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Model Level of details (LOD) in cutscenes


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#1
Nattfodd

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Someone knows what mesh's LOD the engine uses when it plays cutscenes during the game?
It use the same rules as in regular gameplay, that is nearest model = highest LOD level and farest model = lowest LOD level? Or is it possible to manually set the LOD in the cutscene editor?

Modifié par Nattfodd, 04 mai 2010 - 04:39 .


#2
Kilrogg_

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The LOD is controlled by the Master Object (the green orb). Objects in proximity to it will be in high LOD and I believe you can even control that high LOD radius in the Master's properties.



If your cutscene moves around a lot, you will want to make the Master move along with your cameras otherwise you will have a lot of low LOD or even missing objects in your shots.

#3
tmp7704

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Nattfodd wrote...

Or is it possible to manually set the LOD in the cutscene editor?

Yes, in addition to the Master object thing you can explicitly set the LOD level for each actor in the scene, on that actor's object inspector panel.

The "cutscene" LOD is the level 0 i believe. Level 1 seems to be actually not implemented by game meshes, there's only levels 2 and 3 i.e. "medium" and "low".

Somethiing to watch out for, if you enforce low LOD on a character, after the cutscene ends that character might be stuck in that LOD no matter how close you approach them.

#4
Nattfodd

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ok thank you guys - i needed this information for massive battle cutscene i have in mind, i don't want to make the cutscene playing too slow during game.

Modifié par Nattfodd, 05 mai 2010 - 08:55 .