I012345 wrote...
But can we really be sure there's a correlation? I mean technically they release DLC like that because it's cheaper/easier to do than come out with a new expansion every 3 months. In this next generation age of video games is it really profitable/economical to have that sort of DLC timetable?
Well, here's the thing. If there's no correlation, then we can't change things anyway, so the only thing to do is not buy the poor ideas and buy the add-ons with substance as much as we can because that's what we want anyway. Buying it for the sake of supporting the company blindly is pointless in that case, because if there's no correlation, they don't depend on the DLC's success to determine whether they make any more ever again, as you mentioned fearing. So you might as well save your money if it's not an add-on you'd want. But if there IS a correlation, THIS is likely the only way we can act to improve future endeavors--by saying what we want as clearly as we can by not purchasing this DLC, and stating that we won't be exploited here in this forum. I'm sure they do have plenty of things planned out in advance, but it seems to me that the entire potential of ME2's add-ons can't possibly have been mapped out entirely yet. Additions, subtractions, and changes CAN be made, I'm sure.
People have repeatedly brought up Fallout but to me that's a different beast because Fallout fans are satisfied with just combat. Fans of ME2 expect roleplaying, voice acting, and a lot more detail. You can't just plunk us in a new environment, tell us to start shooting, and then expect us to be satisfied with that.
Having been a Fallout fan for over a decade now, it's somewhat hard to not take offense to this. I demand NO less from a Fallout game or add-on's storytelling elements than I do from any other RPG's, including Mass Effect. I loved 2 of the Fallout 3 DLCs (Point Lookout and Broken Steel) for their story elements, liked 2 more (The Pitt and Operation Anchorage) for the same reason, and hated with a passion the last one (Mothership Zeta) because it was nothing but empty, pointless fighting in a different environment, with a "plot" far too silly and stupid to fit the tongue-in-cheek levity the Fallout series is known for. I expect substance from my DLCs, and the reason people (myself included) cite Fallout 3's add-ons as better deals than several of Bioware's is that they ARE.
Modifié par The RPGenius, 04 mai 2010 - 09:48 .