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#26
masterthehero

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I don't see what the difficulty is with making Shepard's. I think people are either being too nitpicky or are just approaching the whole process just wrong.

When I'm creating a Shep I take these factors into consideration:

1.) Does Shep look good in the profile shot
2.) Do I like how Shep looks facing towards the camera.
3.) How sharply do minor details stand out on the face? (I.E. Cheekbones are too wide or high)
4.) Can this Shep's face adapt to various forms of lighting conditions such as harsh shadows?

If you keep these factors in mind, it is a hell of a lot easier to create a Shep that the player would be happy with. Remember, you should always go back to the character select screen and compare Shep against pre-made Shep just to make sure it's looking right. There's no sense in rushing. If you're going back to make a tweak then you did not properly build your Shep, if you keep into consideration the 4 rules there is absolutely no need to go back.

There are a few exceptions however, when sometimes a tweak you made didn't register in character creator and when you went in suddenly there's this enormous shadow or cheek bone sticking out. Then it's understandable to go back and fix. Most of time though, just as long as you're not overly critical of your Shep, it really shouldn't require going back 20 times.

People need to understand and realize that the character creator for Mass Effect is still VERY limited. When compared to other games like Oblivion or even Fight Night Round 3/4 those character creators are much more powerful and allow the player to be more nitpicky. ME however, is very limiting and unless you're on the PC where you can get a mod to further tweak the face values, there is no point in obsessing over minor details unless it's jarring.

Don't forget, your Shep can't even go beyond or beneath the age of 35, so why give yourself an aneurism when your Shep technically still has to follow Bioware's precedent.

Modifié par masterthehero, 30 avril 2010 - 08:24 .


#27
ObserverStatus

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Last time I created a character, I spent about 20 minutes making him look like president bush.

#28
HTTP 404

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I have fairly large eyes (not bugged because I got the samoan and scandinavian big brow line/ridge) and I hate choosing the large eyes in ME2, they look psycho and I can't resize the default ones. So I just settle for a shephard that looks like he is related to me. haha but its fun making shephards especially after beating the game a few times.

#29
SpectreSeven

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Kaiser Shepard wrote...

I just go with the default Shep, he looks the best anyway.


Same here =]

#30
casedawgz

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Check out the database site thats stickied. I've made a few Sheps using those faces as starting points. There's one on there that's supposed to be the Punisher but doesn't look much like him, that I modified and tweaked a bit to make my favorite Shep. Even if they don't look like the celebrities people often try to get them to look like, it's useful to take their faces and tweak them to suit your Shep.

#31
cachx

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<-- took a long time to make, specially because of the veery long unskipable intro and because the preview face model is not good enough (I have done lots of faces that looked fine on the preview, but then horrible during cinematics). The cheeks are very hard to get just right.

While I'm happy with my main dudeshep and femshep looks (trailers in my sig! :wizard:) they dont ALWAYS look good, sometimes the lighting or the camera angle are not flattering at all :P

#32
KotOREffecT

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cachx wrote...

<-- took a long time to make, specially because of the veery long unskipable intro and because the preview face model is not good enough (I have done lots of faces that looked fine on the preview, but then horrible during cinematics). The cheeks are very hard to get just right.

While I'm happy with my main dudeshep and femshep looks (trailers in my sig! :wizard:) they dont ALWAYS look good, sometimes the lighting or the camera angle are not flattering at all :P


lol I know the feeling with the lighting or camera at times, and by the way, your male shep looks awesome.

I don't think some realize how much better it feels when you have made a decent to good looking Shep to role play with instead of the default, it just feels better. I know character creation can be a pain in the arse at times, but its not impossible, at all..

Modifié par KotOREffecT, 30 avril 2010 - 08:56 .


#33
Daewan

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Warlord guy wrote...

Wow.....My shep's faces never fail and I make far too many handsome shep's:P


POIDH.

#34
Guest_MrHimuraChan_*

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bobobo878 wrote...

Last time I created a character, I spent about 20 minutes making him look like president bush.


Man, you GOT to post the face code for that :o

I never edited a male shep, i always use the default face. As for females...  last one took me around 40 minutes :whistle:

#35
grant37

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hey i got my hands on a extra termius gear code on me all i ask for is a colector armor code

#36
SkullandBonesmember

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masterthehero wrote...

I don't see what the difficulty is with making Shepard's. I think people are either being too nitpicky or are just approaching the whole process just wrong.

When I'm creating a Shep I take these factors into consideration:

1.) Does Shep look good in the profile shot
2.) Do I like how Shep looks facing towards the camera.
3.) How sharply do minor details stand out on the face? (I.E. Cheekbones are too wide or high)
4.) Can this Shep's face adapt to various forms of lighting conditions such as harsh shadows?

If you keep these factors in mind, it is a hell of a lot easier to create a Shep that the player would be happy with. Remember, you should always go back to the character select screen and compare Shep against pre-made Shep just to make sure it's looking right. There's no sense in rushing. If you're going back to make a tweak then you did not properly build your Shep, if you keep into consideration the 4 rules there is absolutely no need to go back.

There are a few exceptions however, when sometimes a tweak you made didn't register in character creator and when you went in suddenly there's this enormous shadow or cheek bone sticking out. Then it's understandable to go back and fix. Most of time though, just as long as you're not overly critical of your Shep, it really shouldn't require going back 20 times.

People need to understand and realize that the character creator for Mass Effect is still VERY limited. When compared to other games like Oblivion or even Fight Night Round 3/4 those character creators are much more powerful and allow the player to be more nitpicky. ME however, is very limiting and unless you're on the PC where you can get a mod to further tweak the face values, there is no point in obsessing over minor details unless it's jarring.

Don't forget, your Shep can't even go beyond or beneath the age of 35, so why give yourself an aneurism when your Shep technically still has to follow Bioware's precedent.


Dude, I'd rather go through days of frustration making my Shepard look as realistic as possible as opposed to making him look like he's in his mid 40s let alone bearing an uncanny resemblance to one's grandparent.

#37
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My Shepard is perfect. His nose is kinda big but that's the only flaw.

#38
Tazzmission

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kreite wrote...

trying to get a good looking maleshep? I mean christ It must be the 20th time I've tried I'm surprised I have not gone insane, I think there's something wrong with me.

anybody else this stubborn or anybody else have too much time on their hands?




the only perefect shepards i made are rapper 2pac shakur robert downey jr aka tony stark from iron man and gillian anderson from x-files

#39
VampireCommando

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I spent a good hour and half on ME1 when I very first created by custom Shep, I was rather pissed that in ME2 it removed my badass scar from across my eye, anyone else pissed that they removed the scars ?

#40
Guest_Kiraider_*

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The ME1 creation drove me nuts. Spent hours on it until I just decided to settle with a decent looking Shepard. I find the ME2 a bit easier, but no better. I looked at some of the Shepards made by others and then try to create from there, but I still ended up spending hours trying to fix the jaw, cheek bones, nose, and so on. I wish they would fix the lighting and give a better of view Shepard.

#41
TheShogunOfHarlem

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The only issues I've ever had with making a decent looking Male-Shep were making one that looks like me. I could never get the eyes right because mine are large oval shaped and there isn't a single one that fits my eye size and shape. The other problem was trying to make both a good Tom Cruise/Lestat and a Christopher Reeve likeness. The Tom Cruise one was somewhat spot on but a bit too rugged. The Chris Reeve looked a bit too much like William Shatner. Most of the other Males I've taken from the Celebrity likeness threads and have worked out just fine.

#42
eternalnightmare13

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VampireCommando wrote...

I spent a good hour and half on ME1 when I very first created by custom Shep, I was rather pissed that in ME2 it removed my badass scar from across my eye, anyone else pissed that they removed the scars ?


Yes!  I remember importing my character and thinking, "WTF"  Not a huge fan of the default cyborg red eye/facial scars.  Hopefully, the get rid of it and just let us have are old ones if we want in ME3.

#43
TheBestClass

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I'm Mark Vanderloo so I had no problems making Shepard look like me, Mark Vanderloo.

#44
Starscream723

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TheShogunOfHarlem wrote...
The Chris Reeve looked a bit too much like William Shatner.


Have you got a face code for your Accidental William Shatner? Posted Image

#45
Brako Shepard

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SkullandBonesmember wrote...

Well, handsome is subjective. There's only one face that I've made that has yielded believable results and I see A LOT of members here posting their custom Shepards only for them to look nothing like a 32 year old, even while being a soldier. There's little things that can change a stressed soldier's face and then there's the Mass Effect character creator which can make Shepard look 15-25 years older. I can only suspend disbelief so much.


This I agree with.

Whilst default Shepard does look his age. He looks a little too clean cut for a guy who has been through a lot in his life. The 1 slider on the complextion bar makes created shepards look like they have plastic skin, and no where near 32.

complextion 2 makes him look around 39-42. And complection three can actually work well, but he still looks around 45+.

BioWare need to take a few ideas from Volition when it comes to creating characters faces etc.

#46
SkullandBonesmember

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Brako Shepard wrote...

This I agree with.

Whilst default Shepard does look his age. He looks a little too clean cut for a guy who has been through a lot in his life. The 1 slider on the complextion bar makes created shepards look like they have plastic skin, and no where near 32.

complextion 2 makes him look around 39-42. And complection three can actually work well, but he still looks around 45+.

BioWare need to take a few ideas from Volition when it comes to creating characters faces etc.


Wrong on 2 points. Default Shepard doesn't look 32 or even a war stressed 32. The best possible complexion gave me an almost perfect MaleShep. Granted it took me so many days I lost count, but it is possible to make a realistic Shepard. Though it shouldn't be that difficult.

Modifié par SkullandBonesmember, 30 avril 2010 - 11:30 .


#47
Siansonea

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I have made a number of very nice looking male Shepards, and it doesn't take me very long. I pay special attention to Brow Height, Brow Depth, Eye Height, Eye Depth, Eye Width, Cheekbones, Cheek Width, Nose Height, Nose Depth, Mouth Height, Mouth Depth, Mouth Width, Chin Height and Chin Depth. If you get those right, all your other choices almost don't matter. I often purposefully give an otherwise handsome Shepard something a bit nontraditional (like ears that stick out or a slightly receding chin) just to give them a bit of personality. It enhances their appeal, I think, and keeps them from looking too generic.

#48
OneDrunkMonk

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I tried to remake both my male and female Shepards from ME1 to ME2. ME2 noses are different so I ended up just doing a straight import from ME1. At first they didn't render well in ME2 but it seemed to smooth out over the course of the game. All in all though I find most custom character options in games to be variations on ugly. I took a long time getting my ME1 Shepards together and overall i'm pleased with them.

#49
Brako Shepard

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SkullandBonesmember wrote...

Wrong on 2 points. Default Shepard doesn't look 32 or even a war stressed 32. The best possible complexion gave me an almost perfect MaleShep. Granted it took me so many days I lost count, but it is possible to make a realistic Shepard. Though it shouldn't be that difficult.


I think you just lack skills in determine peoples age. Its not a vital skill needed for everyday use, but you cleary don't have it. But to be fair it is not always the same with everyone. I am 32 and I am told I look either my age or late 20's. I guess the same could be said for the design of default Shepard.

As for it not being difficult , I agree with this. What is the problem though is that almost everyones multiple creation attempts will be the same as everyone who has tried. This is down to the customization sections seriously lacking. The attempt your happy with, is probably a creation I also experiened in the game but did not like it.

#50
TheShogunOfHarlem

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Starscream723 wrote...

TheShogunOfHarlem wrote...
The Chris Reeve looked a bit too much like William Shatner.


Have you got a face code for your Accidental William Shatner? Posted Image

Sorry. I was so frustrated with what I was coming up with I deleted it and that was a year and half ago. Your best bet would be to try what I did and use all the Superman references to start. If I try again I'll see if I can post it here.