LilKis1 wrote...
Well I like games more for the story, characters, musiq, and atmosphere, not for the gameplay.
No.
Next.
LilKis1 wrote...
Well I like games more for the story, characters, musiq, and atmosphere, not for the gameplay.
vhatever wrote...
LilKis1 wrote...
Well I like games more for the story, characters, musiq, and atmosphere, not for the gameplay.
No.
Next.
SuperMedbh wrote...
Okies, I like these forums. There's a lot of fun, silly people here. And I get great tips on how to play and such. But what I don't get is why some people who clearly don't like ME2 keep posting here (and those who don't like ME1 can be found on the...ME1 forum, of all places).
Look, last month I bought KOTOR. A lot of people really like it. I didn't, so I stopped playing it. Yes, miffed at the money I spent, but life goes on. I don't search for KOTOR forums so I can go there and post about how it's a terrible game compared to ME1/ME2/Bioshock/Peggle, etc.
Hmm...perhaps I'm not cut out for teh internetz.
SkullandBonesmember wrote...
Story driven fans aren't just going to lie down and say "Screw it. Do whatever you want Bioware." They say they listen to the fans and are willing to change the direction of the games based on feedback.
treesnogger wrote...
BioWare guys doesn't even need to listen to us. Else, Drew K. is writing the Story.
Also, as I said on the previous page, I said ME2 was a good game. But ME1 just did the atmospheric job better. It felt like a whole galaxy, I felt like I was really travelling through interstellar journeys.
In ME2 I feel like a slave, I'm dragged to a few stages, then go to the next stage, then have to recruit some moron with a crappy backstory, then I go to kick some collectors asses. Where are the plot twists you've mentionend? "Oh wait, those collectors are EVIL? OH NOEZ!" etc.
SuperMedbh wrote...
For the record, I loved both games. ME2 is definitely a later game though, and the changes reflect much of the evolution the industry has seen since ME1 was released (game engine, theatrical camera usage, etc)
Darth_Trethon wrote...
treesnogger wrote...
BioWare guys doesn't even need to listen to us. Else, Drew K. is writing the Story.
Also, as I said on the previous page, I said ME2 was a good game. But ME1 just did the atmospheric job better. It felt like a whole galaxy, I felt like I was really travelling through interstellar journeys.
In ME2 I feel like a slave, I'm dragged to a few stages, then go to the next stage, then have to recruit some moron with a crappy backstory, then I go to kick some collectors asses. Where are the plot twists you've mentionend? "Oh wait, those collectors are EVIL? OH NOEZ!" etc.
ME1 had a gallaxy? What you mean all the cheap copy pasted repetitive buildings and empty maps? Sure, apparently the geth, aliens and humans all came up with thte exact same type of buildings down to interior design and everything....a perfect match....who'd have known all intelligent life n the gallaxy thinks the same and has the same tastes. As for the ME2 twists they obviously went over your head or you're playing ignorant.....either way this sin't the place for spoilers and you aren't very likely to listen to reason.
Darth_Trethon wrote...
treesnogger wrote...
BioWare guys doesn't even need to listen to us. Else, Drew K. is writing the Story.
Also, as I said on the previous page, I said ME2 was a good game. But ME1 just did the atmospheric job better. It felt like a whole galaxy, I felt like I was really travelling through interstellar journeys.
In ME2 I feel like a slave, I'm dragged to a few stages, then go to the next stage, then have to recruit some moron with a crappy backstory, then I go to kick some collectors asses. Where are the plot twists you've mentionend? "Oh wait, those collectors are EVIL? OH NOEZ!" etc.
ME1 had a gallaxy? What you mean all the cheap copy pasted repetitive buildings and empty maps? Sure, apparently the geth, aliens and humans all came up with thte exact same type of buildings down to interior design and everything....a perfect match....who'd have known all intelligent life n the gallaxy thinks the same and has the same tastes. As for the ME2 twists they obviously went over your head or you're playing ignorant.....either way this sin't the place for spoilers and you aren't very likely to listen to reason.
treesnogger wrote...
Now you're using the same techniques as you've criticed me before.
Yes, there were some "cloned" bunkers, caves, mines on the side missions. So what? If the content in it is good, I don't care if it's the same. The magic word is immersion. Back in the old days there were so many 2d games with the same interior over and over again. But if they're presented right, with good quests or NPC attached it didn't bothered anyone. Now, everything has to be unique. Which eats a lot of production costs.
And yes, it went over my head. <_< As if ME2 as a game is just for intellectual beings. Seriously, I really like to discuss about different things, but with such "arguments" it isn't possible to have a discussion.
Kryyptehk wrote...
So, I don't want to start anything, but I agree about repetiveness. Why is it that all the worlds you "explore" on the Mako have the same sort of map but different textures? You don't even explore the planets, you look at the map, pin the locations you want to go to, go there, get crap and leave. Not exactly exciting.
As for story, eh, I didn't like either story really. Nothing was really surprising, except maybe the revelation about the Collectors. They would reveal something about the story and the characters would be like, "What? OMG!"
Really? You didn't see that coming?
But overall, if you didn't like ME1, you probably won't like ME2. They are essentially the same, just focused on different types of plot developement. ME1 focuses on plot, ME2 focuses on characters.
Darth_Trethon wrote...
There's a lot more than the collector origin twist. There's the start of the game twist setting the rather surprising story in motion, the geth twist, the inrention for human abductions and the final choice....and the choice in Samara's loyalty mission.....ALL were HUGE, unexpected twists with far reaching implications. What did ME1 have? Nothing at all besides the rachni queen. Not to mention how wonderfully well done were all the recruitment and loyalty missions. Seriously ME1's story was mediocre at best where ME2 was absolutely brilliant.
noobzor99 wrote...
Darth_Trethon wrote...
There's a lot more than the collector origin twist. There's the start of the game twist setting the rather surprising story in motion, the geth twist, the inrention for human abductions and the final choice....and the choice in Samara's loyalty mission.....ALL were HUGE, unexpected twists with far reaching implications. What did ME1 have? Nothing at all besides the rachni queen. Not to mention how wonderfully well done were all the recruitment and loyalty missions. Seriously ME1's story was mediocre at best where ME2 was absolutely brilliant.
Sorry that the start of the game twist wasn't really a twist for anyone who had been following the game as the press releases were spoiler-tastic.
Really- the collector origin twist had no impact on me. Neither did the purpose of the abductions.
What did ME1 have?
Oh, I don't know, the fact that the guy you have been chasing is just a pawn for an aincent race of genocidal robots isn't much of a twist I guess...
The samara twist was one of the best moments in the game, however.
noobzor99 wrote...
Darth_Trethon wrote...
There's a lot more than the collector origin twist. There's the start of the game twist setting the rather surprising story in motion, the geth twist, the inrention for human abductions and the final choice....and the choice in Samara's loyalty mission.....ALL were HUGE, unexpected twists with far reaching implications. What did ME1 have? Nothing at all besides the rachni queen. Not to mention how wonderfully well done were all the recruitment and loyalty missions. Seriously ME1's story was mediocre at best where ME2 was absolutely brilliant.
Sorry that the start of the game twist wasn't really a twist for anyone who had been following the game as the press releases were spoiler-tastic.
Really- the collector origin twist had no impact on me. Neither did the purpose of the abductions.
What did ME1 have?
Oh, I don't know, the fact that the guy you have been chasing is just a pawn for an aincent race of genocidal robots isn't much of a twist I guess...
Modifié par tonnactus, 30 avril 2010 - 04:35 .
LilKis1 wrote...
Well I like games more for the story, characters, musiq, and atmosphere, not for the gameplay.
Modifié par Taranatar9, 30 avril 2010 - 05:35 .
Kryyptehk wrote...
Listen, OP, you'd probably be better renting ME2 than listening to anyone you don't personally know. .
tonnactus wrote...
The confrontation with wrex on virmire beats everything Mass Effect 2 have anyway.This also was a thing someone would expect with an unloyal Miranda of course...
Nothing of this happens.Suicide mission where no one dies.What a joke.All things loyality affected was to increase chance that a partymember survive the final fight.No backstabbing, no betraying,no confrontations, not leaving nothing of this.
That i would expect from a real character driven game.Bioware even fail at this.
Modifié par casedawgz, 30 avril 2010 - 07:16 .