What are the "rules" for a solo playthrough?
#1
Posté 03 mai 2010 - 06:08
Is any particular build recommended/not recommended? I was thinking rogue would probably be most fun to solo.
In the case of Wynne joining in the Circle Tower, should I just disable her tactics and keep her out of combat as best as I can, or do I need to side with the Templars and fight Wynne to avoid that situation?
Any other info would be welcome, thanks.
#2
Posté 03 mai 2010 - 06:47
There are times where you are forced to bring a party member just put them on hold and put them somewhere they won't get caught into a battle at all.
You can have party members craft for you items as long they don't take part in any of the main quest.
Save often, reload often to prevent having to replay from start.
#3
Posté 03 mai 2010 - 01:49
I did a solo run with a Rogue but I still recruited all the companions so I could do their side quests. I also used Morrigan for herbalism but that's about it.
My recommendation for a(first) solo run would be a pure DEX Rogue. It's the easiest and most fun(IMO) class to play solo.
I'm now playing with a 2-H warrior. Still fun, but I miss stealth...
#4
Posté 03 mai 2010 - 04:24
blademaster7 wrote...
It's your game. Set your own rules.
I did a solo run with a Rogue but I still recruited all the companions so I could do their side quests. I also used Morrigan for herbalism but that's about it.
My recommendation for a(first) solo run would be a pure DEX Rogue. It's the easiest and most fun(IMO) class to play solo.
I'm now playing with a 2-H warrior. Still fun, but I miss stealth...
Did you play as a Dual Wield or Archer ? Dual Wield solo play through wasn;t as easy as a Berserker/Reaver Warrior.
Have you ever done an archer play through ? I found it nearly impossible to play as an archer.
#5
Posté 04 mai 2010 - 02:43
as it as already been said, I think you can set your own rules
so, here what I'm planning:
-Arcane Warrior / Blood Mage
-dual weapon with spellweaver and a good dagger (probably the rose)
-Skill: 3 or 4 coercion (will need skill tome)
2 combat training for mana regeneration
1 survival (useful in donjon),
1 in poison to maximise my double weapon with coating, and to use bomb
1 stealing for a few extra dollar (pickpocket, Jim Couldry easiest quest)
to achieve that, I will need Morrigan and Zevran for herbalism and poison making tier 2 and higher
I also considering animate dead, mainly for the blood wound healing but of course for anything else it could serve me (or ranger pet for rogue solo) Are these still considered solo? they come from the solo character abilities!
any others ideas to improve my setting for this play?
Modifié par PhobosBM, 04 mai 2010 - 02:46 .
#6
Posté 04 mai 2010 - 09:10
Dual Wielder. I did have a bow with me though just in case, even though I rarely used it.Unrefined-Nemesis wrote...
blademaster7 wrote...
It's your game. Set your own rules.
I did a solo run with a Rogue but I still recruited all the companions so I could do their side quests. I also used Morrigan for herbalism but that's about it.
My recommendation for a(first) solo run would be a pure DEX Rogue. It's the easiest and most fun(IMO) class to play solo.
I'm now playing with a 2-H warrior. Still fun, but I miss stealth...
Did you play as a Dual Wield or Archer ? Dual Wield solo play through wasn;t as easy as a Berserker/Reaver Warrior.
Have you ever done an archer play through ? I found it nearly impossible to play as an archer.
I'm soloing with a 2-H warrior right now. It's incredibly difficult at the beggining, but once you get enough strength(and money) to equip massive armor, it gets a bit easier. I picked Templar as my 1st spec because mages really get on my nerves. The Knight Commanders armor was the first thing I bought. I'm torn between Champion/Reaver for my second spec.
My Rogue playthrough was pretty much the same. Tough at the beggining and easy at the end. I'll just have to play the rest of the game and see how it goes for my warrior.
#7
Posté 04 mai 2010 - 09:31
#8
Posté 04 mai 2010 - 04:46
blademaster7 wrote...
Dual Wielder. I did have a bow with me though just in case, even though I rarely used it.Unrefined-Nemesis wrote...
blademaster7 wrote...
It's your game. Set your own rules.
I did a solo run with a Rogue but I still recruited all the companions so I could do their side quests. I also used Morrigan for herbalism but that's about it.
My recommendation for a(first) solo run would be a pure DEX Rogue. It's the easiest and most fun(IMO) class to play solo.
I'm now playing with a 2-H warrior. Still fun, but I miss stealth...
Did you play as a Dual Wield or Archer ? Dual Wield solo play through wasn;t as easy as a Berserker/Reaver Warrior.
Have you ever done an archer play through ? I found it nearly impossible to play as an archer.
I'm soloing with a 2-H warrior right now. It's incredibly difficult at the beggining, but once you get enough strength(and money) to equip massive armor, it gets a bit easier. I picked Templar as my 1st spec because mages really get on my nerves. The Knight Commanders armor was the first thing I bought. I'm torn between Champion/Reaver for my second spec.
My Rogue playthrough was pretty much the same. Tough at the beggining and easy at the end. I'll just have to play the rest of the game and see how it goes for my warrior.
Go with Reaver as the second specialization since the Devour skill comes in useful towards those large battles and Frightening Appearance gives you a 10 second single target stun useful in those boss battles. Your won't need aura of pain but Death Frenzy comes in useful when your hp is about 40% but the problem will lie on your stamina though.
To counter that problem I didn't use massive armour but medium armour instead.
Ouh yeah don't be afraid to spent and make swift salve or whatever it is.
Between I was asking if you played as a pure bow build rouge before for solo, its the hardest solo built I'm facing so far.
Modifié par Unrefined-Nemesis, 04 mai 2010 - 04:48 .
#9
Posté 04 mai 2010 - 07:30
Unrefined-Nemesis wrote...
Between I was asking if you played as a pure bow build rouge before for solo, its the hardest solo built I'm facing so far.
Well, you've got an uphill battle early, as even a pure DEX build can't hit the broadside of a barn until ~ Lvl 7...but it gets easier quickly thereafter. A few early tips....
* Start as Dalish. You're kinda screwed with attributes and skills but you start w/ Pinning Shot and your starting gear (Dalish Leather & Bow) is better than anything you're going to get for a while.
* If you're running patch 1.03, download Bregan's Bow (+6 attack among other things). As long as you're downloading, Lucky Stone, Mark of Vigilence and Wicked Oath are also helpful to Archers.
* All points into DEX except a couple into CUN so you can grab Combat Stealth when avail.
* Get AoS and Master Archer ASAP
* Take Duelling @ 7 - +10 attack helps a *lot* at this level
* Take Combat Stealth @ 8. Firing from stealth for a free crit is your best 'shot' after Aos. (0 stamina cost, 10 sec cooldown)
* Dropping a point in Poison isn't a terrible idea...grenades can help out early and Acid Flasks drop often
* Aim & Defensive are helpful situationally but avoid if possible as they kill your rate of fire. Once you acquire the Repeating Gloves, however, run Aim constantly.
#10
Posté 04 mai 2010 - 07:35
PhobosBM wrote...
I also considering animate dead, mainly for the blood wound healing but of course for anything else it could serve me (or ranger pet for rogue solo) Are these still considered solo? they come from the solo character abilities!
I know many are saying it´s not soloing, but I think it´s stupid to say that. Raise dead is a skill, and if you don´t allow it you could as well say skills like Blood Wound aren´t allowed because they´re OP.......
#11
Posté 04 mai 2010 - 10:15
#12
Posté 05 mai 2010 - 05:37
I know I should initially focus on dexterity so that my attack is reasonable, but for a solo archer rogue am I better to make cunning or dexterity my main stat?
#13
Posté 05 mai 2010 - 11:07
the for the archer specialisation, I think dex is better, but this is depending on how you want your rogue abilities...
#14
Posté 05 mai 2010 - 06:17
#15
Posté 06 mai 2010 - 04:37
Random70 wrote...
Well, you've got an uphill battle early, as even a pure DEX build can't hit the broadside of a barn until ~ Lvl 7...but it gets easier quickly thereafter. A few early tips....
* Start as Dalish. You're kinda screwed with attributes and skills but you start w/ Pinning Shot and your starting gear (Dalish Leather & Bow) is better than anything you're going to get for a while.
* If you're running patch 1.03, download Bregan's Bow (+6 attack among other things). As long as you're downloading, Lucky Stone, Mark of Vigilence and Wicked Oath are also helpful to Archers.
* All points into DEX except a couple into CUN so you can grab Combat Stealth when avail.
* Get AoS and Master Archer ASAP
* Take Duelling @ 7 - +10 attack helps a *lot* at this level
* Take Combat Stealth @ 8. Firing from stealth for a free crit is your best 'shot' after Aos. (0 stamina cost, 10 sec cooldown)
* Dropping a point in Poison isn't a terrible idea...grenades can help out early and Acid Flasks drop often
* Aim & Defensive are helpful situationally but avoid if possible as they kill your rate of fire. Once you acquire the Repeating Gloves, however, run Aim constantly.
Poison and grenades = money which sadly in origins is a hard farming experience.
What about stamina control ?
#16
Posté 06 mai 2010 - 07:15
Unrefined-Nemesis wrote...
Random70 wrote...
Well, you've got an uphill battle early, as even a pure DEX build can't hit the broadside of a barn until ~ Lvl 7...but it gets easier quickly thereafter. A few early tips....
* Start as Dalish. You're kinda screwed with attributes and skills but you start w/ Pinning Shot and your starting gear (Dalish Leather & Bow) is better than anything you're going to get for a while.
* If you're running patch 1.03, download Bregan's Bow (+6 attack among other things). As long as you're downloading, Lucky Stone, Mark of Vigilence and Wicked Oath are also helpful to Archers.
* All points into DEX except a couple into CUN so you can grab Combat Stealth when avail.
* Get AoS and Master Archer ASAP
* Take Duelling @ 7 - +10 attack helps a *lot* at this level
* Take Combat Stealth @ 8. Firing from stealth for a free crit is your best 'shot' after Aos. (0 stamina cost, 10 sec cooldown)
* Dropping a point in Poison isn't a terrible idea...grenades can help out early and Acid Flasks drop often
* Aim & Defensive are helpful situationally but avoid if possible as they kill your rate of fire. Once you acquire the Repeating Gloves, however, run Aim constantly.
Poison and grenades = money which sadly in origins is a hard farming experience.
What about stamina control ?
Stamina isn't a big deal, as outside of a few specific instances, your special shots suck. All you really need is a large enough pool to run your sustains (Dueling, Aim / Defensive Fire, SoC) with enough left over to get off an AoS. With that in mind, gear / fade / level ups should be sufficient. Moreover, the mid-game items, felons / andurils / wicked oath all have +1 stamina regen.
#17
Posté 06 mai 2010 - 10:42
Little tip for anyone trying the solo rogue archer: as soon as you have arrow of slaying you should go to the brecilian forest. Just keep to the left until you encounter Swiftrunner. When the battle starts, aim an arrow of slaying at one of his companions, the damage should be enough to immediately end the fight and have them all run away. Then you can get the ironbark and take it back to the dalish camp to get a bow with +8 damage vs beasts and +4 vs undead.
#18
Guest_Magnum Opus_*
Posté 09 mai 2010 - 06:12
Guest_Magnum Opus_*
I did settle on a "100% damage" Nightmare run, which entailed taking a couple people along for the ride every so often and just throwing them under the bus, tactically speaking (is all right, though; they just get up again anyway), but early on in Awakening found that the Damage Dealt counter on the heroic stats page maxed out at 999999 (no idea why they'd impose this limit), but that the total damage deal for the party kept going past 1million, which effectively meant that the more damage I did past 999999, the lower my percentage contribution of damage for the party went... even though my main was still the only one doing any damage.
I've since relaxed my constraints a bit to a "most kills for my main character" game. Am also curious as to just how low I can get that percentile, too, which in reality still translates to maximize damage dealt... only slightly different than my original concept for the run.
Heh. Gotta work with what the game allows, I suppose.
#19
Posté 09 mai 2010 - 10:31





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