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AmbientAI Move Pattern stops at last waypoint


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#1
Alcobob

Alcobob
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Ok, this is a rather strange problem i have.
I basicaly want a guard patrol 4 waypoints.

Guard Tag is ups_sod202cr_guard
First Waypoint Tag is ups_sod202cr_guard_ap_01
Last Waypoint is ups_sod202cr_guard_ap_04

I changed following variables in the Creature properties:
AMBIENT_SYSTEM_STATE = 1
AMBIENT_MOVE_PATTERN = 1
AMBIENT_MOVE_PREFIX = <tag>_ap

The guard starts walking the waypoint but then stops at waypoint #3.
However, if i change AMBIENT_MOVE_PATTERN to 7 he walks all the way to waypoint #4 but stops there.

Since the Creature reaches the waypoints it can't be a misslabeled Tag.
Anybody knows what might the cause for this behavior?

I also have another issue which might be related to this.
When i attack the guard, stun and hide so the combat ends, he walks back to waypoint #1
Is it expected that once a creature has been attacked, it stops it's patrol even after combat ends?

Also @Mods, feel free to move this thread if i'm in the wrong forum, this topic didn't really seem to fit in any other.