Kid_SixXx wrote...
Mirthadrond wrote...
None of the naysayers posting in this thread have come up with a compelling reason to 'not' add multiplayer to their awesome RPG franchises.
I don't think that people are saying that the combat portions of ME2 aren't germaine to multiplayer as much as they are saying that there are elements of the single-player mode of the game that are essential for success and aren't germaine to multiplayer.
Not sure about you, but I don't want my friends to sit idly by while I am scanning a planet for minerals or piddling around the Normandy fishing through dialogue trees.
Borderlands and NWN work because they are combat heavy and upgrades are only a vending machine or magic store away, as opposed to ME2 which requires mission completions to generate revenue and planet scanning to generate resources for upgrades.
I see your point, but with exception to dialog, they are minor portions of the game as a whole. Some features would have to be changed to complement the additonal multiplayer component of the game.
I would like to see dialoge that involves your 'friends', and they are treated as any other character in the game. You can have the same 'game interaction' that you have with other npc's, except the player chooses how their character responds. Like how traditional roleplaying games used to work.
Granted: One person is the 'Shepard / Warden' of the game and makes all the serious decisions, but other players still have the ability to interact / participate.
Yep, no doubt it would be a complex process for the developers to iron out, but it would be worth it.
Certainly - they could just keep churning out expansions to ME and DA..... repeat add infinity.... but.... I think it's time they break the mold of what RPG games have become, and get back to what they used to be, group activities.