno, I ran into several areas where I thought adepts or vanguards had more difficulty at stuff than say a soldier, infiltrator, or sentinal.  I blame most of that though on bioware's design on the insanity difficulty.  Insetad of giving everything protections and limiting some of the more skills-based classes, they could've made those skills have either a shorter duration on enemies or be less effective and thus enable skils-based classes like adepts to still be able to function without worrying about having to strip down defenses and have more freedom in choosing your squad on that difficulty level.


Agreed. Rock-Paper-Scissors systems only work properly when you ensure that the player had a rock, some paper and some scissors. Otherwise it just doesn't work.

That's what really irritates me about the harder difficulties. They're harder thanks to poor design, not through increase of difficulty. Having to strip husks of protection one after the other is an exercise in tedium.