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headmorph to custom creature [solved]


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6 réponses à ce sujet

#1
schmidt2b

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Hello,
I made a headmorph and want to make a creature using it... when i open the headmoph finder in creature editor, i see only the core game heads, not my custom one... i had it exported and saved and everything and looked up the tutorials but no lcuk. could someone enlighten me? thanks
Olaf

Modifié par schmidt2b, 06 mai 2010 - 08:20 .


#2
DarthParametric

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The Toolset is fairly picky about naming conventions. Did you name it something similar to the vanilla heads?

#3
schmidt2b

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no...? not at all... I will try that

#4
DarthParametric

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By default the Creature Editor will only show morphs for the race and gender of the creature. This is determined by the filename prefix:

hm_    Human male
hf_      Human female
dm_    Dwarf male
df_      Dwarf female
em_    Elf male
ef_      Elf female
qm_    Qunari male

You can however use the drop down menu for file type to switch to *.mor which should let you load any morph regardless of filename, so long as it is in the Override folder. In general though it is best to stick to the filename conventions, as some editors won't let you do this.

Modifié par DarthParametric, 05 mai 2010 - 06:58 .


#5
schmidt2b

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Thank you for your reply. I renamed the the headmorph to em_bec100_twobites.mrh and then did an export (?) to local and it got put into the overwrite folder... (as the one before, which was only named twobites.[mop,mrh] ).

However, when I open the creature object inspector and want to put it on my custom creature, I only have the "global resources" with the standard headmorphs in it and no other.

So it looks liek the ones in my overwrite folder are not included.

Do I have to change other path/settings in order to get these resources?

Cheers

Olaf

#6
Starlight

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Are you exporting .mop files instead of .mor files? .mop files is used when you want to add extra head into chargenmorph.xml and allow players to choose the head inside character creator or inside in-game character creation.



If you want to use the heads inside the toolset, you need to export as .mor file instead. You can check the tab 14 of the head morphing creation toolbox. Turn off the option "Export as .mop file" if it is enabled.

#7
schmidt2b

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Hi Starlight,
indeed that was the issue. Thank you for your reply. All the tutorials mentioned that i should check that tab and i did not realize that this was for using hte heads inside the game. I figured this out, bt had could only post just now. thanks all. :happy:
Olaf

Modifié par schmidt2b, 06 mai 2010 - 08:22 .