Ok, this is a rather strange problem i have.
I basicaly want a guard patrol 4 waypoints.
Guard Tag is ups_sod202cr_guard
First Waypoint Tag is ups_sod202cr_guard_ap_01
Last Waypoint is ups_sod202cr_guard_ap_04
I changed following variables in the Creature properties:
AMBIENT_SYSTEM_STATE = 1
AMBIENT_MOVE_PATTERN = 1
AMBIENT_MOVE_PREFIX = <tag>_ap
The guard starts walking the waypoint but then stops at waypoint #3.
However, if i change AMBIENT_MOVE_PATTERN to 7 he walks all the way to waypoint #4 but stops there.
Since the Creature reaches the waypoints it can't be a misslabeled Tag.
Anybody knows what might the cause for this behavior?
I also have another issue which might be related to this.
When i attack the guard, stun and hide so the combat ends, he walks back to waypoint #1
Is it expected that once a creature has been attacked, it stops it's patrol even after combat ends?
Also @Mods, feel free to move this thread if i'm in the wrong forum, this topic didn't really seem to fit in any other.
AmbientAI Move Pattern stops at last waypoint
Débuté par
Alcobob
, avril 29 2010 09:22
#1
Posté 29 avril 2010 - 09:22





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