Aller au contenu

Photo

Does preserving my choices lead to a compromise in game quality?


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
WarAxe7

WarAxe7
  • Members
  • 65 messages
Because my choices as Shepherd are preserved, I feel that BioWare really has to put a lot of energy into accounting for every possible combination of choices I make, and that this reality leads to my experiencing just one of many "pieced together" storylines rather than one and only one long, full, epic storyline.

Let me explain.  While some ME1 choices merely resulted in an "email" in ME2, others had major repurcessions... such as whether Wrex was alive.  I kept Wrex alive, and as a result I think I got a very abbreviated version of Michael Dorn's character... of which I was severely disappointd since I love Dorn and his voice/acting.  Another instance would be the lack of romance carryover coverage... whether Kaiden, Ashley, or Liara... because they didn't have the time to really invest in developing three old romances amongst 6 (7?) possible new ones, all you get is a kiss (!?) and then they ignore you the rest of the game.  There's other, probably better examples, but I think you get my point.

I would be remiss if I didn't mention the fact that in ME2 it's possible to have all crew saved or all crew (except Joker) killed -- [no spoiler here as this was mentioned nearly completely by developers in teaser material].  So, how much of your ME3 character development do you think will be truly built upon if they also have to worry about folks starting from no pre-existing crew?

With so many possible combinations, so much effort is spent trying to keep a coherent play story for every combination that there are inevitably sacrifices that have to be made... whether in stunted relationship development, shortened sotrylines, and/or in crippled storylines.  Would it have been better if there weren't so many "big" choices.

I would be interested in your thoughts.

#2
Guest_gmartin40_*

Guest_gmartin40_*
  • Guests
No.

#3
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 498 messages

gmartin40 wrote...

No.



#4
Kusy

Kusy
  • Members
  • 4 025 messages
Mass Effect General Discussion (NO SPOILERS ALLOWED)...
also - there are toppics discussing this I'm sure.

Homey C-Dawg wrote...

gmartin40 wrote...

No.

And this is spam.

#5
Guest_gmartin40_*

Guest_gmartin40_*
  • Guests

Mr.Kusy wrote...

Mass Effect General Discussion (NO SPOILERS ALLOWED)...
also - there are toppics discussing this I'm sure.

Homey C-Dawg wrote...

gmartin40 wrote...

No.

And this is spam.


And you have nothing to say about the question he asked, so you are also spamming.

#6
Gundar3

Gundar3
  • Members
  • 480 messages
The consequence of having so many complex outcomes to a game is what, imo, drove ME2 to rely on e-mails and conveniently take place entirely in the Terminus systems. I was thinking before, the choices that the player has at the end of ME1 would create radically different environments, so the only way that Bioware could really do justice to ALL decisions would be to design both a Paragon and Renegade game. Its the only way that we could see the political ramifications in a single game, but that wasn't the direction they went. But I suppose it did get mentioned at th beginning of the game with the Illusive Man...

#7
WarAxe7

WarAxe7
  • Members
  • 65 messages
Thank you, Gundar3, for your thoughtful reply. I was beginning to regret trying to engage in intellectual discourse amid this sea of simpletons. :-)



Yeah, you bring up a good point. I didn't mention it... but yes, everything had to take place in the Terminus systems. Our friend, the Citadel, was limited to a few "back alley" levels... and just one small room on the Presidium!? There was next to no interaction with the Citadel council... because, again, with now TWO possible councils Bioware has to do double-duty if they want to still have council interaction.

#8
Iakus

Iakus
  • Members
  • 30 288 messages

WarAxe7 wrote...

Because my choices as Shepherd are preserved, I feel that BioWare really has to put a lot of energy into accounting for every possible combination of choices I make, and that this reality leads to my experiencing just one of many "pieced together" storylines rather than one and only one long, full, epic storyline.

Let me explain.  While some ME1 choices merely resulted in an "email" in ME2, others had major repurcessions... such as whether Wrex was alive.  I kept Wrex alive, and as a result I think I got a very abbreviated version of Michael Dorn's character... of which I was severely disappointd since I love Dorn and his voice/acting.  Another instance would be the lack of romance carryover coverage... whether Kaiden, Ashley, or Liara... because they didn't have the time to really invest in developing three old romances amongst 6 (7?) possible new ones, all you get is a kiss (!?) and then they ignore you the rest of the game.  There's other, probably better examples, but I think you get my point.

I would be remiss if I didn't mention the fact that in ME2 it's possible to have all crew saved or all crew (except Joker) killed -- [no spoiler here as this was mentioned nearly completely by developers in teaser material].  So, how much of your ME3 character development do you think will be truly built upon if they also have to worry about folks starting from no pre-existing crew?

With so many possible combinations, so much effort is spent trying to keep a coherent play story for every combination that there are inevitably sacrifices that have to be made... whether in stunted relationship development, shortened sotrylines, and/or in crippled storylines.  Would it have been better if there weren't so many "big" choices.

I would be interested in your thoughts.


I suspect Bioware did not realize how massive an undertaking importing all these choices would be, which is a real shame. Part of what drew me to the game was the whole "hold onto your save files, your choices will impact ME2!"  Now they have to backpedal a bit because there's really only so much data that can be put on a disk.  This kinda has me worried about ME3 since, as you said, any or all of the squadmates could be dead . 

Personally I was hoping for more consequences like in The Witcher.  Choices you make earlier impacts later quests:  NPCs may or may not be inclined (or able) to help you.  Areas may be easier (or harder, or impossible) to access.  Just imagine if the people you could recruit into your squad depended at least in part on whether you saved the Council? 

#9
JLBoyyy

JLBoyyy
  • Members
  • 328 messages
well, im pretty sure that everybody would have at least one save file in ME2 that has everybody, so i dont get why they wouldnt have everybody unless they hate that character...



and the choices can make an impact, but it cant make too much of an impact because it would be too hard to make everything matter, especially on a trilogy.