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summoned companions


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#1
bowlie1

bowlie1
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  • 51 messages
 hi guys. im thinking of making a companion who is a mercenary captain. so i wan a little troop of say 5 men to follow him around. i was thinking i would have to make a new class and add a spell called 'summon mercenarys' or something. and when he used it it would add these people like the summoned undead morigan can summon. 
so my questions are:
1) what is the difference between spells and abilitiess? i.e. i want this guy to be a fighter, not a mage, so can i make him a warrior and make a skill that dose this or do i have to make a spell?
2) this would meen he would have to summon them. obviously it will ruin the mood a bit if a load of people appear out of mid air every now and then so is there a better way? can i script it so that this ability is always active? and if so will there be and incompatibility issues or time when they disapear anyway? 
3) will they disapear when combat finishes or anything silly? 
4) how many can he summon at once

thanks

Modifié par bowlie1, 30 avril 2010 - 01:27 .


#2
DavidSims

DavidSims
  • BioWare Employees
  • 196 messages
There's no real difference between spells and abilities on the back end. You should have no problem making a "spell like" abilitity that uses stamina.



Is it important to you that the player be able to see the mercenaries' portraits, health and stamina, like you can with the existing summons? If so, you may be in for some problems. The summon system is unfortunately rather limited, and i think it only works with certain creature apperances which are writen into core scripts. You'd have to modify those scripts. It also kills the summon, complete with death animation and blood, every time you area transition or summon something else. And you can only have one at a time per creature. I've tried using this system before, and given up because it's not well designed for expansion.



If you don't care about the portraits, it should be possible to spawn in the mercenaries as non-party followers when the ability is used, and get rid of them when it's turned off. However, making the appear/disapear look good is going to be difficult. You could try spawning them some distance from the party, but there's no guarentee the location won't be behind a wall or locked door. Some kind of appear visual effect might be the best plan, or just accept that they pop in and out.



I don't think there's a hard upper limit on how many mercenaries you could add, but there is probably a limit to how many you'd want. More creatures could slow the game down, but more importantly it will make battles confusing and chaotic if you've got dozens on creatures running around.