Dexterity Bug with Daggers
#1
Posté 04 mai 2010 - 06:07
#2
Posté 04 mai 2010 - 07:11
#3
Posté 04 mai 2010 - 07:32
#4
Posté 04 mai 2010 - 11:16
Meowbeast wrote...
Dexterity isn't applying damage correctly to bows and daggers. It's supposed to be 50% of the damage for bows and daggers, but it is more around 20% (correct me if I am wrong). I don't think it is applying any damage period for crossbows. It all really sucks as I was looking forward to dexterity-based rogues and archers. I'm not a powergamer but I still like my characters to be adept at ass kickery.
So does that mean if I want my rogue to dual wield I should use swords instead of daggers?
Any reply appreciated
#5
Posté 05 mai 2010 - 12:27
#6
Posté 05 mai 2010 - 12:35
#7
Posté 05 mai 2010 - 10:42
Hope this helps somewhat
#8
Posté 05 mai 2010 - 12:35
#9
Posté 05 mai 2010 - 02:22
Meowbeast wrote...
Dexterity isn't applying damage correctly to bows and daggers. It's supposed to be 50% of the damage for bows and daggers, but it is more around 20% (correct me if I am wrong). I don't think it is applying any damage period for crossbows. It all really sucks as I was looking forward to dexterity-based rogues and archers. I'm not a powergamer but I still like my characters to be adept at ass kickery.
Are you sure about bows? My MC has a lot of dex and his dmg goes up every time I level and increase DEX.
#10
Posté 05 mai 2010 - 02:30
#11
Posté 05 mai 2010 - 06:21
#12
Posté 07 mai 2010 - 02:36
EDIT - According to dragon age wiki, shortbows does less damage on the console version tan the PC version.
dragonage.wikia.com/wiki/Shortbows
Modifié par BLunted, 07 mai 2010 - 02:39 .
#13
Posté 10 mai 2010 - 11:53
Riv_ire wrote...
I am not sure if the dex bug is fixed, HOWEVER, if you take the rogue talent Lethality (Think that is the name, 3rd lvl talent in the Rogue tree) that uses the Cunning Score instead of the strength Score to help determine dmg. That stacks very well with Daggers as cunning add additional Armor Pen (as do daggers themselves). For max dmg with daggers, use this talent and max Dex at around 32/35 for skills. Then the cunning score will contribute most to dmg.
Hope this helps somewhat
That is great for DAO but when you get into DAO Awakening you want higher DEX and with the DEX BUG it hurts the dual wielding rogue builds.
#14
Posté 11 mai 2010 - 01:04
MEBengal2008 wrote...
Riv_ire wrote...
I am not sure if the dex bug is fixed, HOWEVER, if you take the rogue talent Lethality (Think that is the name, 3rd lvl talent in the Rogue tree) that uses the Cunning Score instead of the strength Score to help determine dmg. That stacks very well with Daggers as cunning add additional Armor Pen (as do daggers themselves). For max dmg with daggers, use this talent and max Dex at around 32/35 for skills. Then the cunning score will contribute most to dmg.
Hope this helps somewhat
That is great for DAO but when you get into DAO Awakening you want higher DEX and with the DEX BUG it hurts the dual wielding rogue builds.
I've only fooled around with Awakenings just a little as i have decided to start over with Origins to build better my charas now that i know more then i did when i first got the game long ago. I made a dual-weild rouge but seems they at a disadvantage. I do notice i miss a lot of times and that **** gets to me cuz i know i should be hitting them a lot more than what i do now.
Anyway why in Awakenings would we need higher DEX? its it cuz of the new skill tree that is added or something? never paid that much attention when i was playing around with Awakenings.
#15
Posté 11 mai 2010 - 01:10
#16
Posté 11 mai 2010 - 03:03
Dogaum wrote...
Meowbeast wrote...
Dexterity isn't applying damage correctly to bows and daggers. It's supposed to be 50% of the damage for bows and daggers, but it is more around 20% (correct me if I am wrong). I don't think it is applying any damage period for crossbows. It all really sucks as I was looking forward to dexterity-based rogues and archers. I'm not a powergamer but I still like my characters to be adept at ass kickery.
Are you sure about bows? My MC has a lot of dex and his dmg goes up every time I level and increase DEX.
Keep in mind leveling up raises your base attack damage by a predetermined amount decided by your class.
#17
Guest_Oddshrub_*
Posté 11 mai 2010 - 09:24
Guest_Oddshrub_*
Bows weren't bugged like daggers in the 1.00 version of the game, but as I recall they still changed the bow damage modifiers in the dex patch. So while bows are 0.5 str and 0.5 dex on the ps3 they're 1.00 dex on the pc and 360. Sure you can get lethality to bring cunning into the picture, but unlike daggers lethality doesn't increase crit on ranged attacks because it's, well bugged.BLunted wrote...
Dex works fine for bows, but not daggers.
Considering it's been half a year since they did the dex bugfix, and we havn't gotten it yet, I doubt we ever will.
#18
Posté 11 mai 2010 - 09:38
Several people have tested it out and found that dex does add to damage on bows but on 360 and ps3 it's 0.3 str and 0.3 dex which is less than it should be (0.5 for each.) so bows are underwhelming.
the 1.00 dex on bows would be on shortbows using the unofficial bow patch that tweaks archery and has not yet be released I believe and only works on PCs. Longbows remain 0.5 str and 0.5 dex.
daggers, however are still broken on consoles but were fixed on pc. 7 months on and no console fix o_O
#19
Guest_Oddshrub_*
Posté 11 mai 2010 - 10:01
Guest_Oddshrub_*
Ah I see. Wonder if they also fan fixed Shale's rock mastery buff for archery. Oh well.sassperella wrote...
bows are not 1.00 from dex on the 360.
Daggers were fixed on both the 360 and the pc in 1.02 weren't they? At least they weren't listed under the pc specific fixes in the patch notes.daggers, however are still broken on consoles but were fixed on pc. 7 months on and no console fix o_O
#20
Posté 11 mai 2010 - 01:40
#21
Posté 11 mai 2010 - 03:01
#22
Posté 20 mai 2010 - 11:43
As for console vs. PC; the consoles also got harder when they make darkspwans bows armor penatration score adjust according to the PC level; this means a heavily armored character can now be easily damage by a bow but they couldn't fix the DEX BUG....Hmmm.... I wonder what someone was smoking...
#23
Posté 21 mai 2010 - 08:07
Please patch these bugs for the consoles!!!!!!!!!!!!!
#24
Posté 23 mai 2010 - 11:51





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