beat mass effect finally, questions
#1
Posté 01 mai 2010 - 04:17
-After the Reapers wipe out all organic life, how does it regenerate again? The Prothean said that even the final survivors died of hunger, if that is the case how did the Krogans, the Humans, and all the others on the galaxy show up?
-I maxed out my romance points but was never able to start a romantic relationship with any of the girls (i got ashley killed, but i really tried to start someting with that blue chick, but there were never any romantic dialogue options)
-how much does being an evil bastard in the game effect the outcome, i played as pretty much 100% paragon, if i went back and made an evil profile would it effect the outcome enough to justify a second playthrough?
-How come there were some moral decisions where intimidating someone into surrendering would give you renegade points, but simply killing them on the spot wouldnt get you any points? that doesnt make any sense, intimidating someone is far less evil than killing them.
-i have a small theory on the game, i think its somewhat of a metaphor for the internet and technology and general. Think about it, the Citadel is the central hub of the universe, it contains every bit of information on everything and everyone, Very few people know how it is run or even how to use it, they put all their trust in the keepers who keep the place up and running, it is the keepers that act as the 'trojan' for the Reapers, the Reapers are powerless against a full galactic army with full communications, but once they cut off the communications, they use the database of information that was stored by the civilizations to systematically wipe them out. The Reapers are Hackers basically, they use the information that people put out about themselves to destroy them, they are not motivated by any moral cause but seem to gain something out of the whole experience. I think the game is sending a subtle message that the rapid advance in technology to the point where most people cannot understand it, mixed with our increasing reliance and trust in it, will lead to our dimise. I also think things like the Reapers saying "We are Legion, we will blot out the sun of every sky" might be more than just a coincidence.
#2
Posté 01 mai 2010 - 05:54
Going renegade doesn't affect the outcome of this game much, its still save the council or let them die. However, you will get to see dialogue/reactions that you didn't see before, so that may be good enough for you to play a 2nd time.
#3
Posté 01 mai 2010 - 05:57
#4
Posté 01 mai 2010 - 07:05
thepiebaker wrote...
you do realize that the reason why mass effect and star wars have so many similarities was that bioware was going to make KoToR3 but lost the rights to make the game. they salvaged the project and turned it into mass effect
You are so full of **** I smelled this post from miles away. Bioware did not lose the rights to make KOTOR games, they are currently developing the MMO, Star Wars: The Old Republic for crying out loud!
KOTOR 3 never was and probably never will be. Mass Effect was originally conceived as its own trilogy, which does share some similarities with the Star Wars universe but not many.
#5
Guest_gmartin40_*
Posté 01 mai 2010 - 07:25
Guest_gmartin40_*
swiftfix wrote...
thepiebaker wrote...
you do realize that the reason why mass effect and star wars have so many similarities was that bioware was going to make KoToR3 but lost the rights to make the game. they salvaged the project and turned it into mass effect
You are so full of **** I smelled this post from miles away. Bioware did not lose the rights to make KOTOR games, they are currently developing the MMO, Star Wars: The Old Republic for crying out loud!
KOTOR 3 never was and probably never will be. Mass Effect was originally conceived as its own trilogy, which does share some similarities with the Star Wars universe but not many.
I agree with swiftfix.
#6
Posté 01 mai 2010 - 03:08
swiftfix wrote...
thepiebaker wrote...
you do realize that the reason why mass effect and star wars have so many similarities was that bioware was going to make KoToR3 but lost the rights to make the game. they salvaged the project and turned it into mass effect
You are so full of **** I smelled this post from miles away. Bioware did not lose the rights to make KOTOR games, they are currently developing the MMO, Star Wars: The Old Republic for crying out loud!
KOTOR 3 never was and probably never will be. Mass Effect was originally conceived as its own trilogy, which does share some similarities with the Star Wars universe but not many.
chill out dude, hes partially right, there are many similarities, especially in the alien races and the relationships between them. The geth definitely resemble the droids, the Asari somewhat resemble the aliens with the two long tails for hair in starwars, and the ending was definitely a homage to A New Hope, and i dont think Wrex yelling "ITS A TRAAAPP!!' was a coincidence either.
The good news is these similarities are either in appearence only or are a homage to the star wars trilogy. The reapers in no way resemble the empire and are actually quite an original concept
Modifié par rustinpeace91, 01 mai 2010 - 03:27 .
#7
Posté 01 mai 2010 - 04:16
And the reason we don't have a real "KOTOR 3" is because LucasArts decided to concentrate on Old Republic instead. At least for now. Hey, we can always hope can't we? Really though, Old Republic seems to be trying to combine the best of several worlds - the RPG qualities from KOTOR and multiplayer aspects of games like the Battlefront series as well as perhaps trying to make amends for the eventual failure of Galaxies.
#8
Posté 01 mai 2010 - 04:36
They wipe out all sentient life that has used their technology. There are other non-advanced life left that can develop further. Just an observation from playing ME1.rustinpeace91 wrote...
-After the Reapers wipe out all organic life, how does it regenerate again? The Prothean said that even the final survivors died of hunger, if that is the case how did the Krogans, the Humans, and all the others on the galaxy show up?
-
Maybe you were mean to the blue chick during some conversations or didn't talk to her enough. She has the hots for my Shepard.I maxed out my romance points but was never able to start a romantic relationship with any of the girls (i got ashley killed, but i really tried to start someting with that blue chick, but there were never any romantic dialogue options)
Playing as renegade will feel different because you are picking renegade options to solve issues. You will be able to see the effects of the different coices in ME2 a little. For now it is just about seeing how Renegades solve problems, until ME3 I can't really say if the outcome difference is worthwhile.-how much does being an evil bastard in the game effect the outcome, i played as pretty much 100% paragon, if i went back and made an evil profile would it effect the outcome enough to justify a second playthrough?
Well being Renegade is not about being evil it is about being good but in a chaotic and mean way. Maybe the person you intimidated should have died? Who was it?-How come there were some moral decisions where intimidating someone into surrendering would give you renegade points, but simply killing them on the spot wouldnt get you any points? that doesnt make any sense, intimidating someone is far less evil than killing them.
-i have a small theory on the game,...
Interesting theory. We won't know until ME3 because ME2 was not about the Reapers.
#9
Posté 01 mai 2010 - 07:33
TJSolo wrote...
They wipe out all sentient life that has used their technology. There are other non-advanced life left that can develop further. Just an observation from playing ME1.rustinpeace91 wrote...
-After the Reapers wipe out all organic life, how does it regenerate again? The Prothean said that even the final survivors died of hunger, if that is the case how did the Krogans, the Humans, and all the others on the galaxy show up?
-Maybe you were mean to the blue chick during some conversations or didn't talk to her enough. She has the hots for my Shepard.I maxed out my romance points but was never able to start a romantic relationship with any of the girls (i got ashley killed, but i really tried to start someting with that blue chick, but there were never any romantic dialogue options)
Playing as renegade will feel different because you are picking renegade options to solve issues. You will be able to see the effects of the different coices in ME2 a little. For now it is just about seeing how Renegades solve problems, until ME3 I can't really say if the outcome difference is worthwhile.-how much does being an evil bastard in the game effect the outcome, i played as pretty much 100% paragon, if i went back and made an evil profile would it effect the outcome enough to justify a second playthrough?
Well being Renegade is not about being evil it is about being good but in a chaotic and mean way. Maybe the person you intimidated should have died? Who was it?-How come there were some moral decisions where intimidating someone into surrendering would give you renegade points, but simply killing them on the spot wouldnt get you any points? that doesnt make any sense, intimidating someone is far less evil than killing them.
-i have a small theory on the game,...
Interesting theory. We won't know until ME3 because ME2 was not about the Reapers.
JKthunder, you're right, it also borrows from star trek a bit. Im glad they scrapped KOTOR 3 though, i could never get into the series, i hated the combat and the characters just annoyed me (especially Carth **** him)
TJsolo, that answers a lot, its a shame ME2 is not about the reapers, they are some of the best villians ive encountered in a video game. Im still going to get it though:happy:
as for the renegade thing, there were a few instances one of them being the guy at exogenic corp, to be fair the people usually were evil and deserved to die, but i think that straight up killing them is much further toward the renegade side of things than threatening them. dont you agree?
with the asari chick, she just keeps telling me about the same things, i guess i got friend zoned <_<<_<
as for my 'theory' i dont think they are going to shove the message down our throats Avatar style, i think they are going to subtley allude to it when necessary, the same way Metal Gear Solid 3 subtly mirrored heart of darkness
#10
Posté 02 mai 2010 - 05:57
#11
Posté 03 mai 2010 - 09:32
Also... I didn't get a Star Wars feel at all. More of a Sci-Fi H.P. Lovecraft feel (was it just me or did anyone else get a huge Sovereign = Cthulhu vibe?)
Modifié par Jsmith0730, 03 mai 2010 - 09:35 .
#12
Posté 03 mai 2010 - 09:58
They kill off every big spacefaring sentient species. 50,000 years ago humans ancestors where walking this place already as well. Even on the old inhabited planets, micro-organic life would have survived probably.rustinpeace91 wrote...
-After the Reapers wipe out all organic life, how does it regenerate again? The Prothean said that even the final survivors died of hunger, if that is the case how did the Krogans, the Humans, and all the others on the galaxy show up?
And even if they had killed off everything: would life not be created again? More a discussion of whatever the origin of life is.
Well you did something wrong then.-I maxed out my romance points but was never able to start a romantic relationship with any of the girls (i got ashley killed, but i really tried to start someting with that blue chick, but there were never any romantic dialogue options)
Not really that much... yet. Some of it will slightly change the situation in ME2, however things on the grander scale are bound to change ME3s ending (council, rachni, simmilar situations in ME2 etc.).-how much does being an evil bastard in the game effect the outcome, i played as pretty much 100% paragon, if i went back and made an evil profile would it effect the outcome enough to justify a second playthrough?
Note that Renegade does not mean the same thing as evil. Renegade means you just don't play by the rules. Yes a Renegade action might be pretty bad, however it can also just be a the end justifies the means situation. Either way I don't know what situation you're talking about.-How come there were some moral decisions where intimidating someone into surrendering would give you renegade points, but simply killing them on the spot wouldnt get you any points? that doesnt make any sense, intimidating someone is far less evil than killing them.
Modifié par Mercuriol, 03 mai 2010 - 10:00 .
#13
Posté 04 mai 2010 - 10:26
-After the Reapers wipe out all organic life, how does it regenerate again? The Prothean said that even the final survivors died of hunger, if that is the case how did the Krogans, the Humans, and all the others on the galaxy show up?
The reapers wipe out only advanced life, I would figure only the races that have advanced enough for far-space travel, and discovered the mass relays and the citadel. If you go to a prothean ruin on Eletania, it gives you a vision of Protheans observing the developing cro-magnon humans, which would indicate that humans were around when the reapers came about and wiped out the protheans. Also, there will be some simple organic life (i.e., simple bacteria) that will continue to survive, and after evoltion takes its course, these will eventually turn into advanced life such as asari, humans and krogan (though it may take a few million years)
Really? Cause I have a really hard time trying to get her to NOT romance me. All I did was be nice to her, and next thing I know, I'm having a confrontation with my true love interest. I think only a purely renengade conversation path will affect the romance.-I maxed out my romance points but was never able to start a romantic relationship with any of the girls (i got ashley killed, but i really tried to start someting with that blue chick, but there were never any romantic dialogue options)
-how much does being an evil bastard in the game effect the outcome, i played as pretty much 100% paragon, if i went back and made an evil profile would it effect the outcome enough to justify a second playthrough?
I would say, only the major descisions would affect the outcome overall of the trilogy, (rachni queen, killing Wrex etc.). I do at least one renegade playthrough just for the chuckles I get from Shepard being such an assole, but I suspect thats not really reason enough to play again.
-How come there were some moral decisions where intimidating someone into surrendering would give you renegade points, but simply killing them on the spot wouldnt get you any points? that doesnt make any sense, intimidating someone is far less evil than killing them.
Renegade=/= Evil. Renegade, by definition, basically just means rebel, or unconventional, and an action that is evil, is not necessarily a rebellious action. Telling the council they can "kiss [your] ass" definately is rebellious, but killing a man who is a danger to innocent people, isn't rebellious, it's more than likely justice.
-i have a small theory on the game...
Now that you say that...I really see what you're saying
#14
Posté 04 mai 2010 - 11:27
rustinpeace91 wrote...
-After the Reapers wipe out all organic life, how does it regenerate again? The Prothean said that even the final survivors died of hunger, if that is the case how did the Krogans, the Humans, and all the others on the galaxy show up?
Reapers not only reap,they also breed new civilisations.I would bet that.
#15
Posté 04 mai 2010 - 11:35
Lake88 wrote...
Reapers only wipe out the advanced organic life connected to the citadel. Beings that are less evolved are left alone. When the protheans were wiped out, humans were still apes.
Protheans were wiped out 50,000 years ago. At that time, humans were fully human, just like humans are today, biologically speaking. Not non-human apes (humans are apes).
Carry on
#16
Posté 04 mai 2010 - 11:40
tonnactus wrote...
rustinpeace91 wrote...
-After the Reapers wipe out all organic life, how does it regenerate again? The Prothean said that even the final survivors died of hunger, if that is the case how did the Krogans, the Humans, and all the others on the galaxy show up?
Reapers not only reap,they also breed new civilisations.I would bet that.
That makes sense, they may even have had something to do with human evolution in the ME universe. Around the time the protheans vanished, human culture, according to anthropologists/archaeologists etc., began to develop at a much faster speed than before. Cave paintings started to appear, bodies were buried, people started making clothes out of hides and develop more advanced hunting techniques (wikipedia). Maybe the Reapers had their tentacles in that business
#17
Posté 08 mai 2010 - 03:49
#18
Posté 09 mai 2010 - 08:57





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