So my High Dragon acts and looks tough but seems to just dance around and not make any blows at my character. Do I need a script to get him to beat me up? I set the AI to High Dragon and he just isn't tough.
High Dragon weenie
Débuté par
Sonmeister
, mai 03 2010 11:38
#1
Posté 03 mai 2010 - 11:38
#2
Posté 04 mai 2010 - 12:42
You should also try adding the appropriate abilities in the talent dialogue. I would suggest adding scripting to jazz up the encounter anyway, Archdemon/High Dragon fights are fairly static without it.
#3
Posté 04 mai 2010 - 12:55
You also need to have your area id (local int on the area) defined in an extension of areadata.xls and make sure that you have assigned a rank such as Elite Boss to your creature.
Modifié par Craig Graff, 04 mai 2010 - 12:56 .
#4
Posté 04 mai 2010 - 02:13
Rank didn't seem to do much for him either. Made him take more hits but still wasn't swinging back or didn't seem to be.
#5
Posté 05 mai 2010 - 09:42
Some ideas :
- Is it a custom creature or did you try with the resource "high_dragon.utc"?
- Did you put the creature in the area directly in the area in the toolset, or is it spawned by a script? In the latest case, CreatePool or CreateObject should be done under the event EVENT_TYPE_AREALOAD_PRELOADEXIT; otherwise, autoscaling may not be done and your creature may have level 0 (you can check with GetLevel).
- Does your creature have a custom script? If yes, try with creature_core first.
#6
Posté 05 mai 2010 - 10:22
I just made a creature resource and added it to the area. Should I set the min and max level on the creature perhaps? Or do I need to edit the areadata.xls ? I'm still not sure.
#7
Posté 05 mai 2010 - 10:57
Maybe you should try with "high_dragon.utc" creature (in _Core_Creatures\\Dragons folder). It will allow you to determine if your problem comes from your creature resource or from elsewhere.Sonmeister wrote...
I just made a creature resource and added it to the area.
Normally, 0 is fine (no minimum and no maximum).Should I set the min and max level on the creature perhaps?
Not sure it will solve your problem, but you should anyway. Cf. the creature tutorial in the wiki: "Note that the level of creatures spawned in a given area is furtherOr do I need to edit the areadata.xls ?
limited to the range specified in areadata.xls. Unless the area variable AREA_ID
is set manually in the toolset to a valid line id in that table,
creatures spawn at level 1.".
Thinking about it, here are 2 other leads.
Does the creature have the group _Hostile? Does your hero have the group _PC? If you changed the later manually to _Neutral for exemple, it can lead to strange results.
It may also be an export problem, as in this discussion. You can try to remove all files in:
- My Documents\\BioWare\\Dragon Age\\AddIns\\your_module\\core\\override\\toolsetexport
- My Documents\\BioWare\\Dragon Age\\AddIns\\your_module\\module\\override\\toolsetexport
Hope you will find what the problem is.
Modifié par FanfanVilperdue, 05 mai 2010 - 11:00 .
#8
Posté 06 mai 2010 - 12:10
Hi,
I think this one is worth trying.
I think this one is worth trying.
- "Check in" your creature resource.
- Right-click --> "Properties".
- Module --> check if it's the name of your module.
- Owner --> check if it's the name of your module.





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