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Will I like Mass Effect 2 if I didn't like the 1st!?


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#76
tonnactus

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slimgrin wrote...


This. ME2 has improved gameplay above all else. If excellent gameplay isn't your thing, you should stick with ME1.


Excellent gameplay?Where?Three mapped powers instead of one and the squad positioning on the console.What else?
Most biotics get "nerfed".The same i true for tech powers.A boring scissors,stone paper system was inplemented for taking down defenses.

Power classes get nothing special that improve her class abilities on the collector ship unlike classes like the soldier or infiltrator.Also enemies use at best two abilities,like the engineers,only incinerate and drone."Biotics" only use warp.
Krogans use shotguns at all ranges and forget how to use assault rifles.No enemy snipers anymore.
The only thing make the difference between bosses and grunts are the defensive layers.No special abilities.
Excellent gameplay,where??
Some one should please make a list of points that made the gameplay of Mass Effect 2 excellent.

Modifié par tonnactus, 02 mai 2010 - 08:22 .


#77
TJSolo

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PetrySilva wrote...

slimgrin wrote...

praetor_alpha wrote...

short answer: probably not, especially if you don't play for gameplay. I thought that ME1 had more of what you listed you liked.


This. ME2 has improved gameplay above all else. If excellent gameplay isn't your thing, you should stick with ME1.


If he doesn't like a balanced and well done gameplay, se should be very far away of a bad one.


The OP gave a list of what he/she likes in games. Whether is it a 50/50 split or 70/30 mix, it is their preference. Balanced is a subjective word and topic as 50/50 is not a perfect balance in all things.

#78
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tonnactus wrote...

slimgrin wrote...


This. ME2 has improved gameplay above all else. If excellent gameplay isn't your thing, you should stick with ME1.


Excellent gameplay?Where?Three mapped powers instead of one and the squad positioning on the console.What else?
Most biotics get "nerfed".The same i true for tech powers.A boring scissors,stone paper system was inplemented for taking down defenses.

Power classes get nothing special that improve her class abilities on the collector ship unlike classes like the soldier or infiltrator.Also enemies use at best two abilities,like the engineers,only incinerate and drone."Biotics" only use warp.
Krogans use shotguns at all ranges and forget how to use assault rifles.No enemy snipers anymore.
The only thing make the difference between bosses and grunts are the defensive layers.No special abilities.
Excellent gameplay,where??
Some one should please make a list of points that made the gameplay of Mass Effect 2 excellent.


Where ME1 fails in the execution of its gameplay mechanics, ME2 succeeds. Whether the game got nerfed is another subject.

#79
tonnactus

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slimgrin wrote...



Where ME1 fails in the execution of its gameplay mechanics, ME2 succeeds.


Ok,you couldnt even explain why the gameplay mechanics of Mass Effect 2 are better.
So its just a feeling i guess.

Modifié par tonnactus, 02 mai 2010 - 08:59 .


#80
Arawn-Loki

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slimgrin wrote...

tonnactus wrote...

slimgrin wrote...


This. ME2 has improved gameplay above all else. If excellent gameplay isn't your thing, you should stick with ME1.


Excellent gameplay?Where?Three mapped powers instead of one and the squad positioning on the console.What else?
Most biotics get "nerfed".The same i true for tech powers.A boring scissors,stone paper system was inplemented for taking down defenses.

Power classes get nothing special that improve her class abilities on the collector ship unlike classes like the soldier or infiltrator.Also enemies use at best two abilities,like the engineers,only incinerate and drone."Biotics" only use warp.
Krogans use shotguns at all ranges and forget how to use assault rifles.No enemy snipers anymore.
The only thing make the difference between bosses and grunts are the defensive layers.No special abilities.
Excellent gameplay,where??
Some one should please make a list of points that made the gameplay of Mass Effect 2 excellent.


Where ME1 fails in the execution of its gameplay mechanics, ME2 succeeds. Whether the game got nerfed is another subject.


Biotics were OVERPOWERED in ME1. And Tech was underpowered. ME2 fixed them.


Ok,you couldnt even explain why the gameplay mechanics of Mass Effect 2 are better.
So its just a feeling i guess.


In ME1, a Biotic could lift or singularity entire rooms worth of enemies, then headshot all of them before they dropped to the ground. If they were was slow, they could head shot them after they dropped to the ground and took a huge damage penalty.

Modifié par Arawn-Loki, 02 mai 2010 - 09:06 .


#81
tonnactus

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Arawn-Loki wrote...

Biotics were OVERPOWERED in ME1. ME2 fixed them.



No.Bastion stasis was overpowered.Nothing else was.Biotics did what they should in Mass Effect.Crowd Control.Not that bad jokes with at best 3m  ranges,most of them only working when defenses are down.
Overload had a range of 10 m in Mass Effect.Now its only 3 iwith area overload.Nerfed.Ai-hacking work despite of shields.Nerfed.The same for cyro blast.Drone work on primes,but not on geth hunters.So sometimes the adept would have an easier time with geth then an engineer.Something to laugh about.
Neural shock.Work only when defenses down.

Modifié par tonnactus, 02 mai 2010 - 09:07 .


#82
Arawn-Loki

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tonnactus wrote...

Arawn-Loki wrote...

Biotics were OVERPOWERED in ME1. ME2 fixed them.



No.Bastion stasis was overpowered.Nothing else was.Biotics did what they should in Mass Effect.Crowd Control.Not that bad jokes with at best 3m  ranges,most of them only working when defenses are down.
Overload had a range of 10 m in Mass Effect.Now its only 3 iwith area overload.Nerfed.Ai-hacking work despite of shields.Nerfed.The same for cyro blast.Drone work on primes,but not on geth hunters.So sometimes the adept would have an easier time with geth then an engineer.Something to laugh about.


They were far too good at crowd control. Singularity and Lift spamming pretty much won the game. A Geth Prime and five other Geth would dangle helplessly while you and your squad utterly crushed it. Cooldowns were far too low. They'd barely dropped to the ground before you could spam them again.

Modifié par Arawn-Loki, 02 mai 2010 - 09:10 .


#83
tonnactus

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Arawn-Loki wrote...

In ME1, a Biotic could lift or singularity entire rooms worth of enemies, then headshot all of them before they dropped to the ground.


Yes.That is mean by the world crowd control.Is it overpowered that an infiltrator or soldier can two-shot bosses now with the widow?No.
There was nothing wrong with biotics in the first game except bastion stasis.They remove that like immunity,but also make the most other biotics pointless.

#84
Arawn-Loki

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tonnactus wrote...

Arawn-Loki wrote...

In ME1, a Biotic could lift or singularity entire rooms worth of enemies, then headshot all of them before they dropped to the ground.


Yes.That is mean by the world crowd control.Is it overpowered that an infiltrator or soldier can two-shot bosses now with the widow?No.
There was nothing wrong with biotics in the first game except bastion stasis.They remove that like immunity,but also make the most other biotics pointless.


Crowd control still exists in ME2, but it only takes the hardest edge off enemy advances. That is the way it should be. 

Widow sniping is powerful, but it is a slow process.

Modifié par Arawn-Loki, 02 mai 2010 - 09:14 .


#85
tonnactus

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Arawn-Loki wrote...

 Singularity and Lift spamming pretty much won the game.


How do you think a biotic should win a fight against enemies?
In which way?
Whats their advantage then?Otherwise their just gimped soldiers.
And only near the end of the game,the cooldowns were so low with good bioamps and medical exoskeletons.Otherwise the high physics resistence of primes caused problems.

#86
Arawn-Loki

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tonnactus wrote...

Arawn-Loki wrote...

 Singularity and Lift spamming pretty much won the game.


How do you think a biotic should win a fight against enemies?
In which way?
Whats their advantage then?Otherwise their just gimped soldiers.
And only near the end of the game,the cooldowns were so low with good bioamps and medical exoskeletons.Otherwise the high physics resistence of primes caused problems.


Adepts were supposed to be weak at the beginning and strong at the end, but you could just focus on Singularity and Lift and complete the (comparatively easy) side missions until you hit Level 20-25. Then the rest of the side missions and almost all the plot missions after Eden Prime/Citadel were cake. You could walk into any area and press Singularity and keep shooting until they fell. Then you could press Lift and keeping shooting until they died. And that's on Insanity mode. There wasn't much of a struggle to a well-played Adept class, even in the early game. Vanguard with Singularity bonus ability was even better.

Biotics should fight enemies through crowd control. And they do in ME2. They just can't singularity --> lift every single enemy in the room you walk into anymore. Instead of 4-8 enemies, you can net 2 or 3.

Modifié par Arawn-Loki, 02 mai 2010 - 09:36 .


#87
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ME1 had terrible frame rate, screen tearing, etc.



ME2 was fast paced, ran smoothly, and there is a clearly defined strategy. Call it rock, paper, scissors or whatever you want, but the strategy is there. Don't whine just because it is different.

#88
tonnactus

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Arawn-Loki wrote...

tonnactus wrote...

Adepts were supposed to be weak at the beginning and strong at the end, but you could just focus on Singularity and Lift and complete the (comparatively easy) side missions until you hit Level 20-25. Then the rest of the side missions and almost all the plot missions after Eden Prime/Citadel were cake. You could walk into any area and press Singularity and keep shooting until they fell. Then you could press Lift and keeping shooting until they died. And that's on Insanity mode. 


I dont remember getting savant/prodigy amps after level 25...
Or medical exoskeletons.

 Instead of 4-8 enemies, you can net 2 or 3.


Yes.With singularity.One ability(out of 4) that work as crowd control despite protection on some enemies.With the exception of fenris mechs,varren,heavy mechs and geth primes.








Modifié par tonnactus, 02 mai 2010 - 09:44 .


#89
tonnactus

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slimgrin wrote...

ME1 had terrible frame rate, screen tearing, etc.


You just proove that you dont understand what gameplay is.This problems clearly dont belong to this.These are technical problems,not gameplay problems.

ME2 was fast paced, ran smoothly, and there is a clearly defined strategy. 

Duck shooting in cover is fast paced?
How many times enemys tried to flank?You could win most of the game sit in cover and wear them down

Modifié par tonnactus, 02 mai 2010 - 09:50 .


#90
Arawn-Loki

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Yes.With singularity.One ability(out of 4) that work as crowd control despite protection on some enemies.With the exception of fenris mechs,varren,heavy mechs and geth primes.


All classes are better at shooting though, so it doesn't matter.

Use Heavy Warp on those other things. Cooldown is low.

Modifié par Arawn-Loki, 02 mai 2010 - 09:51 .


#91
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tonnactus wrote...

slimgrin wrote...

ME1 had terrible frame rate, screen tearing, etc.


You just proove that you dont understand what gameplay is.This problems clearly dont belong to this.These are technical problems,not gameplay problems.

ME2 was fast paced, ran smoothly, and there is a clearly defined strategy. 

Duck shooting in cover is fast paced?
How many times enemys tried to flank?You could win most of the game sit in cover and wear them down


Lay off the crack, and read what the developers of the game have to say about the improvements of ME2. They know more than you or I about gameplay.

#92
tonnactus

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slimgrin wrote...

Lay off the crack, and read what the developers of the game have to say about the improvements of ME2. They know more than you or I about gameplay.


I dont care what they say and know.I only care about my actual experience with this game and not what they think is an improvement.