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Annoyances, Annoyances


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#1
Zamic45

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 This is really starting to bug me, first I wasn't able to keep Zaeed's loyality and now I can't keep Jack or Miranda's. I am nearly full paragon with a small amount of renegade, like barely any renegade, why is this happening? I mean seriously I had no problem with this my first time through, and now it is killing me. Do you have to be literally full paragon or renegade for this sort of stuff? Because that doesn't leave a lot of room to actually role play if you want to keep everyone's loyality. Also anyone have advice on whether I should keep Jack or Miranda's loyality? I really don't care for Jack at all but Miranda's point isn't valid in any way.

#2
MarshalMeLee

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If you are nearly full paragon then you should have an available paragon option to keep both of their loyalties. The same with Zaeed.

Neither requires absolutely 100% paragon, in fact, it's quite a bit less, as far as I know on my own characters.

Modifié par MarshalMeLee, 03 mai 2010 - 01:30 .


#3
Zamic45

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Yeah I know, my first playthrough of the game I had the option in both scenarios, but this time I have it in neither it is infuriating.

#4
Zamic45

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Trying to restart mission now to see if this bug fixes itself but I doubt it.

#5
Tlazolteotl

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It's not a bug ... I'm assuming you're doing the missions in question very late, and the "difficult" checks scale faster than you can gain points.

Yes, I'm dubious about the functionality of scaling those negotiation checks, but they are working as intended.

#6
Zamic45

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Well that could explain it considering this was the last loyality mission I did. Will have to remember that on my next playthrough.

#7
Omega-202

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Always do the harder discussions earlier and make sure you don't access any areas of the game without milking every last possible scenario out of them.



The way the system works is if you've accessed an area or mission, it adds the total possible gained points in that area to your running total. Your REAL paragon/renegade score is based on a proportion of that total and not the scalar value that you see in your bars. For example, if you access Omega (or some subsection, not sure how it counts) and didn't do anything to help Kenn the Quarian merchant, it hurts your running tally.



Its a very misleading system. I want to say its dishonest, but I'm sure that the developers meant no malice by it.

#8
Zamic45

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I'm pretty sure I've done everything paragon possible, btw do renegade interrupts count against me? Because I have done a few of those.

Modifié par Zamic45, 03 mai 2010 - 02:08 .


#9
Darth_Ravor

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i guess its just a bug. i don no wut 2 tel u

#10
FFTARoxorz05

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It tallies the number of paragon points you have vs the number you could've gotten, so later it's "harder" though I've never had trouble with it. I don't think renegade interrupts count assuming you couldn't get paragon points doing something else, but I could be wrong.

#11
Tlazolteotl

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No no ... the checks certainly do not scale in a fixed-value fashion that's equal to the paragon points you can get.

There are a lot of "easier" checks, that you can't do, but are able to catch up by getting a bunch of points quickly. For instance, using charm with legion/tali (while playing more renegade than paragon).

I.e. the checks scale proportionally. Easy checks get easier, hard checks get harder.

#12
Zombor

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Zamic45 wrote...

I'm pretty sure I've done everything paragon possible, btw do renegade interrupts count against me? Because I have done a few of those.


Having more renegade points doesn't make paragon checks harder. There are some renegade interrupts that end conversations before you get a paragon dialogue option, but not enough to make a big difference.

Can you retrain for more paragon points? Every class skill has one evolution that increases your paragon/renegade scores and one that doesn't. The bonus works retroactively, so if you retrain you get extra paragon points right away.

You can also go buy the Death Mask for a bonus to persuade checks. Only problem is you have to wear it.

#13
Bogsnot1

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The earlier you do the loyalty missions and get the confrontations, the lower the paragon/renegade score you need to pass the checks. The later you leave it, the more you need. If you have left these until just before the Suicide mission, then unfortunately you do need near 100% to pass the checks.

#14
Aceyalone7777

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^THIS



I encountered the Miranda/Jack confrontation the latest probable in game and was 97% full paragon. Still the paragon option was greyed out for me...



I kept Jack's side and then with 100% paragon talked again to Miranda to gain her loyalty again.



What I don't know is about if the difficulty level plays any role in this, since I was playing in Insanity when i encountered the above problem

#15
OniGanon

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Zombor wrote...

Having more renegade points doesn't make paragon checks harder.


It does, only if by getting those renegade points you missed out on possible paragon points.

Modifié par OniGanon, 03 mai 2010 - 09:15 .


#16
Kaynos1972

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Make sure your spec to 100% paragon/renagade, if not respec and try again.

#17
mosor

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Do Zaeed's mission before Horizon. You don't need much paragon to pull it off. Just do all the paragon interrupts during the mission. I played a renegade character. Was generally renegade, but did some paragon things like help the quarians in the citadel and omega, helped the sick batarian in the slums and helped patriarch. That plus going straight paragon with the interrupt in Zaeed's mission was all it took. I was renegade in all other instances and still managed to get full renegade at the end with a 70% bonus rather than the 100..

#18
AllegedAlec

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Blegh. I hate they make us go all paragon or all renegade if we want to keep them. I usually try to choose whatever I'd do in that situation, but constantly, there's this knowledge in the back of my head that I'm going to pay for it. And I shouldn't get punished for trying to roleplay something other than stalwart hero of the land or morally bankrupt maniac.