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Of all the things you have seen people post they wanted for ME3, which one would piss you off the most if it came true?


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#176
Lemonwizard

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Andrew_Waltfeld wrote...

Lady of the Waters wrote...

I really don't see why people think new squadmates would be so bad? As long as they are in the game along with all the ME1/ME2 squaddies and not replacing them then I don't see what the problem is?


because they fear that a group of them would replace an dozen + good characters.





Aside from that, Bioware does not have an infinite budget to pay voice actors with. More squadmates will necessitate less dialogue from each. Keeping a reasonable enough number of squadmates such that all of them can be well fleshed out means there really would not be room for new ones without cutting existing ones.



New squad mates means either we lose old ones, or all of them suffer from being shallow. I don't think we can avoid no new squaddies completely considering the suicide mission means without new squadmates some files will not be able to support a full sized party with balanced gameplay, but anything more than a couple is bad news.

#177
Lunatic LK47

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Skilled Seeker wrote...


Random drop ins works well most of the time. And again it doesn't have to have a bad effect on the single player, just an extra for those who want it. As long as Bioware manages their time and resources properly. The problem with modern games that feature both is multiplayer tends to be the main focus which is why the single player gets shafted. What I am proposing is the same single player game, just with the ability to control squadmates and maybe an arena style area for instant gratification when you just want to play some challenging combat without strings attached.

Or Bioware can at least give as a virtual arena which we can customise and create our own challenges and battles. Just something that gives you reason to return and enjoy the game after you have gotten bored of having to go through the same story and missions all the time. Just adding an element of randomness
Image IPB


Except random drop-ins are just as bad in terms of being stuck with ignorant gamers just wanting to shoot **** up. There's the problem of playtesting to make sure that your co-op buddies are able to stay with you for the duration of the session without stupid bugs or glitches popping up on you. QA testing is a very time-consuming task as it is, especially when we're trying to deal with imported saves from previous games and what-not. Look at the fiasco that is Conrad Verner (i.e. Charming him ended up registering as a "Renegade" import for his particular mission). There's no such thing as "manage your resources properly" if you have to shoehorn in multiplayer for what is primarily a single-player game considering they have a *VERY LIMITED* amount of resources for the regular development cycle.

#178
Schroing

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Everyone having giant noses.

#179
Skilled Seeker

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Lunatic LK47 wrote...

Skilled Seeker wrote...


Random drop ins works well most of the time. And again it doesn't have to have a bad effect on the single player, just an extra for those who want it. As long as Bioware manages their time and resources properly. The problem with modern games that feature both is multiplayer tends to be the main focus which is why the single player gets shafted. What I am proposing is the same single player game, just with the ability to control squadmates and maybe an arena style area for instant gratification when you just want to play some challenging combat without strings attached.

Or Bioware can at least give as a virtual arena which we can customise and create our own challenges and battles. Just something that gives you reason to return and enjoy the game after you have gotten bored of having to go through the same story and missions all the time. Just adding an element of randomness
Image IPB


Except random drop-ins are just as bad in terms of being stuck with ignorant gamers just wanting to shoot **** up. There's the problem of playtesting to make sure that your co-op buddies are able to stay with you for the duration of the session without stupid bugs or glitches popping up on you. QA testing is a very time-consuming task as it is, especially when we're trying to deal with imported saves from previous games and what-not. Look at the fiasco that is Conrad Verner (i.e. Charming him ended up registering as a "Renegade" import for his particular mission). There's no such thing as "manage your resources properly" if you have to shoehorn in multiplayer for what is primarily a single-player game considering they have a *VERY LIMITED* amount of resources for the regular development cycle.


Your 'ignorant gamers' jab is a generalisation. The vast majority of online gamers I have played with tend to be mature. You can also restrict yourself to friends. Besides this is past the point, the option itself allows for lots of fun and replayability and if you play with d*cks you can't blame the game.

Bugs and glitches? How is that any different from single player QA?

Conrad is NOT a bug and has been said so by a developer on these very forums. Originally the paragon path would just give you an email since you convince Conrad being a SPECTRE isnt for him. However this was boring so they chose to give the paragons the Conrad encounter also. Conrad is messed up in the head so his remarks about your previous encounter don't break immersion.

Again they don't need to add any multiplayer exclusive content just the option to play co op which is available in all modern third person squad based shooters which is what ME is essentially gameplay wise. Don't like it play on your own. And a modder has even uploaded a video on youtube that features splitscreen with 2 Shepards.

#180
Lunatic LK47

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Skilled Seeker wrote...

Your 'ignorant gamers' jab is a generalisation. The vast majority of online gamers I have played with tend to be mature. You can also restrict yourself to friends. Besides this is past the point, the option itself allows for lots of fun and replayability and if you play with d*cks you can't blame the game.

Bugs and glitches? How is that any different from single player QA?

Conrad is NOT a bug and has been said so by a developer on these very forums. Originally the paragon path would just give you an email since you convince Conrad being a SPECTRE isnt for him. However this was boring so they chose to give the paragons the Conrad encounter also. Conrad is messed up in the head so his remarks about your previous encounter don't break immersion.

Again they don't need to add any multiplayer exclusive content just the option to play co op which is available in all modern third person squad based shooters which is what ME is essentially gameplay wise. Don't like it play on your own. And a modder has even uploaded a video on youtube that features splitscreen with 2 Shepards.


Uh, link to the Conrad Verner statement? As for the bugs and glitches, they do happen considering the devs' long hours in the game, but adding in the multiplayer component while they're at it is 10X more work than it already is.They already have enough things to work on with making things fit together *AS IT IS.* On top of this, since this is EA Games we're talking about, their networking services suck (This is coming from a Command & Conquer Generals veteran, and from someone who also played Mercenaries 2).

#181
Unit-Alpha

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If they released "exclusive" preorder bonuses as DLC. Oh, wait...

#182
Skilled Seeker

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10x more work? You enjoy pulling arbitary numbers out of your ass?



As for the Conrad statement its now in the depths of these forums and I cant be bothered to search for it so I suggest you do so or take my word for it.

#183
Lunatic LK47

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Skilled Seeker wrote...

10x more work? You enjoy pulling arbitary numbers out of your ass?

As for the Conrad statement its now in the depths of these forums and I cant be bothered to search for it so I suggest you do so or take my word for it.


I've already gamed long enough to know that mixing single-player and multiplayer together will half-ass one aspect over the other, and that's enough for me. As for the Conrad Verner statement, I already used the search function and lo and behold, nothing with a "BioWare" tag stamped on it. Are you sure you're stating your facts correctly, or are you pulling them out of your ass? Good day.

#184
Skilled Seeker

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lol ask others if you don't believe me I'm not the only one whos seen it.



Anyway its clear you don't like co op and I do. I want it in ME3 and you don't. Lets leave it at that.

#185
Reaper27

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1) Saren coming back from the dead and being a squadmate ("So, tell me. What's become of my ship?")
2) Person who died on Virmire returning as a cyborg and hunting down Shepard.
3) Liara being an Ardat-Yakshi.
4) A Prothean squadmate.
5) The Mass Relays being permanently destroyed at the end of the game.
6) A rebel Reaper who helps you.
7) The final mission being set on Earth.
8) Co-op/Deathmatch mode.

I think that's all the ones I've seen.

#186
Barbarossa2010

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Yep, I'm definitely up for co-op. Easily to be modeled off of Pinnacle Station if you ask me.



Granted the bill payer will be no pause and play, but what the hell. Triage your powers and show-up with what you have mapped to hot buttons (for console players). I played Pinnacle station over and over looking for that "Horde" experience. I had Tali and Liara along for the ride on Survival and we lasted about 2 hours before I got bored and realized I only had to last 4 or 5 minutes (I sort of wasn't paying attention before going in.



I would gladly replace Tali and Liara with a couple of friends.



A few well designed maps, a little spatial geometry worked-out and there you have it for not very much invested. Players would pick their character, with their set of unique powers and map them, at the in-game lobby. BW could easily make it a DLC to not offend the easily offendable.

#187
Skilled Seeker

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Importing your Shepards into pinnacle station would be an awesome idea.

#188
Barbarossa2010

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Yeah, I can't see any real reason you couldn't import your Shep. Not a bad idea at all.

But also, I would like to see all squad members to date available for a player to pick in the lobby, so if you wanted a heavy handed biotic (*cough* *cough* Jack *cough*) to really kick ass, well somebody gets to do some real damage then.

Of course, there is something to be said in developing another levelling system for multi-player and starting everyone at one. I dunno. Man, the possibilities are truly endless and it's not that hard to do (anymore).

Like I said though, if even a small multi-player is too "taboo" for the RPG community, make it a pure DLC option completely apart from the shipped game (and charge appropriately to allay fears of it bleeding funds off the main game) for those of us who want it and it will pay for itself pretty damn quick and add long term playability outside the campaign. BW could also sell map packs, which are nearly pure profit.

And for the record, I am for leaving the campaign as a single player run, at least for the foreseeable future.

Modifié par Barbarossa2010, 03 mai 2010 - 11:43 .


#189
Markinator_123

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Multiplayer/Co-op has no place in Mass Effect period. If you want that, you can go play Halo, Gears of War, or Call of Duty.

Modifié par Markinator_123, 04 mai 2010 - 12:30 .


#190
Nevara

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Markinator_123 wrote...

Multiplayer/Co-op has no place in Mass Effect period.



If people want that, then they should play Fable 2.  Don't get me wrong I liked Fable 2, but it was kinda useless IMO.

#191
Lunatic LK47

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Markinator_123 wrote...

Multiplayer/Co-op has no place in Mass Effect period. If you want that, you can go play Halo, Gears of War, or Call of Duty.


Ding ding ding. Markinator has earned the $1 million jackpot.

#192
Skilled Seeker

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Lunatic LK47 wrote...

Markinator_123 wrote...

Multiplayer/Co-op has no place in Mass Effect period. If you want that, you can go play Halo, Gears of War, or Call of Duty.


Ding ding ding. Markinator has earned the $1 million jackpot.

I already said don't answer with this bs it is not a valid point. I don't want co op for the sake of co op only, I want to experience co op in ME.

#193
crimsonrhodelia

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redshift87 wrote...

Saren coming back would be incredibly dumb. Even worse would be Ash or Kaidan coming back after Virmire.

I also really don't like the idea of the fairy tale ending that so many people seem to want. Babies and marriage and a happily ever after? Ugh, no thanks.

That being said, I also don't want a super depressing ending like the ones in Dragon Age. Go for a happy medium, BioWare!


I obviously love my love interest, but the thought of my Shepard getting married and having babies is nauseating. I wouldn't mind I guess if it's an epilogue option for the die hard fluff lovers, but then the dialogue options to avoid that need to be REALLY clear.

Less RPG elements and bringing in all new squadmates at the cost of ignoring the ME1 and ME2 crowd would ****** me off the most. Ooh. And FemShep not getting a better walk/sitting animation: she should not be sitting with her legs wide open like that!

Modifié par crimsonrhodelia, 04 mai 2010 - 03:23 .


#194
janeym27

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Sidonus as a squadmate. I can't remember where I saw that suggested (possibly as a replacement for a dead Garrus), but no. Just...no. Likewise Thane's son replacing his father. OOC.



Entirly new squadmates. Would make ME1&2 feel like a redundant experience for me. Also, some dumb 'reset' mechanism (like ME2's beginning). I have built my team. Now let me use it to kick ass!

#195
Lunatic LK47

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Skilled Seeker wrote...
I don't want co op for the sake of co op only, I want to experience co op in ME.


Well, the way you wrote your earlier posts suggested the former. Look at where Resident Evil 5 ended up: Sure, high ratings, but the game was only passable solo on *NORMAL,* while the other difficulties had to make co-op *MANDATORY* just to win the game, not to mention the gameplay quality suffered for it, dragging chapters be damned.

Modifié par Lunatic LK47, 04 mai 2010 - 05:08 .


#196
Skilled Seeker

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Lunatic LK47 wrote...

Skilled Seeker wrote...
I don't want co op for the sake of co op only, I want to experience co op in ME.


Well, the way you wrote your earlier posts suggested the former. Look at where Resident Evil 5 ended up: Sure, high ratings, but the game was only passable solo on *NORMAL,* while the other difficulties had to make co-op *MANDATORY* just to win the game, not to mention the gameplay quality suffered for it, dragging chapters be damned.

lol Res5 can easily be completed on the hardest difficulty solo. You suck mate. And how did gameplay quality suffer? Its better than Res4.

#197
DoomedMello

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New squadmates. If all of the ME2 squadmates are just cameos, heads will roll...



Bringing back Saren from the dead would be pointless. I mean, who would do it firs of all (TIM, maybe), but, he was, afterall, a galactic terrorist.



And lastly, I am one of the people who does not want to have a predicatble, Mary Sue "Shepard dies after bravely sacrificing his/her self for the good of everyone" endings.

#198
janeym27

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I don't want there to be one 'fixed' ending. With so many variables already recorded, I refuse to believe all roads lead to the same end. Give us variety.

#199
Gravbh

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Another 20 minute non-skippable intro.

#200
Archereon

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Reaper27 wrote...

1) Saren coming back from the dead and being a squadmate ("So, tell me. What's become of my ship?")
2) Person who died on Virmire returning as a cyborg and hunting down Shepard.
3) Liara being an Ardat-Yakshi.
4) A Prothean squadmate.
5) The Mass Relays being permanently destroyed at the end of the game.
6) A rebel Reaper who helps you.
7) The final mission being set on Earth.
8) Co-op/Deathmatch mode.

I think that's all the ones I've seen.


1) You know what I would hate?  Shepard dying for absolutely no reason than being brought back simply to...oh wait.
2) That would be plain retarded, if only because it would be a Deus Ex Machina (if they showed Saren carrying off the person who was left behind or hinted at them not being dead, it could be interested...)

3) Seeing as I tried out Mornith's epic game over screen with a character who romanced Liara, Bioware would have to swap writers with its parent company for that to happen.

4) Lol...

5) That could actually happen.

6) Hopefully not.

7) That wouldn't be so bad so long as its an epic mission.

8) If they do that, Bioware might as well reclassify Mass Effect as a shooter franchise.