Ignore that human scientific advancement has always been based on people building and improving on the advances of others. Ignore that the very nature of our education system is 'catch up' to the advances made by other people long passed, and that we don't reinvent our own understanding every time. Ignore also the historical trend of what happens to peoples and civilizations that don't seize and adapt the advances of technologically supperior rivals.
Ignore all that, at least for now.
What I want to know is if indeginous technological growth and self-support is supposed to be so important, why does the entire rest of the game have you copy and take advantage of other people's advancements?
Every mission, you go and take the fruit of other poeple's knowledge. Sometimes you buy them, whether from the Asari on Illium or the quarian junk pile on Omega or the Turian weapon store on the Citadel. Sometimes you kill them for it: advances and upgrades taken from fallen mercenaries, from the strikken Collector Ship (who here hasn't taken the weapon upgrades, or the salvage tech options?). Some of these advances are available for immediate use via the Normandy's upgrade labs. Others are simply salvage tech bounties from Cerberus, a big source of revenue from any playthrough.
Very few can honestly be called indegenously developed by the Alliance or Cerberus.
It's not simply the weapon and armor upgrades, though those are a case in point. The entire multi-racial recruitment team shows a shortcut approach to power and knowledge from others that the theme is supposed to oppose. Mordin is on the team, for example, precisely because you want to take his alien genius for your own ends, to use his knowledge to combat the Seeker Swarms rather than develop your own technology to deal with it. Other aliens are also taken for their power: the powerful biotic Justicar, the mechanical genius of the Quarians, the ability of a Drell Assassin. You're taking their alien knowledge for a human mission.
An indegenously developed team of experts would be limited to humans. Jack, Jacob, Miranda, Shepard.
And the ship upgrades. Oh thank the squad, ship upgrades! Reaper-derived Turian reverse-engineered Thannix cannons? Quarian-supplied Multicore Shielding? Asari-developed Heavy Ship Armor? You can't just take one or two of them: if you want a perfect game, you have to take all of them to keep your squad alive. Where's the indiginous development theme? Wasn't the point that races should develop their own tech, being morally superior and technically diverse, rather than going on the easy path of taking other people's advances and slapping them on yourself?
If there's a theme of technological self-reliance in this game, it's certainly an ironic one considering that the moral path of strictly indigenous development would lead to a third of your squad dying before landing on the Collector base. Instead, the game guides you, encourages you, almost demands you be proliffic in reverse engineering other people's advances to improve yourself.
I wonder: an eggregious oversight between thematic and gameplay trends? Or a cynically brilliant ploy illustrating the doublethink of any perfect-achiever who refuses to lose a squad member but destroys the Reaper Technology on the grounds of the necessity of self-development?
Modifié par Dean_the_Young, 01 mai 2010 - 04:54 .





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