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Arcane warrior with bow and arrow


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#1
PhobosBM

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does anybody try this?

#2
Wicked 702

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I would happily try it if the dex bug still didn't exist in the console versions.....

As of right now, that would be insanely difficult to make function on said versions.

#3
Valaz

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Wicked 702 wrote...

I would happily try it if the dex bug still didn't exist in the console versions.....
As of right now, that would be insanely difficult to make function on said versions.


dex bug doesnt apply to bows.

Im running a dex/cun build and i rarely miss, my cun isnt relative as I dont have lethality yet.

Modifié par Valaz, 01 mai 2010 - 02:06 .


#4
Wicked 702

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Valaz wrote...

Wicked 702 wrote...

I would happily try it if the dex bug still didn't exist in the console versions.....
As of right now, that would be insanely difficult to make function on said versions.


dex bug doesnt apply to bows.

Im running a dex/cun build and i rarely miss, my cun isnt relative as I dont have lethality yet.


Yes.......it does.

I've followed Lord Reinhart's chronicalling of such for a while.

#5
Valaz

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0.2 difference is hardly something to worry about.



And even if it does bother you, its easy to combine for double the gain, I could easily go dex/str instead of dex/cun.



I wouldnt a 0.2 a difference a major bug (according to that thread)



however there are others who dont have this bug problem, and quite frankly im one of them, bows are fine for me.

#6
Wicked 702

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Valaz wrote...

0.2 difference is hardly something to worry about.

And even if it does bother you, its easy to combine for double the gain, I could easily go dex/str instead of dex/cun.

I wouldnt a 0.2 a difference a major bug (according to that thread)

however there are others who dont have this bug problem, and quite frankly im one of them, bows are fine for me.


Actually, you do have it since you are on a console, that's a fact.

Also, this thread is about building an arcane warrior archer so your point is moot. No arcane warrior would bother putting points in strength. Whether you consider the difference to be significant or not is up to you, however with the OP's question about building a mage with bows it does make a difference over the course of the game.

#7
Elhanan

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I am willing to lose the archery to gain staff usage. This is something that neither Warrior or Rogues may gain, and only a Mage may aquire.

#8
Nooneyouknow13

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Wicked 702 wrote...

Valaz wrote...

Wicked 702 wrote...

I would happily try it if the dex bug still didn't exist in the console versions.....
As of right now, that would be insanely difficult to make function on said versions.


dex bug doesnt apply to bows.

Im running a dex/cun build and i rarely miss, my cun isnt relative as I dont have lethality yet.


Yes.......it does.

I've followed Lord Reinhart's chronicalling of such for a while.


This is because the character sheet is the expected average damage adjusted for speed of the weapon.  Assuming Bows use the Two hand attribute mod, on any given hit you will never recieve more than 75% of the damage gained from Strength and Dexterity with the bow. this isn't a bug, at all.  You'll never get more than 50% of your strength on a main hand hit while wielding a shield either.

#9
Revalc

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it would work, kind of. arcane warrior changes the strength stat into magic, so you'd still need to put points into dexterity for damage with bows. basically, use a crossbow, that way you won't need dex at all as you don't have access to archery talents anyway and as strength becomes magic, your damage is then dictated by magic. or that's the theory anyway.

#10
PhobosBM

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Wicked 702 wrote...
 No arcane warrior would bother putting points in strength.


I agree !

#11
PhobosBM

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Revalc wrote...

it would work, kind of. arcane warrior changes the strength stat into magic, so you'd still need to put points into dexterity for damage with bows. basically, use a crossbow, that way you won't need dex at all as you don't have access to archery talents anyway and as strength becomes magic, your damage is then dictated by magic. or that's the theory anyway.


great idea, crossbow instead of bow...

#12
Tirigon

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PhobosBM wrote...

does anybody try this?



It´s only worthwhile if you want really badly to have something unique.


But it´s useless. An Archer AW will be the same as an AW who uses his staff, only with:

1) More misses
2) less damage
3) less spellpower
4) the need to sheathe weapons to cast.

Actually, the mage´s staff is the best ranged weapon. So what´s the point in this?

#13
PhobosBM

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Tirigon wrote...

PhobosBM wrote...

does anybody try this?



It´s only worthwhile if you want really badly to have something unique.


But it´s useless. An Archer AW will be the same as an AW who uses his staff, only with:

1) More misses
2) less damage
3) less spellpower
4) the need to sheathe weapons to cast.

Actually, the mage´s staff is the best ranged weapon. So what´s the point in this?


the question was : does anybody try this?

and it was because it seem so weak that probably nobody try it...

I aint try it and I wont... but the discussion was interesting

#14
Tirigon

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PhobosBM wrote...


and it was because it seem so weak that probably nobody try it...



It doesn´t make sense from the lore either.  Arcane Warriors used to fight with swords and magic, clad in the best armor available. The ancient elves had enough archers.

#15
Guest_Eli-da-Mage_*

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PhobosBM wrote...

Wicked 702 wrote...
 No arcane warrior would bother putting points in strength.


I agree !

What why?
Building one to have raised constitution and strength with healing skills makes for a near tank who can heal all of his allies!

#16
beancounter501

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Because as soon as you turn on Combat Magic the game ignores strength for dmg and only uses your magic score. Dex will give you to hit and defense. Str will just give you to hit. So dex is better! Of course magic is better then dex.



It could be in interesting build. The dmg bonus from Combat Magic - which I seem to think is +10 or +5 will work with a bow. But in the end a good elemental staff is better. Easy to avg 70 points of dmg a hit with a staff, through in Hexes for 120 to 150. Plus you never miss and have huge armor penetration. And no sheath to cast. Hard to beat that.

#17
Enamo

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I recently took some time to partially test out this idea, using these sustained abilities and characters: Main character as a level 22 Arcane Warrior with Spell Might, Arcane Shield, Combat Magic and Flaming Weapons. Wynne with only Haste active. Leliana with Aim and Song of Courage active. And finally Shale with only Rock Mastery active. So in total the main character had 66 spell power with Helm of Honleath, Wade's Superior Dragonskin set, The Spellward, Lifegiver and Andruil's Blessing equipped. On the character sheet it said I had 34.4 damage with 18.8 ranged crit% and 13 armor pen. I ran into a random encounter in Brecilian Forest with bandits. I averaged 24-26 damage per hit with had a whopping 34 crit with an Antique Warden crossbow! :P The main issue i noticed that truly rules out any thought of even truly experimenting with this is mages dont have Melee Archer so not even considering game mechanics and stats, if you are getting wacked you are useless with a bow. The other particular issue is that even with Haste And Rock Mastery with a rapid aim crossbow, you pelt enemies roughly every 2 secs with only decent accuracy and weak damage. So there it is in a nutshell. Thanks for any feedback you guys have.

Modifié par Enamo, 27 juin 2010 - 11:24 .


#18
Last Darkness

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You do know you can Use a crossbow instead, since it uses str to equip and uses str for damage. This should work fine with Combat magic but alas the great bane of Arcane Warriors, Low Attack Score...wouldnt be a problem if they made combat magic calculate magic into that as well...

#19
Elhanan

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Last Darkness wrote...

You do know you can Use a crossbow instead, since it uses str to equip and uses str for damage. This should work fine with Combat magic but alas the great bane of Arcane Warriors, Low Attack Score...wouldnt be a problem if they made combat magic calculate magic into that as well...


Not certain, but I believe the crossbow is currently bugged based on this post at the Wiki:

Bug! As of patch 1.03, crossbow damage is not affected by either Strength or Dexterity. The same bug is reported to exist in Xbox360 version of the game.

Currently, crossbows are best used as cash notes, and sell them and bolts as quickly as possible.

#20
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Funnily enough, I've just tried this on my current playthrough. Just for the fun of it I use everybody as an archer (apart from Dog and Shale, obviously, so they stay in camp). My experience is that an AW with Combat Magic and longbow does decent, but not very high damage and has an acceptable hit rate. However, as stated above, they do not have "Melee archer" making them useless when they draw aggro. Neither do they have Arrow of Slaying or Scattershot. My conclusion is that AW archers are decent enough as back up and support, but never ever let your PC be an AW archer!



I think I can also confirm that crossbows are bugged on Xbox. Even with a tier 7 crossbow Alistair's damage output for a successful standard shot never exceeded 20.



I also believe there is another bug for archers in general on console. My PC'c ranged critical chance is very low, about 1.60 unless I use enhancing equipment. On the other characters the chance of critical hits is between 4 and 5 without enhancing equipment.