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Dexterity Bug with Daggers


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23 réponses à ce sujet

#1
NiGhTHaWk830

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Any word on when this will be fixed?

#2
Lord Gremlin

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What is this bug? Can you describe it (since you've started a thread about it's fixing)?

#3
Meowbeast

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Dexterity isn't applying damage correctly to bows and daggers. It's supposed to be 50% of the damage for bows and daggers, but it is more around 20% (correct me if I am wrong). I don't think it is applying any damage period for crossbows. It all really sucks as I was looking forward to dexterity-based rogues and archers. I'm not a powergamer but I still like my characters to be adept at ass kickery.

#4
geist242

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Meowbeast wrote...

Dexterity isn't applying damage correctly to bows and daggers. It's supposed to be 50% of the damage for bows and daggers, but it is more around 20% (correct me if I am wrong). I don't think it is applying any damage period for crossbows. It all really sucks as I was looking forward to dexterity-based rogues and archers. I'm not a powergamer but I still like my characters to be adept at ass kickery.


So does that mean if I want my rogue to dual wield I should use swords instead of daggers?

Any reply appreciated :)

#5
Scorpgul

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Hmm didnt they fix it with patch 1.01?

#6
Meowbeast

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@ Geist: By all means, use daggers, but they won't do as much damage as they should. Strength-based weapons aren't broken so I would go swords/axes once you get dual weapon mastery. Patch 1.01 just made Origins ready for Awakening. Oh, and they fixed summon creature portraits. XD

#7
Riv_ire

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I am not sure if the dex bug is fixed, HOWEVER, if you take the rogue talent Lethality (Think that is the name, 3rd lvl talent in the Rogue tree) that uses the Cunning Score instead of the strength Score to help determine dmg. That stacks very well with Daggers as cunning add additional Armor Pen (as do daggers themselves). For max dmg with daggers, use this talent and max Dex at around 32/35 for skills. Then the cunning score will contribute most to dmg.



Hope this helps somewhat

#8
Scorpgul

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They will prob release 1.02 for PS3 as well sooner or later as apparently they are going to release new DLC. Can only hope now

#9
Dogaum

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Meowbeast wrote...

Dexterity isn't applying damage correctly to bows and daggers. It's supposed to be 50% of the damage for bows and daggers, but it is more around 20% (correct me if I am wrong). I don't think it is applying any damage period for crossbows. It all really sucks as I was looking forward to dexterity-based rogues and archers. I'm not a powergamer but I still like my characters to be adept at ass kickery.


Are you sure about bows? My MC has a lot of dex and his dmg goes up every time I level and increase DEX.

#10
Riv_ire

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I have heard conflicting reports on the forums. I think Dex does work for Bows, but not for Daggers. Crossbows should use ONLY strength for dmg from what I have discovered.

#11
NiGhTHaWk830

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Meowbeast described the situation correctly. Lethality is great yes but you still need dex in order to actually hit your target, and it's a shame that the dexterity you put in is not increasing your dagger damage...AS DESCRIBED IN THE GAME. (.5 per dexterity)

#12
BLunted

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Dex works fine for bows, but not daggers. Also, PC users with toolkit confirmed that crossbows have a strength requirement to equip, however, are supposed to have a dex damage modifier of 1.1, which is currently fubar'ed.

EDIT - According to dragon age wiki, shortbows does less damage on the console version tan the PC version.
dragonage.wikia.com/wiki/Shortbows

Modifié par BLunted, 07 mai 2010 - 02:39 .


#13
MEBengal2008

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Riv_ire wrote...

I am not sure if the dex bug is fixed, HOWEVER, if you take the rogue talent Lethality (Think that is the name, 3rd lvl talent in the Rogue tree) that uses the Cunning Score instead of the strength Score to help determine dmg. That stacks very well with Daggers as cunning add additional Armor Pen (as do daggers themselves). For max dmg with daggers, use this talent and max Dex at around 32/35 for skills. Then the cunning score will contribute most to dmg.

Hope this helps somewhat


That is great for DAO but when you get into DAO Awakening you want higher DEX and with the DEX BUG it hurts the dual wielding rogue builds.

#14
bronxchulo

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MEBengal2008 wrote...

Riv_ire wrote...

I am not sure if the dex bug is fixed, HOWEVER, if you take the rogue talent Lethality (Think that is the name, 3rd lvl talent in the Rogue tree) that uses the Cunning Score instead of the strength Score to help determine dmg. That stacks very well with Daggers as cunning add additional Armor Pen (as do daggers themselves). For max dmg with daggers, use this talent and max Dex at around 32/35 for skills. Then the cunning score will contribute most to dmg.

Hope this helps somewhat


That is great for DAO but when you get into DAO Awakening you want higher DEX and with the DEX BUG it hurts the dual wielding rogue builds.


I've only fooled around with Awakenings just a little as i have decided to start over with Origins to build better my charas now that i know more then i did when i first got the game long ago.  I made a dual-weild rouge but seems they at a disadvantage. I do notice i miss a lot of times and that **** gets to me cuz i know i should be hitting them a lot more than what i do now.

Anyway why in Awakenings would we need higher DEX? its it cuz of the new skill tree that is added or something?  never paid that much attention when i was playing around with Awakenings.

#15
OrlesianWardenCommander

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I play rogues all the time since there my favorite class the fact that the dex bug hasn't been addressed. Cause i Adore Duel daggers but atleast if you get lethality it kind of makes up for it...

#16
Meowbeast

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Dogaum wrote...

Meowbeast wrote...

Dexterity isn't applying damage correctly to bows and daggers. It's supposed to be 50% of the damage for bows and daggers, but it is more around 20% (correct me if I am wrong). I don't think it is applying any damage period for crossbows. It all really sucks as I was looking forward to dexterity-based rogues and archers. I'm not a powergamer but I still like my characters to be adept at ass kickery.


Are you sure about bows? My MC has a lot of dex and his dmg goes up every time I level and increase DEX.


Keep in mind leveling up raises your base attack damage by a predetermined amount decided by your class.

#17
Guest_Oddshrub_*

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BLunted wrote...

Dex works fine for bows, but not daggers.

Bows weren't bugged like daggers in the 1.00 version of the game, but as I recall they still changed the bow damage modifiers in the dex patch. So while bows are 0.5 str and 0.5 dex on the ps3 they're 1.00 dex on the pc and 360. Sure you can get lethality to bring cunning into the picture, but unlike daggers lethality doesn't increase crit on ranged attacks because it's, well bugged. :P

Considering it's been half a year since they did the dex bugfix, and we havn't gotten it yet, I doubt we ever will.

#18
sassperella

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bows are not 1.00 from dex on the 360.

Several people have tested it out and found that dex does add to damage on bows but on 360 and ps3 it's 0.3 str and 0.3 dex which is less than it should be (0.5 for each.) so bows are underwhelming.

the 1.00 dex on bows would be on shortbows using the unofficial bow patch that tweaks archery and has not yet be released I believe and only works on PCs. Longbows remain 0.5 str and 0.5 dex.

daggers, however are still broken on consoles but were fixed on pc. 7 months on and no console fix o_O

#19
Guest_Oddshrub_*

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sassperella wrote...

bows are not 1.00 from dex on the 360.

Ah I see. Wonder if they also fan fixed Shale's rock mastery buff for archery. Oh well.

daggers, however are still broken on consoles but were fixed on pc. 7 months on and no console fix o_O

Daggers were fixed on both the 360 and the pc in 1.02 weren't they? At least they weren't listed under the pc specific fixes in the patch notes.

#20
sassperella

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there was no patch 1.02 for the 360 only for the PC. The xbox is lacking patches just like the ps3

#21
Knight Terror

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I have both console versions. It is not patched on 360 either.

#22
MEBengal2008

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Dex is the required skill for the new rogue feats. The high level rogue feat requires a DEX of 50.



As for console vs. PC; the consoles also got harder when they make darkspwans bows armor penatration score adjust according to the PC level; this means a heavily armored character can now be easily damage by a bow but they couldn't fix the DEX BUG....Hmmm.... I wonder what someone was smoking...




#23
Scott Tenorman

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Bioware,

Please patch these bugs for the consoles!!!!!!!!!!!!!

Image IPB

#24
Meowbeast

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Perhaps Bioware intentionally downgraded bows on the consoles for game balance reasons. It would be a lot easier to weaken a single combat mechanic than reworking all the individual battles in the game. If this is the case, why not simply change the in-game description of dexterity? I cannot see a reason why daggers should be nerfed, though. I would really appreciate if a Bioware employee could weigh in on this issue. Thanks.