Infiltrator/engineer classes
#1
Posté 03 mai 2010 - 08:41
#2
Posté 03 mai 2010 - 08:57
Disruptor Ammo, Cloak, the class Skill and the Bonus Ammo should be fully evolved, whether you take Warp or AP Ammo is a matter of personal preference. I usually take AP Ammo, the 70 % damge bonus against most stuff is just great, and the squadmates can take out barriers too. Your fifth power is either Incinerate, which is useful if you nearly killed an enemy and don't want to waste another shot on him, or squad cryo ammo: You give it to your squadmates and then switch to your other Ammo.
The one thing that will anger you is the low ammo capacity of sniper rifles. Each shot that doesn't hit hurts you. But if you aim careful it is a great class.
My engineer playthrough consisted mostly of spaming the combat drone and striping defenses with Overload and Incinerate. I took Warp Ammo to handle barriers.
#3
Posté 03 mai 2010 - 09:03
Engineer is a great class. I like demolisher best, heavy incinerate and combat drone. Put some points in AI hacking and dominate depending on who you are fighting for some fun. Combat drone by the way will distract anything but the geth Hunter FYI. most people prefer the explosive drone, but I like the attack drone better.
#4
Posté 03 mai 2010 - 09:26
Modifié par cruc1al, 03 mai 2010 - 09:27 .
#5
Posté 03 mai 2010 - 10:46
#6
Posté 03 mai 2010 - 10:48
I go incineration blast asap, and follow that up with squad cryo ammo. Then agent, and finally assassination cloak.
The idea is a simple one ... it's easier to shoot enemies that can't fight back. So it's a lot of "cast spell, combo with crowd control power, finish 'em off" and variations thereof.
Sure, I'll dish out the sniping DPS when it's called for, such as taking down scions quickly, but for the most part I prefer to cycle squadmates around and play with different combos.
#7
Posté 04 mai 2010 - 03:10
Modifié par FFTARoxorz05, 04 mai 2010 - 03:11 .
#8
Posté 04 mai 2010 - 08:39
#9
Posté 04 mai 2010 - 09:10
Base idea is use tactical cloak to get good cover position or sometimes geting aggro off while making long distance "hard" head shots. In some places where you go to cover is very important. It can affect you ability survey alot. Don't run too close to enemies, you are long distance shooter.
From cover you do short sniping shots to head or body, what ever is you best attack. Target the enemy while in cover, then zoom and make adjusting, take a shot and back to cover. Base idea is that you can one shot kill basic enemies with sniper. How ever, don't miss, because you don't have many ammos.
If You use pistol or submachine gun then short burst hits, don't stay too long out of cover. Little like 3 shot with pistol and back to cover. For heavy pistol and submachine gun, just go for the body shots. I also use alot of cyro ammos with submachine gun, because you can freeze enemies. When You are places with alot of close combat enemies and there isn't really cover to take, sniping is not option, so this is when the extra defensive power is handy with submachine gun with freeze.
Try to improve your gun damage and put some point to skills what improve you defence and damage.
Modifié par Lumikki, 04 mai 2010 - 09:31 .
#10
Posté 04 mai 2010 - 10:03
Don't.
In this game, you should always be advancing, not hanging back sniping. You snipe to take out targets you can't advance on, or to quickly eliminate key targets like Heavies, Krogan, Flamers, Assassins, Scions and such. Then you cloak, switch to SMG/shotgun, and advance. Always look for an opportunity to move forward. The only time you should ever move backward is if you got horribly overzealous in your advancing, or you're facing a YMIR or Praetorian. What you're looking for are a lone or pair of enemies near some cover that could hide you from other enemies, preferably on the sides of the battlefield so that when enemies inevitably face you, they show their flanks to your squadmates.
#11
Posté 04 mai 2010 - 12:06
#12
Posté 04 mai 2010 - 01:05
Hanging back gives more ground to your enemy, which allows them to spread to more and better positions, allows more reinforcements and adds up to more bullets heading your way, which pins you down behind cover, forcing you to hang back, giving more ground to your enemy, and so on recursively. Hanging back gets you the most amount of enemies, puts you under the most fire from the most directions, for the most amount of time.
I'm not saying you should play Infiltrator aggressively. I'm saying you should play every class aggressively as much as you possibly can handle, if you don't want to spend 90% of your combat pinned down in a corner, afraid to pop your head out of cover for more than a single sniper shot or power usage because you lose all your shields and half your health in that veritable hail of fire every time you show your face.
I'm saying that doesn't happen when you play more aggressively, because you're the one taking their ground away. You're the one putting them under a storm of fire from two to three directions. Yes it's more risky, but if you learn to do it right, you'll get shot less, get through the fights faster, and probably have more fun in the process. Hanging back was great in ME1. In ME2, it's all about moving forward. And a little to the side.
Modifié par OniGanon, 04 mai 2010 - 01:07 .
#13
Posté 04 mai 2010 - 04:06
#14
Posté 04 mai 2010 - 04:08
deaddecoy wrote...
Meh, I find the enemies tend to be dead by the time I get close with the infiltrator. Getting pinned down is kinda non-issue with cloak and time dilation. If it really becomes an issue, bring along grunt or tali (for drone) to act as a distraction.
You're going to run out of sniper ammo eventually anyway, and shooting SMG from behind cover won't do nearly as much damage as cloaking and shooting at point blank range. Plus if you play aggressively, you encounter less enemies.
#15
Posté 05 mai 2010 - 12:51
Lumikki wrote...
First Infiltrator doesn't have shotgun, until later if player choose. Second if You want close combat style, I think soldier or vanguard are better for that. I don't see any reason to be so agressive with Infiltrator. Usualy gets you self killed, because too much aggro and unability go back to cover faster enough. How ever, everyone can play they own style.
I think everyone should try and have a couple of runs with any class to bring out different aspects of them. You should try an Infiltrator with the Widow for the pure awesomeness of it that shouldn't be missed
Equally, taking shotgun training (you still have the Viper) gives you different options. Personally I like combining the Eviscerator with Cryo: Cloak, sneak, shotgun one guy into health and he's frozen while you a) move onto the next enemy
#16
Posté 05 mai 2010 - 12:54
Lumikki wrote...
First Infiltrator doesn't have shotgun, until later if player choose. Second if You want close combat style, I think soldier or vanguard are better for that. I don't see any reason to be so agressive with Infiltrator. Usualy gets you self killed, because too much aggro and unability go back to cover faster enough. How ever, everyone can play they own style.
Shotgun while cloaked one shots most everything on hardcore, and two shots outside of it, so as long as you're not an idiot and run into a group you're good. I think I've spent less bullets than there are enemies every room since I got the shotgun since you can use powers to kill a few.
Also, if you see any infiltrator videos, they're only cloaking to run up to enemies. You don't use it to hide; might as well just play engineer for that. Cryo ammo also negates needing to deal with husks for the most part.
Modifié par FFTARoxorz05, 05 mai 2010 - 12:55 .




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