The necessity of tanks/healers?
#1
Posté 30 avril 2010 - 01:57
It also has a huge influence on what I play, since I don't want to burn a slot in my party on something that won't contribute. Lockpicker is in either way, since I hate giving up chests (I die a little inside every time I start as something other than a rogue due to all the chests I miss...never play as a rogue anyway though...)
So yeah what do the experts decree on the topic of the stereotypical party? is it needed/incredibly helpful in DAO? or could you just as easily if not easier get by without those roles?
#2
Posté 30 avril 2010 - 02:13
Personally I prefer to have one mage in the party, because two makes the game too easy. So just take spirit healer as one of your specializations, and you'll get by just fine with Heal and Group Heal, with plenty of time in between to sling damage spells.
#3
Posté 30 avril 2010 - 02:18
But anyway.....No, Dragon Age doesn't necessarily require you to hold to the MMO "standards". You could theoretically play any party combo you want (within the confines of the game of course, ex. 4 mages are impossible since you only get 2 mages plus yourself if you're a mage).
For example instead of making one mage a healer, you could simply train yourself or another NPC (maybe a rogue since they get more skill points than anyone else) as an herbalist and just craft potions the whole way through. You could also have the warrior dual wield weapons instead of being a sword/shield tank. Or you could play an arcane warrior, a mage that wears heavy armor and fights with both spells and weapons. And many more....
It all really comes down to personal preference and learning how to build the right mix.
#4
Posté 30 avril 2010 - 05:04
Especially if you want to use a two handed warrior anyway. You could lose one mage fairly easily.
Modifié par The Grey Ranger, 30 avril 2010 - 05:06 .
#5
Posté 30 avril 2010 - 05:47
#6
Posté 30 avril 2010 - 08:24
My character was a rogue (duelist/assassin), Leliana (Bard/Ranger, equipped with marjolene's Recurve), Morrigan (Shapeshifter/Blood Mage), Wyne (Spirit Healer). I had to keep a lot of health and lyrium potions on hand and used Leliana's ranger abilities to summon creatures. Apart from that the team seemed to work fairly well.
When I defeated the archdemon the only two members of my team that survived were Morrigan and Leliana. Wynne did have some elemental skills, but was mainly focussed on healing. I wouldn't have called her a 'wuss' by any means.
#7
Posté 04 mai 2010 - 04:12
Some alternatives to your standard party. (Tank, DPS, rogue, Mage)
3 DPS and healer
4 Warriors
2 mage (but focused on melee AW or Strength based Shapeshifter ), Tank and Rogue
2 Archers, Warrior, Healer
3 Rangers and a Mage (Pets as Meat Shields)
#8
Posté 04 mai 2010 - 05:38
I haven't had the gumption to try a no-mages party yet. I think a fun one would be three Rangers plus Dog.
#9
Posté 04 mai 2010 - 09:26
The Cleric was near unkillable, the Blood Mage had insane dps, the Shaman had so many spells and debuffs I usually never got around debuffing opponents completely before they're dead, and ... well OK I sadly never managed to play my Disciple much lol.
If WoW Healers are just wuss... well another reason I wont bother with WoW then. Though I heard Death Clerics in WoW are actually dps characters.
#10
Posté 04 mai 2010 - 09:49
Gecon wrote...
If WoW Healers are just wuss... well another reason I wont bother with WoW then. Though I heard Death Clerics in WoW are actually dps characters.
To clarify, I said WoW as an example for the stereotypical MMO, where priests or whatever the healer class is is generally seen as a wuss who's only job is keeping the group healthy. This stereotype is actually not true in the least from the few examples I know (or at least from what I hear), but the class is usually described as a healer.
I'm aware that people can solo the game, but that generally uses the arcane warrior, which is impossible to kill without a templar, or something. I was mainly wondering for the average really bad player of the game (one who doesn't spend half the battle arranging tactics or micromanaging every character), as I am one, and was wondering whether or not I'd need to bring Alistair/Wynne along all the time, since I don't really like Wynne, and I don't want to drag around Alistair every playthrough.
#11
Posté 04 mai 2010 - 10:20
2. Lockpickers are unnecessary generally.*
3. Healers do make the game a lot easier.
4. Nukers in DAO are an easy button, but you don't need them.
So, the only one that really hurts you nott o have is a Healer, but you can give any mage a single healing spell and that solves most of that problem for you.
* As mentioned, lockpickers do generate a lot of XP. However, since you can return to most areas later and open all the chests and disarm all the traps (which you carefully avoided the first time), you actually get bonus XP from that as lockpicking XP doesn't scale like combat XP does. And while you can't return to random encounter regions, all that means is that you should travel with a Rogue, even if you don't generally adventure with one.
Modifié par Sylvius the Mad, 04 mai 2010 - 10:21 .
#12
Posté 05 mai 2010 - 11:05
If WoW Healers are just wuss... well another reason I wont bother with WoW then. Though I heard Death Clerics in WoW are actually dps characters.
In WoW, three or four classes can heal effectively if they specialize that way. You can set up two specializations, though, and switching is as easy as pushing a button, so you can pretty easily transition from pure healing to face melting any time you're out of combat.
I've never bothered to go past Heal. Are the rejuvenation spells worthwhile?
Regeneration is amazing; it blows Heal out of the water.
#13
Posté 05 mai 2010 - 11:14
soteria wrote...
If WoW Healers are just wuss... well another reason I wont bother with WoW then. Though I heard Death Clerics in WoW are actually dps characters.
In WoW, three or four classes can heal effectively if they specialize that way. You can set up two specializations, though, and switching is as easy as pushing a button, so you can pretty easily transition from pure healing to face melting any time you're out of combat.I've never bothered to go past Heal. Are the rejuvenation spells worthwhile?
Regeneration is amazing; it blows Heal out of the water.
Regeneration is pratically identical to Heal. It's slightly more health per cast, for the same mana to health ratio. Health and Mana regen ticks in combat are every 2 seconds, not every second. By the same toekn, Mass Rejuvenation does not actually give the caster back mana, it' just an extremely cheap spell over time.
Modifié par Nooneyouknow13, 07 mai 2010 - 10:18 .
#14
Posté 06 mai 2010 - 11:45
Wrong and wrong.Regernation is pratically identical to Heal. It's slightly more health per cast, for the same mana to health ratio.
Its a lot more health per cast and it has a lot better health per mana ratio.
I dont remember the exact numbers, but once I have Regeneration, I hardly use Heal at all any more; only for compensating those times when Regeneration is down.
#15
Guest_Elps_*
Posté 06 mai 2010 - 12:24
Guest_Elps_*
#16
Posté 06 mai 2010 - 06:07
#17
Posté 07 mai 2010 - 10:18
Gecon wrote...
Wrong and wrong.Regeneration is pratically identical to Heal. It's slightly more health per cast, for the same mana to health ratio.
Its a lot more health per cast and it has a lot better health per mana ratio.
I dont remember the exact numbers, but once I have Regeneration, I hardly use Heal at all any more; only for compensating those times when Regeneration is down.
No. The numbers showing that it has vastly better efficiency mistakenly calculate regeneration ticks in combat as 1 per second and not 2 per second. The reason you're finding it to work so well in practice is the that the incomning damage simply isn't exceeding the increased regen. It's more action efficient certainly, but up to 100 spell power the Mana Per Health Ratios for Heal and Regeneration are identical.
Modifié par Nooneyouknow13, 07 mai 2010 - 10:19 .
#18
Posté 07 mai 2010 - 04:16
Modifié par Wompoo, 07 mai 2010 - 04:17 .
#19
Posté 07 mai 2010 - 04:45
It is a shame that there are no real needs to make a more tactical approach to the game. Like you can go through the whole game solo and spamming pots and live through most boss fights.
#20
Posté 07 mai 2010 - 05:41
Tokion wrote...
Like you can go through the whole game solo without spamming pots and live through all boss fights.
Thats a little more accurate.
#21
Posté 08 mai 2010 - 04:51
#22
Posté 08 mai 2010 - 11:46
#23
Posté 08 mai 2010 - 04:49
Random70 wrote...
Please allow me to edit...Tokion wrote...
Like you can go through the whole game solo without spamming pots and live through all boss fights.
Thats a little more accurate.
Not the point I was trying to make. Potion itself should not be spamable every few seconds. This self-destructive mechanicism ruins gameplay since most gamers will use the most effective method to tackle a problem.
But if you are looking to handicap yourself, go ahead.





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