DA 'not tested' on win7 or/and 64bit
#26
Posté 03 mai 2010 - 10:13
#27
Posté 04 mai 2010 - 10:00
yoda23 wrote...
no problems here Win 7 64 bit
Once again that's not the point.
#28
Posté 04 mai 2010 - 10:08
Not sure if it was official tested but I do remember one of the bioware guys(think it was greg) posting on the old forums before launch that he had run it on the beta's of win 7. Some of the bioware guys definitly played it on win 7.
#29
Posté 04 mai 2010 - 10:14
Now, that said, I have yet to play a BioWare that hasn't worked on every subsequent version of Windows released. They seem pretty good at future proofing.
Modifié par Sylvius the Mad, 04 mai 2010 - 10:14 .
#30
Posté 05 mai 2010 - 06:01
Sylvius the Mad wrote...
Win 7 hadn't yet been released when DAO came out, as I recall. Plus, DAO PC was supposed to be released 6 months earlier, which would have made testing Win 7 incredibly difficult (as the release candidates hadn't been available for long).
Now, that said, I have yet to play a BioWare that hasn't worked on every subsequent version of Windows released. They seem pretty good at future proofing.
How do you 'future proof' something you don't test it on?
Just saying.
#31
Posté 05 mai 2010 - 11:16
#32
Posté 06 mai 2010 - 11:05
#33
Posté 07 mai 2010 - 12:12
#34
Posté 07 mai 2010 - 04:15
#35
Posté 07 mai 2010 - 05:01
#36
Posté 07 mai 2010 - 05:44
Residentz wrote...
I thought 32 bit couldnt use more than 3 gb
You can, physically, have as much RAM as the mother board will support but the OS wont reconize more then 3.5-4gigs max with a 32bit OS.
The person above either meant she has, PHYSICALLY, more then 4gigs in her box but can't access it or shes mistaken and has a 64bit OS if the OS sees more then 4gigs.
#37
Posté 07 mai 2010 - 07:41
#38
Posté 07 mai 2010 - 08:00
#39
Posté 07 mai 2010 - 08:05
Well, then it's 100% sure you're using a 64bit OS.Patriciachr34 wrote...
I also have not had any issues with software that was 64 bit exclusive.
#40
Posté 07 mai 2010 - 08:15
#41
Posté 07 mai 2010 - 10:31
Patriciachr34 wrote...
I have quad core 2.4 Ghz mother board running Vista home system. I did not install the operating system. So I'm assuming its 32 bit. However, the system was upgradeable to 8gb of ram. Which I did. My system sees the ram and is using it. I also have not had any issues with software that was 64 bit exclusive.
You assume wrong then. Most vista and w7 pre-installs are 64bit versions not 32bit. If you see 8gigs of ram you ARE using a 64bit OS. Thats just the fact, theres NO way for a 32bit OS to see that much RAM.
Also if are on a 32bit OS, 64bit software would NOT run/install.
#42
Posté 07 mai 2010 - 10:37
Harlequin Shadowlands wrote...
Patriciachr34 wrote...
I have quad core 2.4 Ghz mother board running Vista home system. I did not install the operating system. So I'm assuming its 32 bit. However, the system was upgradeable to 8gb of ram. Which I did. My system sees the ram and is using it. I also have not had any issues with software that was 64 bit exclusive.
You assume wrong then. Most vista and w7 pre-installs are 64bit versions not 32bit. If you see 8gigs of ram you ARE using a 64bit OS. Thats just the fact, theres NO way for a 32bit OS to see that much RAM.
Also if are on a 32bit OS, 64bit software would NOT run/install.
My problem came up when I installed the xp pack and it fragged my DA instlalation. I went to EA support and thats when they told me the whole no 64bit support garbage. I resolved the issue by doing a full uninstall, reinstalled DA, installed the 1.03 patch then installed the xp. That fixed my issue. Why the first time DA got fragged I dont know. May have been a win7 or 64bit issue or just a fluke. Either case my specific issue was resolved and DA with the xp is working no worse then other ppl with the 1.03 patch. (ie occasional random crashes that I didnt get before with the 1.01a patch. However the no w7 64bit support is a poor choice and I wanted to bring it to the communities attention since 64bit is becomming standard.
#43
Posté 07 mai 2010 - 10:43
I think the graphics performance will be all but optimal.k9medusa wrote...
Question for win 7 64 bit users: Have any try running the game on a win XP 32 bit virtual machine (ie VM ware), but the "real" OS is win 7 64?
I ran many games on the RC before I installed the final version without any problems.Related question: how well does DAO run win 7 beta?
But you cannot run a 64bit guest on a 32bit host...I do have Win XP 32, but with a virtual machine I can run win 7, 95 / 98 and even MAC OS X.
I do it the other way round. I have Win XP in a VM.Has anyone tried going this route to get the DAO to run fine on a 64-bit machine?
But of course I play my games on Windows 7 (64bit).
#44
Posté 08 mai 2010 - 01:56
I guess I'm not getting where this is some huge surprise. Install it under x86 if you have trouble, the same with every piece of software released prior to January 2010. Are you saying they should have held off releasing the game until Q1 of 2010 in order to do a full round of Win 7 64bit QA? Then it would have been 'DA MAN keeps pushing back their games, stringing their customers along!'. Like the 50 million threads on RtO being pushed back.
#45
Posté 08 mai 2010 - 02:01
EDIT: Forgot to specify I have win7 64bit
Modifié par Kryyptehk, 08 mai 2010 - 02:02 .
#46
Guest_Elps_*
Posté 08 mai 2010 - 02:32
Guest_Elps_*
DA:O up to and including patch 1.02a certainly seems to be compatible, but patch 1.03, which is available standalone and/or as part of Awakening is not playable on my Win 7 Ultimate 64-bit system.
For those who keep reiterating the mantra that they have Win 7 and the game works fine for them, just look at this thread before you start telling others that their problems are isolated: http://social.bioware.com/forum/1/topic/58/index/2183461
Then also look at the posts in the threads discussing issues running anything under patch 1.03.
This thread really should have been started in the PC technical support forums to avoid duplication. There's been a few of us who have been told by EA that Win 7 x64 is not tested. Shame they didn't say this on the packaging or on their sites. Anyhoo... I have asked the developers to confirm this one way or the other in my post here: http://social.bioware.com/forum/1/topic/58/index/2529557
#47
Posté 08 mai 2010 - 02:39
#48
Posté 08 mai 2010 - 04:18
grieferbastard wrote...
Seriously people? Win 7 64 bit was released in October of 09, DA: O on sale in November of 09. As you have to finish QA to go to release months, even a quarter before you go expect to have your product on the shelves it would have been impossible without a time-machine. The most you can hope to do is test it post-release and only hold it back for critical/showstopper defects.
I guess I'm not getting where this is some huge surprise. Install it under x86 if you have trouble, the same with every piece of software released prior to January 2010. Are you saying they should have held off releasing the game until Q1 of 2010 in order to do a full round of Win 7 64bit QA? Then it would have been 'DA MAN keeps pushing back their games, stringing their customers along!'. Like the 50 million threads on RtO being pushed back.
Really shouldn't speak when you are ignorant on a topic. Makes you look foolish.
Point in case, MANY s/w developers and hardware vendors had final copies of windows SEVERAL MONTHS before its retail release. Not including the RC of w7, im talking final version. In fact I got my FULL LEGAL version copy of win7 on DVD on oct 3, a month before it was on retail shelves, because I am special.. (and work in the IT industry
Its retail release is simply the first time end users see the product. HP, IBM, Sony, game devs and the like all had copies of w7 months before you did. And had access to RC before that.
In other words your logic is flawed and is not based on reality or how the computer market works. They could EASILY have tested it on win7 64bit before it went gold.
Modifié par Harlequin Shadowlands, 08 mai 2010 - 04:20 .
#49
Posté 09 mai 2010 - 03:13
Harlequin Shadowlands wrote...
Really shouldn't speak when you are ignorant on a topic. Makes you look foolish.
Point in case, MANY s/w developers and hardware vendors had final copies of windows SEVERAL MONTHS before its retail release. Not including the RC of w7, im talking final version. In fact I got my FULL LEGAL version copy of win7 on DVD on oct 3, a month before it was on retail shelves, because I am special.. (and work in the IT industry). How do you expect hardware and software people to prepair for w7 if they don't have pre-retail released copies of it?
Its retail release is simply the first time end users see the product. HP, IBM, Sony, game devs and the like all had copies of w7 months before you did. And had access to RC before that.
In other words your logic is flawed and is not based on reality or how the computer market works. They could EASILY have tested it on win7 64bit before it went gold.
You know, I'm actually pretty familiar with the software development cycle. Generally for business software, user acceptance testing, QA and the like. While EA likely had access to Win7 a couple months earlier if the game hit the shelves in November it would have been through Beta testing several months earlier and its final revision a couple of months before November. The public beta was in October, which means technically the game had finished everything but final revision. Could it have been started up and generally used on it? Sure, but to say that it was installed, run through every possible test story for a game with well over 100 hours of content, on every single 64 bit system configuration? Even the top 5? With every single defect reviewed, fixed, tested, patched, then re-released and tested again through every test story on all the platforms? We're not talking critical defects but every 64 bit related defect tested for, identified, fixed, and then the whole thing re-tested on every platform and config?
I really can't speculate on what you do and do not know about the field but I can say that if I went to my EIT department on a project with over 100 hours of content being released for three or four platforms six months before it's supposed to be on shelves and said I wanted to do a full round of quality assurance and user acceptance testing for a new OS, on a project that had been in development for 2 years financed by a business case that's already approved minus the additional testing, right after the industry and market had taken a downturn (late 2009).... they would laugh and tell me to see if I can get the release pushed back 3 months.
Either that or we'd squeeze some general testing in right before the final revision, make sure there's no critical/showstopper defects and keep the release date - with a clear understanding that nobody is going to put their name on any official release that says 'the product has been fully tested for 64bit Win7'.
I would say that is far more likely than BioWare or EA somehow just not 'thinking of it' to test the game on 64 bit Windows 7.
Then again, we're all just speculating, aren't we?





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