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Problems with Adept


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#1
FFTARoxorz05

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I've been having a few problems with the Adept so far, and while putting 10 points in things might solve some of them, I'd still like some help.

First off, Singularity doesn't hit crap.  It fires and stays by my target 3/4's of the time or more not doing anything, and since I'm playing hardcore, the fact that it doesn't strip defenses means its pretty useless anyway.

Secondly, how do you "aim" your powers like it says you can do in Bioware's videos?  I aim at the person and Warp will hit a wall alot of the time, and I damn sure haven't figured out how to curve it around cover.  The mouse and movement keys don't work, so what am I supposed to use?

Also, what does everyone use as a bonus power?  I tried Dominate but its bascially useless early on, Energy Drain is pretty useless since being out of cover = shields gone instantly anyway, and I can't really see using an ammo power with just pistols.  Should I just pick Reave until I can put enough points in Dominate to matter?

Thanks for your help!

#2
FoFoZem

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Singularity is an amazing ability on Insanity. It CC's enemies and does do marginal damage to defenses.



In order to curve powers you have to be locked on to the target and then you have to move your crosshairs in the direction you want to curve.



It's actually pretty hard to explain, so I will let someone else do it.



Adepts don't have a lot of room for a bonus power, but Warp Ammo is ridiculous once you get the Vindicator.




#3
tommyt_1994

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check this out, it should help a lot http://social.biowar...8/index/1096424

#4
Tlazolteotl

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Curving powers:

You always cast your powers straight ahead, but guided powers will seek your target. Your target being the one with the orange bracket thing around them.

So the trick with casting is, unless you're also shooting a lot (which you should do by the way), to rarely if ever have your target in the middle of your screen.

#5
cruc1al

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Most of the time curving abilities won't mean they'll hit enemies sitting behind cover. But they do increase the chance that that will happen, for example when the enemy is just getting out of or back to cover, steeper angle is more likely to hit.

Curving is also useful for avoiding obstacles before the cover the enemy shooting from (if there is cover), and for casting biotics around corners when you're not in cover yourself. But IMO curving is best for pulling and throwing enemies in the right direction.

The way you do it is just point your crosshair in the direction you want it to curve from, relative to your target. The steeper the angle, the more likely that you lose your target before you cast the power in real time, so it takes a bit of practice. The best way to practice for that is to first look a bit in the direction you want to curve it from, pause the game, check if the target box is around your intended target, and if it's not, move your crosshair around so that it is. (I think you do that by holding down left mouse and moving your mouse - while you're also holding down shift for pausing).

Modifié par cruc1al, 30 avril 2010 - 12:26 .


#6
cruc1al

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As for bonus powers, I wouldn't bother with anything else than warp ammo since weapon damage is the area where you're lacking and you don't waste any cooldowns with it.



And as for singularity, try to hit your target from a direction that is against the target's direction of movement. That way, the target should stay locked in the singularity for longer, since he's trying to move through the center of the singularity instead of away from it. I haven't tested this, but given that singularity has an area effect, I think this is a reasonable assumption.

#7
FFTARoxorz05

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Yeah the Adept does seem starved for cooldowns, so I guess warp ammo would work best. I'll have to practice that curving thing; the lead developer chick mentioned moving the mouse but I never got it to work, and my first class was a vanguard so not being right by you didn't matter much anyway.

#8
Tlazolteotl

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Hmm ... I think Christina means for you to move the mouse before you cast, 'cos soon as you hit the button to activate the power, you can't control it anymore.

#9
Comrade Bork

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Alright, I had just started my Adept (on hardcore) a week ago, so I'll try to help. I have found slam to be amazing, super fast recharge and excellent crowd control. I did Kasumi's mission right off the bat to get the Locust. I'm now using Miranda and Kasumi to work through Omega. If you have either Inferno or Blood Dragon armor I recommend to use them as the power bonuses have really helped. I also invested in Bastion in case that makes a difference.

#10
Tlazolteotl

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Well, slam on shepard is a 3s recharge, which is the same as throw and pull. Personally, I prefer pull over slam, but I guess slam is cool enough ...

I prefer slam on a vanguard, though ... 'cos they need shockwave 2 to unlock pull .. so I just use slam instead.

#11
Comrade Bork

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Tlazolteotl wrote...

Well, slam on shepard is a 3s recharge, which is the same as throw and pull. Personally, I prefer pull over slam, but I guess slam is cool enough ...
I prefer slam on a vanguard, though ... 'cos they need shockwave 2 to unlock pull .. so I just use slam instead.


Well, crippling slam keeps them immobilized for 8 seconds, which I find to be extremely valuble.

#12
Tlazolteotl

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Well, pull also disables them ... do you know if you get a damage bonus vs immobilized targets?

#13
FoFoZem

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I think Slam only provides a damage bonus during the lift

#14
Agent_Dark_

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Evolve singularity into Wide Singularity and you rarely have to bother aiming it anymore. If it hits on the wrong side of their cover it will still pull them out of it because its so big



Use Energy Drain not so much as for restoring shields (though its pretty handy for that), but for a good power that will be effective against enemy shields.



To curve powers, just aim away from your target and the power will 'home in' on it.

#15
FFTARoxorz05

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After I watched some videos (mostly cruc1al's Adept vid) I've basically
got it to where enemies die very, very quickly. Running a squadmate
with overload is better than Energy Drain since their overload will hit
someone with shields before my Singularity hits, thus ensuring
Singularity actually traps them. I don't usually throw warp at it since
shooting is faster than the cooldown.

I have Geth Shield Boost
for now, though I'll probably change to warp ammo when Horizon rolls
around. No one should be hitting me, but at the same time, I like oh
**** buttons for Hardcore.

My powers still don't curve for crap
(I aim away and it just shoots straight) but w/e, thats what squadmates
are for.  Wish mine auto-hit...

Modifié par FFTARoxorz05, 30 avril 2010 - 08:45 .


#16
cruc1al

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FFTARoxorz05 wrote...

My powers still don't curve for crap
(I aim away and it just shoots straight) but w/e, thats what squadmates
are for.  Wish mine auto-hit...


As long as you aim away before casting the power, it should curve on the target that you've selected.

#17
FFTARoxorz05

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Alright this is pissing me off: how do adepts beat the recruiting Jack mission? Theres literally nothing I can do against the mech; if it sees me out of cover, I'm dead. Can't go to the left or I die. Can't go to the right because there's no cover and a million guys. Can't back up since it just runs up to me and I can't get out of cover to back up again because I'll instantly die. I'm starting to wonder what the adept's good for if a mech beats its ass...

EDIT - Finally got past by pulling the mech from as far back as you can go in cover and unloading like 10 rockets into it, and ME2 crashes when I start the next mission.  Great.

Modifié par FFTARoxorz05, 30 avril 2010 - 11:21 .


#18
cruc1al

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I'm assuming you mean the second mech.

The best way to deal with it safely is to first cross the checkpoint that activates it, and as soon as that happens, retreat behind the covers where you just fought the blue suns. I suggest crossing the checkpoint under the bridge, so the mech will follow you from the right. When you and your team are basically as far back in the area as possible, it won't flank you, and you can just keep unloading your SMG and heavy pistol on it during the pauses.

Modifié par cruc1al, 30 avril 2010 - 11:21 .


#19
Tlazolteotl

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You can also activate the mech by shooting it while it's sleeping. From extreme range with your smg.

Just sit behind cover and wait for it to advance until it's right up close. It can't hit you with anything while you're behind cover.

Wait for it to stop firing the autocannon, then shoot. If you can duck the missile and keep firing, do so. Otherwise, just hide until the next autocannon pause.

SMG vs shields, pistol vs armour (+warp if you want), anything vs health (I like to use pull on it).

I have videos of complete missions (see sig) ... they're with an infiltrator, though I'm more of a "caster" + SMG playstyle than a sniper.

#20
Agent_Dark_

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FFTARoxorz05 wrote...

Alright this is pissing me off: how do adepts beat the recruiting Jack mission? Theres literally nothing I can do against the mech; if it sees me out of cover, I'm dead. Can't go to the left or I die. Can't go to the right because there's no cover and a million guys. Can't back up since it just runs up to me and I can't get out of cover to back up again because I'll instantly die. I'm starting to wonder what the adept's good for if a mech beats its ass...

EDIT - Finally got past by pulling the mech from as far back as you can go in cover and unloading like 10 rockets into it, and ME2 crashes when I start the next mission.  Great.

just keep hitting it with your squadmates overload... you are taking miranda, garrus or kasumi yeah?  Adepts downside is they don't have much to take down shields, so bring a squadmate with overload.  Its also the reason i like taking energy drain as the bonus power.  empty your SMG mags into it while its pausing between shooting, when shields are down warp and pistol it, then its GG.

Modifié par Agent_Dark_, 30 avril 2010 - 12:37 .


#21
Tantum Dic Verbo

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cruc1al wrote...

I'm assuming you mean the second mech.

The best way to deal with it safely is to first cross the checkpoint that activates it, and as soon as that happens, retreat behind the covers where you just fought the blue suns. I suggest crossing the checkpoint under the bridge, so the mech will follow you from the right. When you and your team are basically as far back in the area as possible, it won't flank you, and you can just keep unloading your SMG and heavy pistol on it during the pauses.


I second this.  This game often rewards giving up a little bit of territory to establish a better defensive position.

#22
FoFoZem

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The Arc Projector devastates YMIR's. That's all I use it for with my Adept.

#23
swk3000

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Re: Energy Drain



Energy Drain should not be viewed as a way to restore shields. While it does do so, that's not the reason you're using it. Energy Drain is, instead, a free Overload. Adepts have Warp for Barriers, Armor, and Health, but nothing that really works against Shields. Energy Drain basically gives the Adept Overload.

#24
Atranes

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Just finished a Hardcore Adept run and liked it more than Sentinel. Warp explosions are your friend, so lock mobs down with singularity (wide is great) or pull and launch a warp at them. Fun times.



I used Energy Drain for a long time as a freebie overload, but ended up liking Barrier more. The shield regen from Energy Drain is too situational, and there are times you just need to replenish your shields. If I'm supposed to be a biotic god, I'm also not using fortification or geth shield boost.



Goals with adept are to max out warp, singularity, and the biotic mastery (I like nemesis) lines as fast as you can. Pull and throw are ok (quick recharge, super useful on Veteran and below difficulty), and I never used shockwave.

#25
mosor

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I like energy drain when fighting geth in close quaters. That plus a squadmate's disruptor ammo is pretty devestating. Otherwise I don't care much about bonus powers. The adepts powers are pretty kick ass as it is.



To curve a power, just make sure the enemy is targeted and then move the crosshairs. Say for instance you more the crosshairs to the upper right of the target, the power will shoot toward the upper right and then make a beeline for the target. Just look for obstructions in the way to judge where you want to place your crosshairs. Sometimes middle right or left or directly above is a better choice.