Good post. I never really thought about it like that. I'll definetly have to give this some consideration.cruc1al wrote...
Power damage per second is higher for a Guardian than for a Raider because -10% cooldown benefits you more than +15% power damage.
For example, with blood dragon, power armor, 6 upgrades, cooldown upgrade and heavy warp, a raider gets
(200 * 2.05) / (6 sec * 0.6) = 113.9 DPS
But a guardian gets
(200 * 1.90) / (6 sec * 0.5) = 126.67 DPS
That's 11% more.
If you have just level 3 (or unstable) warp, 3 biotic upgrades, cooldown upgrade and no power armor or blood dragon, raider gets
(160 * 1.45) / (6 sec * 0.6) = 64.4 DPS
And guardian gets
(160 * 1.3) / (6 sec * 0.5) = 69.3 DPS
That's still 8% more.
My point is that since most enemies' defenses are one-shotted without raider anyway (and those that aren't probably wouldn't be), it's better to get guardian. You do more damage over time with warp, overload and throw, and you use cooldowns for other powers too (especially the -1.2 seconds off from tech armor cooldown is great for a caster, since you get to shoot warp sooner after putting up power armor).
Starting my sentinel playthrough, what powers should i concentrate on first and whaich squadmates are the most useful?
#26
Posté 01 mai 2010 - 04:37
#27
Posté 01 mai 2010 - 11:16
I find that I rarely cast as soon as cooldowns finish anyway, with the exception of throw spam and tanking with tech armour. But I guess those 2 already justify the lower cooldown.
#28
Posté 02 mai 2010 - 12:50
#29
Posté 02 mai 2010 - 01:39
Let's see ... umbra visor (if you have it), N7 chestplate, amplifier plates, stabilization gauntlets, life support webbing ... power damage +13%, +5% weapon damage, +10% health.
#30
Posté 02 mai 2010 - 02:08
Umbra Visor
N7 Chestplate
Amplifier Plates
Heavy Damping Gauntlets
N7 Greaves
That's as close to the bonuses of the Blood Dragon Armor you can get. If you drop the Umbra Visor, you drop to 8% Power Damage and 8% Shields.
#31
Posté 02 mai 2010 - 04:06
#32
Posté 02 mai 2010 - 04:23
Modifié par Simbacca, 05 mai 2010 - 01:39 .
#33
Posté 03 mai 2010 - 03:40
#34
Posté 03 mai 2010 - 03:41
#35
Posté 04 mai 2010 - 02:18
smecky-kitteh wrote...
out of all the classes i found the sentinel and the vangaurd to be the hardest classes.
How so? I think the sentinel is the easiest class to keep alive solo simply due to the tech armour
#36
Posté 05 mai 2010 - 09:36
#37
Posté 05 mai 2010 - 10:01
#38
Posté 05 mai 2010 - 10:06
cruc1al wrote...
Sentinels don't need a bonus talent, really... But you can't go wrong with AP ammo. Gives you a nice damage boost without taking cooldowns from warp/tech armor.
That's exactly what I was thinking, actually, although I was also considering forsaking Overload in favor of Energy Drain, mostly out of a frivolous desire to use Energy Drain in the first place.
#39
Posté 05 mai 2010 - 10:49
Miss Yuna of Atlanta wrote...
cruc1al wrote...
Sentinels don't need a bonus talent, really... But you can't go wrong with AP ammo. Gives you a nice damage boost without taking cooldowns from warp/tech armor.
That's exactly what I was thinking, actually, although I was also considering forsaking Overload in favor of Energy Drain, mostly out of a frivolous desire to use Energy Drain in the first place.
The energy drain certainly does work for a sentinel. It allows you to keep your tech armor up for much longer than otherwise, and you damage enemy shields in the process. Especially good with Assault armor, since you get to play more aggressively. You can basically storm the enemy squad, drain their shields to keep your armor up, and when it blows up, you'll be right in the middle for maximum effect.
#40
Posté 05 mai 2010 - 11:06
cruc1al wrote...
Miss Yuna of Atlanta wrote...
cruc1al wrote...
Sentinels don't need a bonus talent, really... But you can't go wrong with AP ammo. Gives you a nice damage boost without taking cooldowns from warp/tech armor.
That's exactly what I was thinking, actually, although I was also considering forsaking Overload in favor of Energy Drain, mostly out of a frivolous desire to use Energy Drain in the first place.
The energy drain certainly does work for a sentinel. It allows you to keep your tech armor up for much longer than otherwise, and you damage enemy shields in the process. Especially good with Assault armor, since you get to play more aggressively. You can basically storm the enemy squad, drain their shields to keep your armor up, and when it blows up, you'll be right in the middle for maximum effect.
One problem that I'm having with my planned build, though, is that I'm not sure if I should be taking Guardian or Raider. Raider would provide a boost to Energy Drain and Tech Armor, but Guardian would allow me to use Energy Drain much more often.
#41
Posté 05 mai 2010 - 11:07
#42
Posté 05 mai 2010 - 11:13




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