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I dont understand why everyone thinks Reave is overpowered


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#1
tommyt_1994

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Really, why does everyone think Reave is OP? Its just a barrier form of Incinerate(I know I spelled that worng, im tired) and Overload. All three stop the can strip the defenses of 3 enemies. All three, when used on enemies reduced to health, stop the enemy from attacking you via panic, health sucking, and weapon overheat. So why does everyone see Reave as OP, but not overload of incinerate?

#2
xiiz

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It's very effective against Armor and Barriers, it's instant, benefits from both duration and damage upgrades, it stuns organics and drains their life.

Modifié par xiiz, 03 mai 2010 - 07:57 .


#3
tommyt_1994

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xiiz wrote...

It's very effective against Armor and Barriers, it's instant, benefits from both duration and damage upgrades, it stuns organics and drains their life.

1. Warp is alos very good against armor and barriers plus, warp can detonate enemies being affected by biotics while Reave cannot.

2. Right about all other powers benefit from duration and damage upgrades too. Look at incinerate.

3. Incinerate does both of those things too and no one complains about it being OP.

Sorry if this came off as hostile, but all of my points are quite valid. I actually dont use bonus powers, I just dont understand how people can call Reave OP, but not incinerate for example. Incinerate is pretty much the exact same thing as reave.

#4
Bogsnot1

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The reason why it is perceived to be overpowered is the fact that it works on shields, and barriers, and armour. Incinerate is armour only, overload is shield only, and warp is barrier only. Reave is the swiss army knife of protection shredders, and for that reason alone it is considered to be overpowered.

Personally, I have no problem with it, although I must admit I dont use it much.

#5
tommyt_1994

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Reave only completely strips the armor and barriers of your average enemy. And Incinerate, warp, and overload all damage all of the defense types. Teat it out If you don't believe me.

#6
OniGanon

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Incinerate damages armour and life and makes organics panic. Reave does all those things, as well as damages barriers and drains life.

#7
Omicrone

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Use Reave on an organic enemy stripped of defences. Enemy is incapacitated for Reave's duration. Open your Squad Menu. Look at Shepard's health. That's why Reave is overpowered.

#8
cruc1al

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OniGanon wrote...

Incinerate damages armour and life and makes organics panic. Reave does all those things, as well as damages barriers and drains life.


And it's instant (which also means you miss less).

IMO Reave is OP for the same reason energy drain is OP - it boosts your hp while damaging the enemy. Reave on armor/barrier heavy missions is like Energy drain on geth missions - it makes the whole thing a complete joke.

Modifié par cruc1al, 03 mai 2010 - 10:23 .


#9
Relix28

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It's works like Warp minus explosions, it's instant, it cripples organics and it heals you. It's like crowd control Warp that heals you. It's awesomely owerpowered. It made my Insanity Vanguard playthrough a breeze. Cripple a group of organics with Reave, then charge and point blank rape with Claymore = profit.

#10
Kronner

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Reave sucks, it makes the combat a complete joke. Kinda like Immunity in ME1.

#11
Kusy

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... lol wrong thread. Sorry.

Modifié par Mr.Kusy, 03 mai 2010 - 11:02 .


#12
swk3000

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From what I've heard, Reave can carry you through the entire game on it's own. You don't need weapons, or defense stripping, or anything like that; all you need is Reave. When you can finish the game using only a single ability and nothing else, then that ability is overpowered.

#13
JnEricsonx

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I thought Warp worked well on armor too? Certainly does every time I've used it.

#14
cruc1al

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^ and? no one's said it doesn't. But reave does more than that. Warp isn't OP

#15
weirdscientist

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for a vanguard, i think reave is a fair bonus power. considering they don't have any other power to strip defenses before charging in (incendiary ammo for armor is all they get), reave helps level the field for them.

#16
NiftuCal

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reave debuffs, crowd controls, and gives you a health boost. what ability does more?



if i could only get reave, singularity, charge and cloak on the same build, id be in heaven.

#17
mosor

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I don't think reave is any more overpowered than any other skill. You can't arc reave, so you have to wait until enemies are out of cover to use it. Incinerate also does great damage to shields and barriers FYI and it also stuns organics for a few seconds. You can beat the game just using incinerate as easily if you just used reave.





Hell on my engineer playthrough, I pretty much just used combat drone and incinerate on most missions and i pretty much mopped the floor on insanity.



Reave heals yes, but it doesn't make that much of a difference. It takes a few seconds to get that healh and if you kill the enemy while it happens, the health transfer stops. Plus you would probably want to rest to get your shields back up anyway but energy drain, you get full shields in one second


#18
cruc1al

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mosor wrote...
Reave heals yes, but it doesn't make that much of a difference.


It makes all the difference in the world. It means you can pop out of cover to damage enemies as soon as your cooldown is done, regenerating yourself AND damaging/cc'ing enemies without having to wait for automatic regeneration.

And no, incinerate does not do good damage against barriers and shields. Not accounting for bonuses, Incineration blast does 170 damage to barriers and shields, 425 to armor. Area reave does 256 (307 with duration upgrade) against barriers and armor (on insanity) and 128 to shields (154 with duration upgrade).

Yes, incinerate is superior against armor, but reave is superior against barriers and health (regeneration).

mosor wrote...
Plus you would probably want to rest to get your shields back up anyway
but energy drain, you get full shields in one second


No, you'd want to keep damaging the enemy to restore your health, because you can. What's the point in waiting if you're not in danger?

Modifié par cruc1al, 03 mai 2010 - 03:47 .


#19
mosor

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cruc1al wrote...

mosor wrote...
Reave heals yes, but it doesn't make that much of a difference.


It makes all the difference in the world. It means you can pop out of cover to damage enemies as soon as your cooldown is done, regenerating yourself AND damaging/cc'ing enemies without having to wait for automatic regeneration.

And no, incinerate does not do good damage against barriers and shields. Not accounting for bonuses, Incineration blast does 170 damage to barriers and shields, 425 to armor. Area reave does 256 (307 with duration upgrade) against barriers and armor (on insanity) and 128 to shields (154 with duration upgrade).

Yes, incinerate is superior against armor, but reave is superior against barriers and health (regeneration).

mosor wrote...
Plus you would probably want to rest to get your shields back up anyway
but energy drain, you get full shields in one second


No, you'd want to keep damaging the enemy to restore your health, because you can. What's the point in waiting if you're not in danger?


Not sure if duration really makes a difference because unless an enemy is down to health, all the damage from reave is instantaious when the enemy is protected.

As for waiting, unless you finished off the very last enemy, it makes perfect sense to keep down until your shields are up.

As for incinirate, I don't really care about the nitty grettiy numbers. A tech level 6 incinirate at level 30 with amplifier plates and goggles will take out 90% of a drone's sheilds. Thats pretty damn good considering it isn't supposed to be effective on barriers. 

#20
cruc1al

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Duration modifiers do affect reave's damage to armor/barriers.

I'll have to disagree with you on those last two points. First, it doesn't make sense to wait until your shields are up - with reave you don't usually need shields. You'd be wasting time. Second, 90% isn't enough.

Modifié par cruc1al, 03 mai 2010 - 04:41 .


#21
xiiz

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Duration is still taken into account if you hit protection, it just lays out all the damage it would have done from the full duration, and does it instantly instead, AFAIK.

#22
Omicrone

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If you time Reave right even on Insanity you don't need shields or cover. You can constantly stay in the red zone.

#23
SmokeyNinjas

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Omicrone wrote...

If you time Reave right even on Insanity you don't need shields or cover. You can constantly stay in the red zone.

Hmm im sceptical about this.
While i do think Reave is overpowered i didn't think it was that bad.

Modifié par SmokeyNinjas, 03 mai 2010 - 05:17 .


#24
Omicrone

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If you fully utilise squad powers to strip defences and use reave at the appropriate time, it's very much possible. It's easier to do with soldier and infiltrator especially if the organic enemies are further away. You'd have to be a pretty good shot though. Here's a vanguard doing it.

#25
cruc1al

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^ He was exploiting the reload trick and he didn't even time reave right all the time. Often used reave just before losing health. Would've been better off with charge IMO

--
Just shoot reave when the enemy is reloading or just getting back to cover, and much of the time they'll barely scratch you when you're out of cover.

Modifié par cruc1al, 03 mai 2010 - 05:13 .