Should the main character talk?
#1
Posté 05 mai 2010 - 12:39
I don't know, I think it would be a little more involving, but I guess it depends.
#2
Posté 05 mai 2010 - 12:44
Human x12
Elf x12
Dwarf x12
56 different voices. This really isn't feasible even if there were not dialog branches.
A mass effect system with only 2 voices could work, but I would rather have a sleek, streamlined game with no MC voice than a buggy, crap game without.
#3
Posté 05 mai 2010 - 12:45
#4
Posté 05 mai 2010 - 02:09
That said... not for DAO. DA2 maybe, or a spinoff, but not DAO.
#5
Posté 05 mai 2010 - 03:53
#6
Posté 05 mai 2010 - 04:50
If they went for a more Mass Effect style, then the trade off would be, we wouldn't really have the various origin stories and our own unique characters, but we'd have a more personal story for the main character.
As it is, I'm okay with a non-voiced protagonist, if there's sufficient cause.
#7
Posté 05 mai 2010 - 06:15
#8
Guest_Elps_*
Posté 05 mai 2010 - 08:45
Guest_Elps_*
#9
Posté 05 mai 2010 - 09:39
#10
Posté 05 mai 2010 - 11:57
Vaeliorin wrote...
Considering voiced protagonist and RPG are mutually exclusive, I'll personally stick with a non-voiced PC.
Well it worked well in Deus Ex (and probably not only there but I haven't played every RPG), but Deus ex had one voiceset instead of 56. So if there are no technical hindrances I'm for it.
#11
Posté 05 mai 2010 - 12:15
The reason Mass Effect manages it is because you're already playing a specific character - your choices don't so much creat your own character rather than expand upon an already established military personality. Therefore, the options are able to be more limited without looking like a cop-out.
I have a feeling our PCs will forever be unvoiced in the Dragon Age realm. That doesn't mean that he has to remain as completely devoid of expression, however. If he can't talk he at least needs to do more than blankly stare into some endless void.
#12
Posté 05 mai 2010 - 12:18
#13
Posté 05 mai 2010 - 03:40
#14
Posté 05 mai 2010 - 03:47
#15
Posté 05 mai 2010 - 03:49
#16
Posté 05 mai 2010 - 05:09
#17
Posté 05 mai 2010 - 05:34
I think the Mass Effect games managed to be sleek and streamlined, and still got main-character voices in... So why not? As long as the voice-acting is good enough, one voice per gender does works just fine (as you say).Actually Cool wrote...
A mass effect system with only 2 voices could work, but I would rather have a sleek, streamlined game with no MC voice than a buggy, crap game without.
#18
Posté 05 mai 2010 - 05:37
#19
Posté 05 mai 2010 - 05:41
#20
Posté 05 mai 2010 - 09:37
However for DaO a voice actor on the main charecter would really ruin it I think, yes it would save alot of reading but it makes the game feel more book like and grips you in nicely. However I would pay to hear commander shepard tell logain " I have had enough of your snide insinuations and your disingenuous assertions! "
On a side note did anyone else regonize Logains voice during Tali's trial on one of the admirals? which leads me to believe all Quarians look like Logain!
Modifié par Abyss Vixen, 05 mai 2010 - 09:40 .
#21
Posté 05 mai 2010 - 09:42
So unless they want to give 5+ complete voices per gender in DA, I'd much rather read.
#22
Posté 06 mai 2010 - 02:47
Actually Cool wrote...
I think the trade off isn't worth it. While the main char having a voice would be nice, imagine how many voice actors would have to be hired.
Human x12
Elf x12
Dwarf x12
56 different voices. This really isn't feasible even if there were not dialog branches.
A mass effect system with only 2 voices could work, but I would rather have a sleek, streamlined game with no MC voice than a buggy, crap game without.
No
Human 2
Elf 2
Dwarf 2
The VA would just read the voice set lines. Why don't people every think of that? And most people that they can hire can do atleast one other decent voice.
And it would make more sence for you to say the joining line then Zaeed.
Modifié par Slidell505, 06 mai 2010 - 02:50 .
#23
Posté 06 mai 2010 - 04:59
People pay a lot less attention to what you are saying, compared to how you say it. The same simple "thank you" can carry many different meanings depending on how you say it. It can come across as insincere, a snide remark, or a genuine heartfelt expression of gratitude. That is something text can never bring across. People look for body language, facial expression and pick up inflections in your voice when they process a message. It's a pity Warden is so expressionless and mute, it's like playing Jade Empire all over again.
I don't mind if it's just 2 voices (male and female). Dwarves, elves, humans, they can all share the same voice.
Modifié par askanec, 06 mai 2010 - 04:59 .
#24
Posté 06 mai 2010 - 05:41
#25
Posté 06 mai 2010 - 05:47
askanec wrote...
People pay a lot less attention to what you are saying, compared to how you say it. The same simple "thank you" can carry many different meanings depending on how you say it. It can come across as insincere, a snide remark, or a genuine heartfelt expression of gratitude. That is something text can never bring across. People look for body language, facial expression and pick up inflections in your voice when they process a message
This is a good argument against voicing the PC. You're asking for my character to express a lot of stuff that I can't control, because I don't know how he's saying the line until I've picked it.





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