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My "Caster" Sentinel: Power or Assault Armor? Shotgun or SR training?


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#1
tommyt_1994

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The topic title explains it. Im at Horizon right now and I'd like some input on these two things. I guess my Sentinel is considered a "Caster" Sentinel. I generally sit back and abuse my plethera(sp?) of powers while laying down fire with my Locust and it is quickly becoming my favorite class. Since I really like the Locust, and its very versatile, I have ruled out taking AR training. So that leaves Shotguns or Sniper rifles. Shotguns give me a viable weapon for when I feel like rushing in with Tech Armor up, while the Viper would be immensely helpful for Scions, Ymir mechs, and the final boss. So whats your opinion on this? Im currently leaning towards the Shotgun. And then the question of Power vs Assault armor pops up. The power damage boost and +100% shields is nice with power armor, but on insanity, this does not last very long at all, so the damage boost will only be up very shortly. On the other side of the equation, Assault armor boosts you shields less but the Pulse damage and radius, etc is much greater. The assault armor certainly would mesh well with the Shotgun training. So what's your opinion? Im currently leaning towards the Shotgun/Assault armor build, but I would still mainly be playing like the "Caster" sentinel. Using my powers from cover and occasionally rushing in with my shotgun and assault armor up?

Thanks for listening and any input.

Modifié par tommyt_1994, 03 mai 2010 - 04:37 .


#2
tommyt_1994

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No one here would like to share their opinions?

#3
MarshalMeLee

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I don't think much of using Assault Armor and trying to make yourself a short-range Sentinel. Especially given you are a "caster" Sentinel I would actually go opposite to what you're leaning towards, and using the Sniper Rifle/Power Armor. With the Sentinel having so many abilities to reduce defenses at range, both the Power Armor and Sniper Rifle would only add to this ranged effectiveness.



Of course, this setup would probably be inferior on certain fights (Husks probably) but also correspondingly better in others. On my own Insanity run I used Power Armor and Assault Rifle specialization, and I didn't really regret it (but I did not have the Locust like you did).

#4
FoFoZem

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Once you give your Sentinel Assault Armor then you become much less of a caster. I sometimes Respec into Assault Armor for certain missions--namely Reaper IFF--but a caster Sentinel does much better with Power Armor.

Not to say that it doesn't work, because it does, but it is generally more beneficial to give your Sentinel a focus and evolve your powers to suit that specialization.

That's just my opinion though.

Edit: Sniper rifle is nice if you can deal with the zoom everytime you use a power, or if you want to exit cover when you cast a power.

I took Shotgun because it is good to have for "Oh Sh*t" moments and in case I wanted to do an NG+ with an Assault Sentinel.

Modifié par FoFoZem, 03 mai 2010 - 06:27 .


#5
tommyt_1994

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@MarshallMelee- yeah i have had time to think it over and im sticking with power armor for most missions. I'll ocassionally respec into assault armor. And I think I may actually change my mind about the Shotgun training too lol. The sniper would be very helpful for certain fights and I do prefer to play my Sentinel as the Caster type and SR training fits better with that playstyle like you said.

@FoFoZem- Yeah I agree about people who take Assault armor in the vids normally act like chargeless vanguards and dont use their other powers nearly as often, and thats not how I like playing my Sentinel so I probably will steer clear of that.

Im very undecisive, I like to really think out my decisions lol

Thanks to both of you for the input btw.

Modifié par tommyt_1994, 03 mai 2010 - 06:47 .


#6
SmokeyNinjas

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For Caster Sentinel I would advise taking the Viper with Power Armor & Energy Drain as the bonus power.
With Assault Sentinel i'd go Evisciator with Assault Armor & AP/Warp Ammo as the bonus. 
If i was going to try playing both types at the same time i'd go for Vindicator for range & the Tempest for charging in close.

#7
OniGanon

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SRs are painful on casters. Vindicator + Power Armour + Energy Drain IMO. Just use Vindicator anytime you would have used a SR. It works fine.

Modifié par OniGanon, 03 mai 2010 - 09:45 .


#8
HeyBlade789

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For a caster power armour and AR thats how i did it for mine :)

#9
NiftuCal

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i dont have an opinion on which build you should go, there all going to do basically the same thing for you, but id say take the sniper rifle as the bonus weapon. the locust is good enough for general use and adding the sniper rifle to any class is never a bad idea, especially the jack of all trades class. i never use the viper tho, i think the hand cannon is better. i use the starter sniper rifle and its nowhere near the one shot one kill of the widow, but it is a satisfying sniper rifle.

#10
IMethos

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With the SMG I really don't find a need for the AR at all. And I opted for Assault Armor becuase when it counts and you need that extra few seconds of breathing room it's a life saver. It saved my ass more than a few times when the Geth rush me and I just hold on knowing the blast will damage them/push them back just enough. I also took the Sniper Rifle. It's invaluable on some of the tougher missions and when enemies are entrenched and hard to hit with conventional weapons.

#11
Guest_yfhfrg_*

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I haven't used power armor because I loved assault armor too much. As has been said, it's a lifesaver when someone gets up close, and that will happen from time to time. It made Tali's loyalty mission fairly easy. Plus it's still plenty powerful enough to keep you alive when you pop up from cover. And I'd go for SR, there's no point in a shotgun if you're mostly sitting back and using powers.

#12
swk3000

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A Caster Sentinel stays back and uses powers, so as far as Weapon Training goes, the Sniper Rifle would complement your tendency to stay at range. The biggest problem is that using powers while holding a Sniper Rifle in cover would be very disorienting. To that end, the Assault Rifle Training with the Vindicator would cover most of your ranged needs.



As for your armor, I'd definitely go with Power Armor. Power Armor gives +15% Power Damage. Combine this with the Raider evolution of the Passive, and you've got +30% Power Damage. Biotic and Tech upgrades would add another 50%, and the Blood Dragon Armor has another +15%. All together, that's +110% Power Damage. And you'd be getting -40% Cooldown. Essentially, you pop off powers that are over twice as powerful nearly twice as fast.

#13
cruc1al

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^ you're more powerful with the 50% cooldown reduction of Guardian as opposed to 40% and +15% damage of Raider. About 10% higher DPS.

Modifié par cruc1al, 03 mai 2010 - 03:10 .


#14
Relix28

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OniGanon wrote...

SRs are painful on casters. Vindicator + Power Armour + Energy Drain IMO. Just use Vindicator anytime you would have used a SR. It works fine.


This. Every time you cast a power from cover with SR equiped, that annoying sniper zoom comes out, narrowing your view on the battlefield. So pick the AR instead. Use power armor and power raider passive skill evolve for obvious reasons. And also equip the Blood Dragon armor if possible (+15% power damage, + 10% shields). It's the best pick for any caster class. If you don't have one, the custom N7 armor with +% power damge and +% shields parts works good also.

Modifié par Relix28, 03 mai 2010 - 03:09 .


#15
swk3000

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cruc1al wrote...

^ you're more powerful with the 50% cooldown reduction of Guardian as opposed to 40% and +15% damage of Raider. About 10% higher DPS.


Fair enough. I wasn't sure which would be better, so I went for all out power. After all, 'Speed isn't always Power, but Power is always Speed.'

#16
mosor

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Why not just use the locust mainly and just use the sniper when needed? That would save on disorientation in cover. The locust and the vindicator are about equal.

#17
cruc1al

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mosor wrote...

Why not just use the locust mainly and just use the sniper when needed? That would save on disorientation in cover. The locust and the vindicator are about equal.


In my video test using squad disruptor ammo on a geth hunter AI hacked to 500 shields, the Locust destroyed the shields in 4.1 seconds, the Vindicator in 2.5 seconds; to kill the geth, it took a further 4.0 seconds for the locust, and 3.4 seconds for Vindicator. Based on data in coalesced.ini and Locusts's bioweapon.ini, I'd say the difference is, for the most part, due to the fact that Locust has to reload twice as often. That said, Locust is definitely not bad choice for a caster who will only use the weapon intermittently, but the Vindicator is still more accurate, does more damage and has to reload less often.

Modifié par cruc1al, 03 mai 2010 - 03:32 .


#18
mosor

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cruc1al wrote...

mosor wrote...

Why not just use the locust mainly and just use the sniper when needed? That would save on disorientation in cover. The locust and the vindicator are about equal.


In my video test using squad disruptor ammo on a geth hunter AI hacked to 500 shields, the Locust destroyed the shields in 4.1 seconds, the Vindicator in 2.5 seconds; to kill the geth, it took a further 4.0 seconds for the locust, and 3.4 seconds for Vindicator. Based on data in coalesced.ini and Locusts's bioweapon.ini, I'd say the difference is, for the most part, due to the fact that Locust has to reload twice as often. That said, Locust is definitely not bad choice for a caster who will only use the weapon intermittently, but the Vindicator is still more accurate, does more damage and has to reload less often.


Well lets put this in perspective. The geth hunter is an elite enemy. Sure the Vindicator is faster at taking him down because it has to reload less often. Hower for most low level enemies, the locust and vindicator will take it down shields at the same time becuase it doesn't have to reload.

While you bring up the geth hunter. The viper will take out enemies like a scion, harbinger when down to armor, pretorians, threather maw, YMIR's, krogans, the geth colossus, geth prime, and  the Human Reaper Embryo  much faster than any assault rifle save the Revenant. It even does an excellent job on geth hunters and other elite enmies like blue sun commanders and eclipse commandos.  Those are the big enemies I use the viper for. Anything else, the locust is great for. Who cares about realoding. You're a caster. You're going to be casting more than shooting anyway.

#19
cruc1al

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^ every time you reload, you lose seconds. Vindicator reloads less, hence you have more time to use abilities with the vindicator.

#20
Omicrone

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Vindicator also has less ammo and considering you actually need to strip defences you'd need to take into account with the +50% shield and barrier piercing. An upgraded locust is probably equal to an upgraded vindicator against barriers and shields. Where the vindicator really outdamages the locust is against armor, but the sentinel has heavy pistol for that.

#21
mosor

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Omicrone wrote...

Vindicator also has less ammo and considering you actually need to strip defences you'd need to take into account with the +50% shield and barrier piercing. An upgraded locust is probably equal to an upgraded vindicator against barriers and shields. Where the vindicator really outdamages the locust is against armor, but the sentinel has heavy pistol for that.


If they take the viper, which is phenomenal against armor if you have squad incindiary, even thats not a problem using guns only.

#22
tommyt_1994

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Good discussion here, Im still deciding on my weapon training, ive gone with Power Armor and my passive is Guardian atm because if i switched to Raider, Tech Armor would take 7.2 instead of 6 seconds to recharge, and I need to keep that up as often as possible because i am using Power Armor.

The difference in the cooldown for warp/overload is only .6sec though. Which is not much at all considering you would be doing +15% damage. So lets look at it like this: Warp's base damage is 200, add in all of the bonuses(with Guardian as my passive and I currently have 4 Biotic damage upgrades), thats +63%(+15 from Power Armor, +8 from n7 armor, +40 from upgrades) With all of that, warp will be doing 326 damage every 3 seconds.

On the flip side, with Raider as my passive, I would have a +78% damage increase. Thats 356 damage every 3.6 seconds. Now when you look at it like that, Radier definelty seems preferable. Thats an extra 30 damage and you only have to wait .6 seconds for it.


If I wanted to, I could also throw on Blood dragon Armor for an extra 7% damage increase. But I prefer the cinematic feel of wearing my n7 armor.

Modifié par tommyt_1994, 03 mai 2010 - 06:13 .


#23
Ravellion

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Guardian: 326 damage every 3 seconds.

Raider: 356 damage every 3.6 seconds



You are seriously willing to wait 20% longer to do roughly 10% (when compared with the Guardian number, not from the base obviously) more damage?

#24
cruc1al

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Ravellion wrote...

Guardian: 326 damage every 3 seconds.
Raider: 356 damage every 3.6 seconds

You are seriously willing to wait 20% longer to do roughly 10% (when compared with the Guardian number, not from the base obviously) more damage?


Yeah, Guardian has a higher DPS and you'll kill most defenses with one overload/warp anyway.

#25
swk3000

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Out of curiosity, how are you calculating DPS?