When I'm creating a Shep I take these factors into consideration:
1.) Does Shep look good in the profile shot
2.) Do I like how Shep looks facing towards the camera.
3.) How sharply do minor details stand out on the face? (I.E. Cheekbones are too wide or high)
4.) Can this Shep's face adapt to various forms of lighting conditions such as harsh shadows?
If you keep these factors in mind, it is a hell of a lot easier to create a Shep that the player would be happy with. Remember, you should always go back to the character select screen and compare Shep against pre-made Shep just to make sure it's looking right. There's no sense in rushing. If you're going back to make a tweak then you did not properly build your Shep, if you keep into consideration the 4 rules there is absolutely no need to go back.
There are a few exceptions however, when sometimes a tweak you made didn't register in character creator and when you went in suddenly there's this enormous shadow or cheek bone sticking out. Then it's understandable to go back and fix. Most of time though, just as long as you're not overly critical of your Shep, it really shouldn't require going back 20 times.
People need to understand and realize that the character creator for Mass Effect is still VERY limited. When compared to other games like Oblivion or even Fight Night Round 3/4 those character creators are much more powerful and allow the player to be more nitpicky. ME however, is very limiting and unless you're on the PC where you can get a mod to further tweak the face values, there is no point in obsessing over minor details unless it's jarring.
Don't forget, your Shep can't even go beyond or beneath the age of 35, so why give yourself an aneurism when your Shep technically still has to follow Bioware's precedent.
Modifié par masterthehero, 30 avril 2010 - 08:24 .





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