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Making New Ammo in BITM_base


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#1
Cyansomnia

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I have an idea to make an unlimited ammo quiver, but I've run into an issue.

My plan is to make a new ammo in BITM_Base with a huge stack size, then use an event to replenish it as needed.

I made the new ammo in BITM_Base, but for some reason when it is equipped it pushes the bow out of it's equipment slot.  I don't see how an item that gets equipped into the ammo slot could do that.  I checked over my 2DA, not really sure what the issue is.  Any advice?

#2
Cyansomnia

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So, any idea why this would happen?

#3
mikemike37

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that matches the behaviour of equipping bolts (instead of arrows) whenever a bow is equipped. it seems like the system thinks you're equipping an ammo which is incompatible with the weapon.

i havent looked into this much yet, so the following is kinda guesswork... i assume youve just copied an arrow's line from a 2da and made the changes you need to? if that hasnt worked then the types may be defined within scripts, rather than 2da. You should have a hunt there. let me know how you get on - im thinking of making new ranged weapons in the next few months so may well run into this.

good luck!

Modifié par mikemike37, 04 mai 2010 - 08:26 .


#4
Cyansomnia

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Yeah, I copied all the stuff from the arrow line and made the necessary changes.

I'll keep looking into it, would be nice to find a solution.

Modifié par Aislinn Trista, 05 mai 2010 - 04:49 .


#5
mikemike37

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did you find a solution to this? or anyone else have any info on this? Got this problem the other way around... a new item type (new type of bow) which I'd like to be able to use standard arrows.