Fortification or Geth Shielding?
#1
Posté 02 mai 2010 - 09:31
Since I'm not able to choose something like Pull, Lift or Throw (which would be my preferences), I was considering using a shielding power to replicate something I used to do in ME1.
Basically, I would hit Resistance, then charge into a group of enemies, decimating them at close range and using Shield Boost to restore my shields when they went down.
How best can I replicate that in ME2?
Is Fortification or Geth Shielding more suitable for what I have in mind?
#2
Posté 02 mai 2010 - 09:36
If you still want to take one of those powers, go with Geth Shield Boost, as it benefits from Tech upgrades. Fortification doesn't benefit from any upgrades.
#3
Posté 02 mai 2010 - 10:37
#4
Posté 02 mai 2010 - 10:44
#5
Posté 02 mai 2010 - 10:50
#6
Posté 02 mai 2010 - 10:50
#7
Posté 03 mai 2010 - 01:37
#8
Posté 03 mai 2010 - 02:11
#9
Posté 03 mai 2010 - 02:16
Although, I'd always go with GSB because with the inclusion of Kasumi's mission, tech cooldown is available before horizon.
Without Kasumi DLC, Barrier 'cos it's available just after horizon .. whilst tech cooldown isn't available until after collector ship (usually .. I think there's one exception if missions are done in a particular order).
#10
Posté 03 mai 2010 - 02:16
Modifié par KDogg in AK, 03 mai 2010 - 02:17 .
#11
Posté 03 mai 2010 - 04:56
4KDogg in AK wrote...
You know you could use the point glitch to max out everything. Fortification and Geth Shield Boost are basicly the same, exept for the option for GSB that ups you weapon power, otherwise, if you want to glow yellow, pick Fortification, if you want to glow blue-green, pick GSB.
actually not exactly the same
GSB has a squad tech boost available later on that gives +25% effect (x2) not sure if it carries over to shep with GSB equipped but very cool nonetheless
fort does not bring your shields back, GSB does
especially early on, if you havent got the med tech researched that repairs shields with med gel use, the shield replenishment of GSB mid fight can be a lifesaver in a tight spot.
#12
Posté 03 mai 2010 - 10:18
pinzig wrote...
fort does not bring your shields back, GSB does
what?
#13
Posté 03 mai 2010 - 12:56
#14
Posté 03 mai 2010 - 02:22
swk3000 wrote...
Wait. Does the Geth Shielding Research Project affect Geth Shield Boost? Because I was under the impression that it just increased Legion's Shields. If it also affects the Geth Shield Boost ability, then between Barrier and Geth Shield Boost, the latter would win. If not, then it's just whichever you prefer.
here is what i found on mass effect wiki:
Geth Shield Strength 1-2 (Cyclonic Particles)
Cost: 2,500/5,000 platinum
+25% shield strength. Upgrades squad members with geth shield technology
technically, you're part of the squad. so if you had GSB, then i believe the upgrade would benefit you and legion. i haven't tested this out.
#15
Posté 03 mai 2010 - 07:33
I did use Heavy slam for a while, but it wasn't what I wanted, so I lost interest in it.
Basically, I wanted to pull enemies out of hiding so I could shoot at them unobstructed,
Bouncing them up and down doesn't have the same appeal.
Although I get a big laugh when teamed with Miranda and we caused the enemies hiding to do a "mexican wave".
I'm not really a Biotic fan anyway. Playing with those powers (aside from the ones I specified in my first post) doesn't interest me,
#16
Posté 03 mai 2010 - 09:40
weirdscientist wrote...
swk3000 wrote...
Wait. Does the Geth Shielding Research Project affect Geth Shield Boost? Because I was under the impression that it just increased Legion's Shields. If it also affects the Geth Shield Boost ability, then between Barrier and Geth Shield Boost, the latter would win. If not, then it's just whichever you prefer.
here is what i found on mass effect wiki:
Geth Shield Strength 1-2 (Cyclonic Particles)
Cost: 2,500/5,000 platinum
+25% shield strength. Upgrades squad members with geth shield technology
technically, you're part of the squad. so if you had GSB, then i believe the upgrade would benefit you and legion. i haven't tested this out.
But it doesn't. Sentinel + WepGSB + Power Armour + Dragon Age Armour = 813 shields. Sentinel + UpgradedWepGSB + Power Armour + Dragon Age Armour = 813 shields.
Legion + GSB + Upg = 1015-1030 shield (or something).
Makes you wonder why he's only a .5 on the hold the line metre, being ungodly tanky with one of the most powerful guns in the game.
#17
Posté 03 mai 2010 - 09:45
Tilarta wrote...
It's for Soldier.
I did use Heavy slam for a while, but it wasn't what I wanted, so I lost interest in it.
Basically, I wanted to pull enemies out of hiding so I could shoot at them unobstructed,
Bouncing them up and down doesn't have the same appeal.
Although I get a big laugh when teamed with Miranda and we caused the enemies hiding to do a "mexican wave".
I'm not really a Biotic fan anyway. Playing with those powers (aside from the ones I specified in my first post) doesn't interest me,
Do you have Kasumi? Her Flashbang power overheats weapons and shuts down tech/biotics. Also it knocks undefended enemies down and has a huge AoE.
#18
Posté 04 mai 2010 - 12:45
But it doesn't. Sentinel + WepGSB + Power Armour + Dragon Age Armour = 813 shields. Sentinel + UpgradedWepGSB + Power Armour + Dragon Age Armour = 813 shields.
Legion + GSB + Upg = 1015-1030 shield (or something).
Makes you wonder why he's only a .5 on the hold the line metre, being ungodly tanky with one of the most powerful guns in the game.
[/quote]
that's too bad. 25% + 25% added on to a power armor sentinel would make him cyborg-like (which is probably why this upgrade doesn't work on shepard). but legion...he could expose himself and take his sweet old time lining up the perfect kill shot with shields over 1000. damn that's high
#19
Posté 04 mai 2010 - 04:54
Flashbang and Inferno Grenade can be good for getting enemies out of hiding, but you have to aim them well to get the distance and curve just right.




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