I dont understand why everyone thinks Reave is overpowered
#1
Posté 03 mai 2010 - 07:18
#2
Posté 03 mai 2010 - 07:56
Modifié par xiiz, 03 mai 2010 - 07:57 .
#3
Posté 03 mai 2010 - 08:07
1. Warp is alos very good against armor and barriers plus, warp can detonate enemies being affected by biotics while Reave cannot.xiiz wrote...
It's very effective against Armor and Barriers, it's instant, benefits from both duration and damage upgrades, it stuns organics and drains their life.
2. Right about all other powers benefit from duration and damage upgrades too. Look at incinerate.
3. Incinerate does both of those things too and no one complains about it being OP.
Sorry if this came off as hostile, but all of my points are quite valid. I actually dont use bonus powers, I just dont understand how people can call Reave OP, but not incinerate for example. Incinerate is pretty much the exact same thing as reave.
#4
Posté 03 mai 2010 - 08:30
Personally, I have no problem with it, although I must admit I dont use it much.
#5
Posté 03 mai 2010 - 08:46
#6
Posté 03 mai 2010 - 08:47
#7
Posté 03 mai 2010 - 10:02
#8
Posté 03 mai 2010 - 10:23
OniGanon wrote...
Incinerate damages armour and life and makes organics panic. Reave does all those things, as well as damages barriers and drains life.
And it's instant (which also means you miss less).
IMO Reave is OP for the same reason energy drain is OP - it boosts your hp while damaging the enemy. Reave on armor/barrier heavy missions is like Energy drain on geth missions - it makes the whole thing a complete joke.
Modifié par cruc1al, 03 mai 2010 - 10:23 .
#9
Posté 03 mai 2010 - 10:29
#10
Posté 03 mai 2010 - 10:41
#11
Posté 03 mai 2010 - 11:01
Modifié par Mr.Kusy, 03 mai 2010 - 11:02 .
#12
Posté 03 mai 2010 - 12:52
#13
Posté 03 mai 2010 - 12:55
#14
Posté 03 mai 2010 - 01:10
#15
Posté 03 mai 2010 - 02:09
#16
Posté 03 mai 2010 - 02:12
if i could only get reave, singularity, charge and cloak on the same build, id be in heaven.
#17
Posté 03 mai 2010 - 03:34
Hell on my engineer playthrough, I pretty much just used combat drone and incinerate on most missions and i pretty much mopped the floor on insanity.
Reave heals yes, but it doesn't make that much of a difference. It takes a few seconds to get that healh and if you kill the enemy while it happens, the health transfer stops. Plus you would probably want to rest to get your shields back up anyway but energy drain, you get full shields in one second
#18
Posté 03 mai 2010 - 03:45
mosor wrote...
Reave heals yes, but it doesn't make that much of a difference.
It makes all the difference in the world. It means you can pop out of cover to damage enemies as soon as your cooldown is done, regenerating yourself AND damaging/cc'ing enemies without having to wait for automatic regeneration.
And no, incinerate does not do good damage against barriers and shields. Not accounting for bonuses, Incineration blast does 170 damage to barriers and shields, 425 to armor. Area reave does 256 (307 with duration upgrade) against barriers and armor (on insanity) and 128 to shields (154 with duration upgrade).
Yes, incinerate is superior against armor, but reave is superior against barriers and health (regeneration).
mosor wrote...
Plus you would probably want to rest to get your shields back up anyway
but energy drain, you get full shields in one second
No, you'd want to keep damaging the enemy to restore your health, because you can. What's the point in waiting if you're not in danger?
Modifié par cruc1al, 03 mai 2010 - 03:47 .
#19
Posté 03 mai 2010 - 04:30
cruc1al wrote...
mosor wrote...
Reave heals yes, but it doesn't make that much of a difference.
It makes all the difference in the world. It means you can pop out of cover to damage enemies as soon as your cooldown is done, regenerating yourself AND damaging/cc'ing enemies without having to wait for automatic regeneration.
And no, incinerate does not do good damage against barriers and shields. Not accounting for bonuses, Incineration blast does 170 damage to barriers and shields, 425 to armor. Area reave does 256 (307 with duration upgrade) against barriers and armor (on insanity) and 128 to shields (154 with duration upgrade).
Yes, incinerate is superior against armor, but reave is superior against barriers and health (regeneration).mosor wrote...
Plus you would probably want to rest to get your shields back up anyway
but energy drain, you get full shields in one second
No, you'd want to keep damaging the enemy to restore your health, because you can. What's the point in waiting if you're not in danger?
Not sure if duration really makes a difference because unless an enemy is down to health, all the damage from reave is instantaious when the enemy is protected.
As for waiting, unless you finished off the very last enemy, it makes perfect sense to keep down until your shields are up.
As for incinirate, I don't really care about the nitty grettiy numbers. A tech level 6 incinirate at level 30 with amplifier plates and goggles will take out 90% of a drone's sheilds. Thats pretty damn good considering it isn't supposed to be effective on barriers.
#20
Posté 03 mai 2010 - 04:41
I'll have to disagree with you on those last two points. First, it doesn't make sense to wait until your shields are up - with reave you don't usually need shields. You'd be wasting time. Second, 90% isn't enough.
Modifié par cruc1al, 03 mai 2010 - 04:41 .
#21
Posté 03 mai 2010 - 04:42
#22
Posté 03 mai 2010 - 04:45
#23
Posté 03 mai 2010 - 05:06
Hmm im sceptical about this.Omicrone wrote...
If you time Reave right even on Insanity you don't need shields or cover. You can constantly stay in the red zone.
While i do think Reave is overpowered i didn't think it was that bad.
Modifié par SmokeyNinjas, 03 mai 2010 - 05:17 .
#24
Posté 03 mai 2010 - 05:10
#25
Posté 03 mai 2010 - 05:10
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Just shoot reave when the enemy is reloading or just getting back to cover, and much of the time they'll barely scratch you when you're out of cover.
Modifié par cruc1al, 03 mai 2010 - 05:13 .




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