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What are the "rules" for a solo playthrough?


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18 réponses à ce sujet

#1
Rhys Cordelle

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Can I have my other characters craft items or do I have to take those skills with my main character if I want to use them?

Is any particular build recommended/not recommended? I was thinking rogue would probably be most fun to solo.

In the case of Wynne joining in the Circle Tower, should I just disable her tactics and keep her out of combat as best as I can, or do I need to side with the Templars and fight Wynne to avoid that situation?

Any other info would be welcome, thanks.

#2
Unrefined-Nemesis

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Basically a Solo run is just doing a run with your main warden without any help of any party members in a particular fight.



There are times where you are forced to bring a party member just put them on hold and put them somewhere they won't get caught into a battle at all.



You can have party members craft for you items as long they don't take part in any of the main quest.



Save often, reload often to prevent having to replay from start.

#3
blademaster7

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It's your game. Set your own rules.



I did a solo run with a Rogue but I still recruited all the companions so I could do their side quests. I also used Morrigan for herbalism but that's about it.



My recommendation for a(first) solo run would be a pure DEX Rogue. It's the easiest and most fun(IMO) class to play solo.



I'm now playing with a 2-H warrior. Still fun, but I miss stealth... :(

#4
Unrefined-Nemesis

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blademaster7 wrote...

It's your game. Set your own rules.

I did a solo run with a Rogue but I still recruited all the companions so I could do their side quests. I also used Morrigan for herbalism but that's about it.

My recommendation for a(first) solo run would be a pure DEX Rogue. It's the easiest and most fun(IMO) class to play solo.

I'm now playing with a 2-H warrior. Still fun, but I miss stealth... :(


Did you play as a Dual Wield or Archer ? Dual Wield solo play through wasn;t as easy as a Berserker/Reaver Warrior. 

Have you ever done an archer play through ? I found it nearly impossible to play as an archer.

#5
PhobosBM

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I've already post those solo backup planning in another tread, and somebody answered me: "NO, you cant do that, its cheating!!!!" ... well OK, I think there are worst way of cheating, I mean, were trying solo here...

as it as already been said, I think you can set your own rules

so, here what I'm planning:
-Arcane Warrior / Blood Mage
-dual weapon with spellweaver and a good dagger (probably the rose)
-Skill: 3 or 4 coercion (will need skill tome)
2 combat training for mana regeneration
1 survival (useful in donjon),
1 in poison to maximise my double weapon with coating, and to use bomb
1 stealing for a few extra dollar (pickpocket, Jim Couldry easiest quest)

to achieve that, I will need Morrigan and Zevran for herbalism and poison making tier 2 and higher

I also considering animate dead, mainly for the blood wound healing but of course for anything else it could serve me (or ranger pet for rogue solo) Are these still considered solo? they come from the solo character abilities!

any others ideas to improve my setting for this play?

Modifié par PhobosBM, 04 mai 2010 - 02:46 .


#6
blademaster7

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Unrefined-Nemesis wrote...

blademaster7 wrote...

It's your game. Set your own rules.

I did a solo run with a Rogue but I still recruited all the companions so I could do their side quests. I also used Morrigan for herbalism but that's about it.

My recommendation for a(first) solo run would be a pure DEX Rogue. It's the easiest and most fun(IMO) class to play solo.

I'm now playing with a 2-H warrior. Still fun, but I miss stealth... :(


Did you play as a Dual Wield or Archer ? Dual Wield solo play through wasn;t as easy as a Berserker/Reaver Warrior. 

Have you ever done an archer play through ? I found it nearly impossible to play as an archer.

Dual Wielder. I did have a bow with me though just in case, even though I rarely used it.

I'm soloing with a 2-H warrior right now. It's incredibly difficult at the beggining, but once you get enough strength(and money) to equip massive armor, it gets a bit easier. I picked Templar as my 1st spec because mages really get on my nerves. The Knight Commanders armor was the first thing I bought.  I'm torn between Champion/Reaver for my second spec.

My Rogue playthrough was pretty much the same. Tough at the beggining and easy at the end. I'll just have to play the rest of  the game and see how it goes for my warrior.

#7
eucatastrophe

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I'll be keeping an eye on this thread in case I ever decide to solo in the future. (Aside) Although I really don't see the point of it. If anything, I think it would make the game slightly easier since you have you and only you to gear up, and spend money on.

#8
Unrefined-Nemesis

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blademaster7 wrote...

Unrefined-Nemesis wrote...

blademaster7 wrote...

It's your game. Set your own rules.

I did a solo run with a Rogue but I still recruited all the companions so I could do their side quests. I also used Morrigan for herbalism but that's about it.

My recommendation for a(first) solo run would be a pure DEX Rogue. It's the easiest and most fun(IMO) class to play solo.

I'm now playing with a 2-H warrior. Still fun, but I miss stealth... :(


Did you play as a Dual Wield or Archer ? Dual Wield solo play through wasn;t as easy as a Berserker/Reaver Warrior. 

Have you ever done an archer play through ? I found it nearly impossible to play as an archer.

Dual Wielder. I did have a bow with me though just in case, even though I rarely used it.

I'm soloing with a 2-H warrior right now. It's incredibly difficult at the beggining, but once you get enough strength(and money) to equip massive armor, it gets a bit easier. I picked Templar as my 1st spec because mages really get on my nerves. The Knight Commanders armor was the first thing I bought.  I'm torn between Champion/Reaver for my second spec.

My Rogue playthrough was pretty much the same. Tough at the beggining and easy at the end. I'll just have to play the rest of  the game and see how it goes for my warrior.


Go with Reaver as the second specialization since the Devour skill comes in useful towards those large battles and Frightening Appearance gives you a 10 second single target stun useful in those boss battles. Your won't need aura of pain but Death Frenzy comes in useful when your hp is about 40% but the problem will lie on your stamina though.

To counter that problem I didn't use massive armour but medium armour instead.

Ouh yeah don't be afraid to spent and make swift salve or whatever it is.

Between I was asking if you played as a pure bow build rouge before for solo, its the hardest solo built I'm facing so far.

Modifié par Unrefined-Nemesis, 04 mai 2010 - 04:48 .


#9
Random70

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Unrefined-Nemesis wrote...
Between I was asking if you played as a pure bow build rouge before for solo, its the hardest solo built I'm facing so far.


Well, you've got an uphill battle early, as even a pure DEX build can't hit the broadside of a barn until ~ Lvl 7...but it gets easier quickly thereafter. A few early tips....

* Start as Dalish. You're kinda screwed with attributes and skills but you start w/ Pinning Shot and your starting gear (Dalish Leather & Bow) is better than anything you're going to get for a while.
* If you're running patch 1.03, download Bregan's Bow (+6 attack among other things). As long as you're downloading, Lucky Stone, Mark of Vigilence and Wicked Oath are also helpful to Archers.
* All points into DEX except a couple into CUN so you can grab Combat Stealth when avail.
* Get AoS and Master Archer ASAP
* Take Duelling @ 7 - +10 attack helps a *lot* at this level
* Take Combat Stealth @ 8. Firing from stealth for a free crit is your best 'shot' after Aos. (0 stamina cost, 10 sec cooldown)
* Dropping a point in Poison isn't a terrible idea...grenades can help out early and Acid Flasks drop often
* Aim & Defensive are helpful situationally but avoid if possible as they kill your rate of fire. Once you acquire the Repeating Gloves, however, run Aim constantly.

#10
Tirigon

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PhobosBM wrote...


I also considering animate dead, mainly for the blood wound healing but of course for anything else it could serve me (or ranger pet for rogue solo) Are these still considered solo? they come from the solo character abilities!


I know many are saying it´s not soloing, but I think it´s stupid to say that. Raise dead is a skill, and if you don´t allow it you could as well say skills like Blood Wound aren´t allowed because they´re OP.......

#11
Rhys Cordelle

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I was planning on being a dwarven commoner. Bonuses to strength, dex and con, and 10% spell resistance sounds good to me.

#12
Rhys Cordelle

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Anyone got tips on a rogue archer solo build? I don't think I'm going to go to the extreme of playing Nightmare mode. I'll see how I go on hard.



I know I should initially focus on dexterity so that my attack is reasonable, but for a solo archer rogue am I better to make cunning or dexterity my main stat?

#13
PhobosBM

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didnt try it, but I,ve seen somewhere on another treads a recommendation of going dex/str until you can wear tier 7 leather armor and then dex/cun, dont forget to consider the fade extra attributes points for strengh 20



the for the archer specialisation, I think dex is better, but this is depending on how you want your rogue abilities...

#14
Tirigon

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You need at least 35 (+/- a bit) dex to get all talents, and it helps a LOT to rush for scattershot, so you should go mainly dex at the beginning. Later on I´m not sure - generally Cunning is better for pure DPS, but as you play solo you need to be able to tank, too, so the extra defense of an all dex build might help a lot.

#15
Unrefined-Nemesis

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Random70 wrote...

Well, you've got an uphill battle early, as even a pure DEX build can't hit the broadside of a barn until ~ Lvl 7...but it gets easier quickly thereafter. A few early tips....

* Start as Dalish. You're kinda screwed with attributes and skills but you start w/ Pinning Shot and your starting gear (Dalish Leather & Bow) is better than anything you're going to get for a while.
* If you're running patch 1.03, download Bregan's Bow (+6 attack among other things). As long as you're downloading, Lucky Stone, Mark of Vigilence and Wicked Oath are also helpful to Archers.
* All points into DEX except a couple into CUN so you can grab Combat Stealth when avail.
* Get AoS and Master Archer ASAP
* Take Duelling @ 7 - +10 attack helps a *lot* at this level
* Take Combat Stealth @ 8. Firing from stealth for a free crit is your best 'shot' after Aos. (0 stamina cost, 10 sec cooldown)
* Dropping a point in Poison isn't a terrible idea...grenades can help out early and Acid Flasks drop often
* Aim & Defensive are helpful situationally but avoid if possible as they kill your rate of fire. Once you acquire the Repeating Gloves, however, run Aim constantly.


Poison and grenades = money which sadly in origins is a hard farming experience.

What about stamina control ?

#16
Random70

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Unrefined-Nemesis wrote...

Random70 wrote...

Well, you've got an uphill battle early, as even a pure DEX build can't hit the broadside of a barn until ~ Lvl 7...but it gets easier quickly thereafter. A few early tips....

* Start as Dalish. You're kinda screwed with attributes and skills but you start w/ Pinning Shot and your starting gear (Dalish Leather & Bow) is better than anything you're going to get for a while.
* If you're running patch 1.03, download Bregan's Bow (+6 attack among other things). As long as you're downloading, Lucky Stone, Mark of Vigilence and Wicked Oath are also helpful to Archers.
* All points into DEX except a couple into CUN so you can grab Combat Stealth when avail.
* Get AoS and Master Archer ASAP
* Take Duelling @ 7 - +10 attack helps a *lot* at this level
* Take Combat Stealth @ 8. Firing from stealth for a free crit is your best 'shot' after Aos. (0 stamina cost, 10 sec cooldown)
* Dropping a point in Poison isn't a terrible idea...grenades can help out early and Acid Flasks drop often
* Aim & Defensive are helpful situationally but avoid if possible as they kill your rate of fire. Once you acquire the Repeating Gloves, however, run Aim constantly.


Poison and grenades = money which sadly in origins is a hard farming experience.

What about stamina control ?


Stamina isn't a big deal, as outside of a few specific instances, your special shots suck. All you really need is a large enough pool to run your sustains (Dueling, Aim / Defensive Fire, SoC) with enough left over to get off an AoS. With that in mind, gear / fade / level ups should be sufficient. Moreover, the mid-game items, felons / andurils / wicked oath all have +1 stamina regen.

#17
Rhys Cordelle

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I've just hit level 9. Without the Fade bonuses my rogue has enough stamina to keep dueling and aim active and cast an Arrow of Slaying, but only just.



Little tip for anyone trying the solo rogue archer: as soon as you have arrow of slaying you should go to the brecilian forest. Just keep to the left until you encounter Swiftrunner. When the battle starts, aim an arrow of slaying at one of his companions, the damage should be enough to immediately end the fight and have them all run away. Then you can get the ironbark and take it back to the dalish camp to get a bow with +8 damage vs beasts and +4 vs undead.

#18
Guest_Magnum Opus_*

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I personally get annoyed too much when the game forces party members on you, so a real solo run is out of the question for me. Kudos to those who managed to get through it.



I did settle on a "100% damage" Nightmare run, which entailed taking a couple people along for the ride every so often and just throwing them under the bus, tactically speaking (is all right, though; they just get up again anyway), but early on in Awakening found that the Damage Dealt counter on the heroic stats page maxed out at 999999 (no idea why they'd impose this limit), but that the total damage deal for the party kept going past 1million, which effectively meant that the more damage I did past 999999, the lower my percentage contribution of damage for the party went... even though my main was still the only one doing any damage.



I've since relaxed my constraints a bit to a "most kills for my main character" game. Am also curious as to just how low I can get that percentile, too, which in reality still translates to maximize damage dealt... only slightly different than my original concept for the run.



Heh. Gotta work with what the game allows, I suppose.

#19
PhobosBM

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I also focus on the 100% damage, so I sometimes call Leliana in town for some pickpocket and open chest I left behind with my mage