Does preserving my choices lead to a compromise in game quality?
#1
Posté 04 mai 2010 - 01:29
Let me explain. While some ME1 choices merely resulted in an "email" in ME2, others had major repurcessions... such as whether Wrex was alive. I kept Wrex alive, and as a result I think I got a very abbreviated version of Michael Dorn's character... of which I was severely disappointd since I love Dorn and his voice/acting. Another instance would be the lack of romance carryover coverage... whether Kaiden, Ashley, or Liara... because they didn't have the time to really invest in developing three old romances amongst 6 (7?) possible new ones, all you get is a kiss (!?) and then they ignore you the rest of the game. There's other, probably better examples, but I think you get my point.
I would be remiss if I didn't mention the fact that in ME2 it's possible to have all crew saved or all crew (except Joker) killed -- [no spoiler here as this was mentioned nearly completely by developers in teaser material]. So, how much of your ME3 character development do you think will be truly built upon if they also have to worry about folks starting from no pre-existing crew?
With so many possible combinations, so much effort is spent trying to keep a coherent play story for every combination that there are inevitably sacrifices that have to be made... whether in stunted relationship development, shortened sotrylines, and/or in crippled storylines. Would it have been better if there weren't so many "big" choices.
I would be interested in your thoughts.
#2
Guest_gmartin40_*
Posté 04 mai 2010 - 01:30
Guest_gmartin40_*
#3
Posté 04 mai 2010 - 01:30
gmartin40 wrote...
No.
#4
Posté 04 mai 2010 - 01:34
also - there are toppics discussing this I'm sure.
And this is spam.Homey C-Dawg wrote...
gmartin40 wrote...
No.
#5
Guest_gmartin40_*
Posté 04 mai 2010 - 01:42
Guest_gmartin40_*
Mr.Kusy wrote...
Mass Effect General Discussion (NO SPOILERS ALLOWED)...
also - there are toppics discussing this I'm sure.And this is spam.Homey C-Dawg wrote...
gmartin40 wrote...
No.
And you have nothing to say about the question he asked, so you are also spamming.
#6
Posté 04 mai 2010 - 01:54
#7
Posté 04 mai 2010 - 02:12
Yeah, you bring up a good point. I didn't mention it... but yes, everything had to take place in the Terminus systems. Our friend, the Citadel, was limited to a few "back alley" levels... and just one small room on the Presidium!? There was next to no interaction with the Citadel council... because, again, with now TWO possible councils Bioware has to do double-duty if they want to still have council interaction.
#8
Posté 04 mai 2010 - 03:29
WarAxe7 wrote...
Because my choices as Shepherd are preserved, I feel that BioWare really has to put a lot of energy into accounting for every possible combination of choices I make, and that this reality leads to my experiencing just one of many "pieced together" storylines rather than one and only one long, full, epic storyline.
Let me explain. While some ME1 choices merely resulted in an "email" in ME2, others had major repurcessions... such as whether Wrex was alive. I kept Wrex alive, and as a result I think I got a very abbreviated version of Michael Dorn's character... of which I was severely disappointd since I love Dorn and his voice/acting. Another instance would be the lack of romance carryover coverage... whether Kaiden, Ashley, or Liara... because they didn't have the time to really invest in developing three old romances amongst 6 (7?) possible new ones, all you get is a kiss (!?) and then they ignore you the rest of the game. There's other, probably better examples, but I think you get my point.
I would be remiss if I didn't mention the fact that in ME2 it's possible to have all crew saved or all crew (except Joker) killed -- [no spoiler here as this was mentioned nearly completely by developers in teaser material]. So, how much of your ME3 character development do you think will be truly built upon if they also have to worry about folks starting from no pre-existing crew?
With so many possible combinations, so much effort is spent trying to keep a coherent play story for every combination that there are inevitably sacrifices that have to be made... whether in stunted relationship development, shortened sotrylines, and/or in crippled storylines. Would it have been better if there weren't so many "big" choices.
I would be interested in your thoughts.
I suspect Bioware did not realize how massive an undertaking importing all these choices would be, which is a real shame. Part of what drew me to the game was the whole "hold onto your save files, your choices will impact ME2!" Now they have to backpedal a bit because there's really only so much data that can be put on a disk. This kinda has me worried about ME3 since, as you said, any or all of the squadmates could be dead .
Personally I was hoping for more consequences like in The Witcher. Choices you make earlier impacts later quests: NPCs may or may not be inclined (or able) to help you. Areas may be easier (or harder, or impossible) to access. Just imagine if the people you could recruit into your squad depended at least in part on whether you saved the Council?
#9
Posté 04 mai 2010 - 03:36
and the choices can make an impact, but it cant make too much of an impact because it would be too hard to make everything matter, especially on a trilogy.





Retour en haut






