I have an idea to make an unlimited ammo quiver, but I've run into an issue.
My plan is to make a new ammo in BITM_Base with a huge stack size, then use an event to replenish it as needed.
I made the new ammo in BITM_Base, but for some reason when it is equipped it pushes the bow out of it's equipment slot. I don't see how an item that gets equipped into the ammo slot could do that. I checked over my 2DA, not really sure what the issue is. Any advice?
Making New Ammo in BITM_base
Débuté par
Cyansomnia
, mai 01 2010 05:11
#1
Posté 01 mai 2010 - 05:11
#2
Posté 04 mai 2010 - 05:47
So, any idea why this would happen?
#3
Posté 04 mai 2010 - 08:24
that matches the behaviour of equipping bolts (instead of arrows) whenever a bow is equipped. it seems like the system thinks you're equipping an ammo which is incompatible with the weapon.
i havent looked into this much yet, so the following is kinda guesswork... i assume youve just copied an arrow's line from a 2da and made the changes you need to? if that hasnt worked then the types may be defined within scripts, rather than 2da. You should have a hunt there. let me know how you get on - im thinking of making new ranged weapons in the next few months so may well run into this.
good luck!
i havent looked into this much yet, so the following is kinda guesswork... i assume youve just copied an arrow's line from a 2da and made the changes you need to? if that hasnt worked then the types may be defined within scripts, rather than 2da. You should have a hunt there. let me know how you get on - im thinking of making new ranged weapons in the next few months so may well run into this.
good luck!
Modifié par mikemike37, 04 mai 2010 - 08:26 .
#4
Posté 05 mai 2010 - 04:41
Yeah, I copied all the stuff from the arrow line and made the necessary changes.
I'll keep looking into it, would be nice to find a solution.
I'll keep looking into it, would be nice to find a solution.
Modifié par Aislinn Trista, 05 mai 2010 - 04:49 .
#5
Posté 16 mai 2010 - 04:34
did you find a solution to this? or anyone else have any info on this? Got this problem the other way around... a new item type (new type of bow) which I'd like to be able to use standard arrows.





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