Of all the things you have seen people post they wanted for ME3, which one would piss you off the most if it came true?
#126
Posté 02 mai 2010 - 06:25
#127
Posté 02 mai 2010 - 06:30
SLooPPy JOE wrote...
If they made it Call of Duty: Mass Effect 3Taranatar9 wrote...
If they listen to the fanatical RPG nerds and turn ME3 into Dragon Age in Space.
either extreme would suck
#128
Posté 02 mai 2010 - 06:34
Soltana wrote...
Most of my main do not wants have been addressed so...Seeing Tali's face. Seriously, keep her mysterious.
I regret nothing.
there are five ninjas outside of your window, can you see all of them?
#129
Posté 02 mai 2010 - 06:51
#130
Posté 02 mai 2010 - 07:02
#131
Posté 02 mai 2010 - 07:30
#132
Posté 02 mai 2010 - 07:32
Reaper27 wrote...
The game ending with every mass relay being destroyed so every species is isolated forever. I've seen several people suggest this and I have no idea why they would want it
Reapers can't kill us all if there ain't no mass relays to help them travel. But also it would force everyone to get off of reaper dependence technology that they don't want to bother with understanding.
#133
Posté 02 mai 2010 - 07:42
Sheesh..
What I don't want to see:
Multiplayer option:
It would be hard to balance the game mechanics around this
Old inventory:
I love it as it is! Having to spend 5 min between fights, just to ensure that everyone has the best gear available, and that I have room in my seemingly bottomless pockets is just fail.
Tali unmasked:
Would be hard to make so that everyone is pleased. She's a great figure because of her personality, and I like her for that, but if she turns out to be a space elf, theres only 1 option left: The airlock.
#134
Posté 02 mai 2010 - 07:43
#135
Posté 02 mai 2010 - 07:50
landing on Earth - We're exploring the galaxy, why do we need to go to Earth. My Shepard's not from there and doesn't care about it.
Multiplayer - This is a single player game. If they want to make a multiplayer game in the future that's fine but Shepard's story should remain single.
Mako - Happy its gone and I'm not forced to use the hammerhead. Like they new arrangement better.
Old combat system - I don't know how you can play both games and say the 1st was better.
#136
Posté 02 mai 2010 - 08:02
Elnino135 wrote...
Tali unmasked:
Would be hard to make so that everyone is pleased. She's a great figure because of her personality, and I like her for that, but if she turns out to be a space elf, theres only 1 option left: The airlock.
To be honest, I can totally accept that. It would be awesome to keep it mystery in my opinon. People will say bioware is being lazy, but to be honest, I think no matter what, some crowd is going to be dissapointed with Tali, so better off to her an mystery.
People's imangination does tali keeps tali on good sides.
Modifié par Andrew_Waltfeld, 02 mai 2010 - 08:02 .
#137
Guest_LuckyIronAxe_*
Posté 02 mai 2010 - 08:02
Guest_LuckyIronAxe_*
#138
Posté 02 mai 2010 - 08:35
Marta Rio wrote...
So I might be in the minority here, but I would not like to see a "uniting all the alien races into one giant force to fight the reapers" plot. I guess I'd find it somewhat of a problem given that Shepard is just one person, and not a particularly politically savvy one (especially if you play renegade). He/she's seems to be good at commanding small teams, not huge armies.
But honestly, I think the entire plot build-up leads to this, and let's face it, it is the underlying theme of DA. The plot almost demands building a coalition. Shepard has proven his mettle in assembling a Team and fighting the boogie man, now it is almost a plot necessity that he must unite all sapient species (which will be no small undertaking if their missions reflect their culture [**cough** **cough** Krogans**cough**]) in order to defeat a massive adversary that wishes to destroy all life. The one theme a Paragon Shepard hammers home is that we're all in this together. A Renegade Shep will have all the challenge he/she can handle in such a story.
Brokering a peace between Quarians and the Geth is such an obvious launch point that it almost has to happen (just my opinion); and plays well into a consequence of how one handled Tali's loyalty mission. If he/she fails in gaining the assistance of any of the major players then perhaps the Alliance Fleet will not come into play, or some consequence will happen that equally handicaps the entire mission and gives the non-fairy tail ending crowd exactly the tragic or realistic ending (Shepard's self-sacrifice) they want.
They certainly could go in another direction, but imo I think building a coalition is pretty much where the story naturallly goes from here.
Modifié par Barbarossa2010, 02 mai 2010 - 08:37 .
#139
Posté 02 mai 2010 - 10:35
You're probably right. It seems like a logical progression for Shep to unite certain races (quarians/geth, krogan, and the rachni if you saved them). But it seems to make less sense for the council races (just because you have a turian, salarian, and asari on your squad doesn't really help you bring them into your coalition, unless Garrus's dad just happens to be like the president of Palaven...). Eh, maybe they'll go with a plot that has you uniting everyone but the council races, and pits you against them somewhat. I'd suppose I'd be ok with that.Barbarossa2010 wrote...
Marta Rio wrote...
So I might be in the minority here, but I would not like to see a "uniting all the alien races into one giant force to fight the reapers" plot. I guess I'd find it somewhat of a problem given that Shepard is just one person, and not a particularly politically savvy one (especially if you play renegade). He/she's seems to be good at commanding small teams, not huge armies.
But honestly, I think the entire plot build-up leads to this, and let's face it, it is the underlying theme of DA. The plot almost demands building a coalition.
...
They certainly could go in another direction, but imo I think building a coalition is pretty much where the story naturallly goes from here.
One other reason I'm opposed to the "uniting" plot is that they already used it in DA, so I'd hope we'd get something a bit different with ME3.
#140
Posté 02 mai 2010 - 10:43
Andrew_Waltfeld wrote...
Reaper27 wrote...
The game ending with every mass relay being destroyed so every species is isolated forever. I've seen several people suggest this and I have no idea why they would want it
Reapers can't kill us all if there ain't no mass relays to help them travel. But also it would force everyone to get off of reaper dependence technology that they don't want to bother with understanding.
Dunno if they really need the mass relays, they're coming from outside the galaxy without one. But being forced to research our own thecnology would be good.
#141
Posté 02 mai 2010 - 10:58
Reaper27 wrote...
The game ending with every mass relay being destroyed so every species is isolated forever. I've seen several people suggest this and I have no idea why they would want it
I don't think you'd isolate every species forever so much as force them to evolve technology using their own ideas. Relying on reaper technology seems to stagnate any desire for technological advancement. And for some reason, I've got a bunch of quotes stuck in my head about it. Because I am a geek.
"Your civilization is based on the technology of the Mass Relays, our technology. By using it, your society develops along the paths we desire." - Sovereign
"Technology is not a straight line. There are many paths to the same end. Accepting another's path blinds you to alternatives." - Legion
"Disrupts socio-technological balance. All scientific advancement due to intelligence overcoming, compensating, for limitations... No limitations, no advancement. No advancement, culture stagnates." - Mordin
"When I started talking about building new mass relays ourselves, they laughed the blue off my ass." - Matriarch Aethyta
Modifié par Pacifien, 02 mai 2010 - 10:59 .
#142
Posté 02 mai 2010 - 11:22
Really? I have Joker to pilot the ship, and he does a darn good job, most of the time.
(Except that the opening scene in ME2 did look like he flew right into the collector's beam.)
#143
Posté 02 mai 2010 - 11:35
asfafasfgsjhsdj325hg43g523g5 wrote...
That you cry over the bodies of you squad and that the tears of love from your eyes heals them. Also any soppy,mushy,cheesy ending will not be appreciated. Shepard sacrificing himself is acceptable though.
Garble! You've returned! And look - you're at your old tricks, screwing up the format of the page again!
Oh yes Garble, you've made me remember something I'd just hate to have in game 3.
I'd hate to have one of these morbid, depressing, impossible situations at the end that involve "the deal": you sacrificing either your life or your LI's life or your whole squad's life or something equally depressing cuz, like, "It would so, like, freakin' realistic, man, and I'm, like, tired of all these endings that don't make you die a little inside."
Modifié par Nightwriter, 02 mai 2010 - 11:36 .
#144
Posté 02 mai 2010 - 11:37
#145
Posté 02 mai 2010 - 11:49
meh, I dont need a "appartments" let me retire in space(station or ship)[spacer]ReluctantMind wrote...
I also forgot to say that I would like the option for a happy ending. After fighting, dying, coming back, and fighting for two plus years I would like to be able to get the girl in the end. And I want something more than a blurb at the end about how I went off with my LI. I'd like an actual wedding if I reach that point in the relationship. I'd like to worry about who to ask to be my best man/bride's maid. I don't think that Shepard and an alien other than an asari could have children, but there will be plenty of orphans up for adoption. Heck, I've got a retirement home that I won from the Pinnacle Station admiral waiting for me. It would be nice to use if for a while.
#146
Posté 03 mai 2010 - 12:23
Marta Rio wrote...
You're probably right. It seems like a logical progression for Shep to unite certain races (quarians/geth, krogan, and the rachni if you saved them). But it seems to make less sense for the council races (just because you have a turian, salarian, and asari on your squad doesn't really help you bring them into your coalition, unless Garrus's dad just happens to be like the president of Palaven...). Eh, maybe they'll go with a plot that has you uniting everyone but the council races, and pits you against them somewhat. I'd suppose I'd be ok with that.Barbarossa2010 wrote...
Marta Rio wrote...
So I might be in the minority here, but I would not like to see a "uniting all the alien races into one giant force to fight the reapers" plot. I guess I'd find it somewhat of a problem given that Shepard is just one person, and not a particularly politically savvy one (especially if you play renegade). He/she's seems to be good at commanding small teams, not huge armies.
But honestly, I think the entire plot build-up leads to this, and let's face it, it is the underlying theme of DA. The plot almost demands building a coalition.
...
They certainly could go in another direction, but imo I think building a coalition is pretty much where the story naturallly goes from here.
One other reason I'm opposed to the "uniting" plot is that they already used it in DA, so I'd hope we'd get something a bit different with ME3.
I think the Council is going to be very antagonistic toward Shepard still. They were not happy with him teaming up with the human-centric Cerberus, although they still allowed him to retain his Spectre status. He did nothing in ME2 to re-earn their trust, (if he really wants to do that one might ask) (other than Anderson of course). There still is no reason for the Council to automatically buy-in to the Reaper threat. Everything that happened beyond the Omega-4 Relay is not common knowledge disseminated among the Council species as far as we know (with the exception of the team members).
So I think we have a lot of drama yet to play out with the Council (and the Council species) that will heavily impact ME3. I think probably your team members will end up having to play special envoy (or something along those lines) to their people and Shep will have to engage in a certain amount of diplomacy. We know he can shoot and lead a tactical team (and there will still be plenty of that to come), but can he step-up and actually take leadership to the next level? He's the only being in the Galaxy (as a Paragon) that seems to have instant credibility among a number of races. Certainly the Geth and the Quarians would consider him a trusted agent.
The first tier of missions could be building the coalition, with the second tier being preventing the Reapers from gaining access to Relays, or some such thing, with an endgame either infilitrating the Reaper source or fighting at an unamed Relay (Earth?) that he failed to deny to the Reapers...(or something like that). All throughout, based upon whether Shep saved the Collector Base or not, he migh have to collect, test, and field technology that Cerberus might have gleened from the base. Maybe the ability for EDI to hack into the Reaper network is the brass ring or something. Honestly there's plenty of drama in this idea, but building a coalition seems a natural part of it imo.
#147
Posté 03 mai 2010 - 12:26
As for Shep, then as I said already, everything should be up to the choices. Advance the squad, squad's tech and their loyalty and their skills and they'll all be fine. Ignore it and losses may occur. May, not will (if one ignores every aspect then it would be very high, if some aspects would be done then the chance would be lessened but still there). To those who say that Shep and everyone should die, I say forget it. Maybe you shouldn't have even played ME2 then (or at least past the intro movies), that way your Shep would have been dead and you'd be happy in your little morbid world. My Shep and his squad mates don't die. I don't work and advance them just to have the "oops we killed them all at the end" cumbaya. As for Tali, then I would like to finally see these quarians, face to face. Enough of the damn masks and your mystery, you can salt it in and throw it away, I don't care about it. I've seen that bucket for two ME games now and enough is enough. Let Shep negotiate the peace and common future between quarians and geth, let quarians return to their home and finally throw away those annoying envirosuites.
#148
Posté 03 mai 2010 - 12:39
Whailor wrote...
As for Shep, then as I said already, everything should be up to the choices. Advance the squad, squad's tech and their loyalty and their skills and they'll all be fine. Ignore it and losses may occur. May, not will (if one ignores every aspect then it would be very high, if some aspects would be done then the chance would be lessened but still there). To those who say that Shep and everyone should die, I say forget it. Maybe you shouldn't have even played ME2 then (or at least past the intro movies), that way your Shep would have been dead and you'd be happy in your little morbid world. My Shep and his squad mates don't die. I don't work and advance them just to have the "oops we killed them all at the end" cumbaya. As for Tali, then I would like to finally see these quarians, face to face. Enough of the damn masks and your mystery, you can salt it in and throw it away, I don't care about it. I've seen that bucket for two ME games now and enough is enough. Let Shep negotiate the peace and common future between quarians and geth, let quarians return to their home and finally throw away those annoying envirosuites.
Agree. Dark and morbid, or "realistic" as some say, should stay contained in Dragon Age where it belongs. I've had quite enough of that crap.
And why not unmask the Quarians? I think it would be an appropriate in-story reward for doing the right thing for the Quarians and the Geth. I have no problem with it. On the plus side, it'll push the artists to struggle. I'm always up for that.
For those that want tragedy? That's easy, just watch the news or open your front door and walk out into the world for a change!
Modifié par Barbarossa2010, 03 mai 2010 - 12:42 .
#149
Posté 03 mai 2010 - 01:17
#150
Posté 03 mai 2010 - 02:23
I would be unhappy if:
1)BW ditched the ME1/ME2 squaddies for a bunch of new ones... Shepard's supposed to have already recruited the best, why mess with the rest?
2)The Helmet Toggle feature was not implemented in ME3 (automatic for appropriate cutscenes)
3)The clunky, frustrating, inefficient inventory system of ME1 returned. Some customization is good. I don't wanna waste my time choosing the color of my shoelaces...





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