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Should the main character talk?


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47 réponses à ce sujet

#1
Sean2112bd

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This might be too difficult to do, but I was thinking that maybe the main character could  talk saying the exact words that the player chooses from the dialogue options and have it where the voice is based off the voice type that the player chose in the beginning, wise, mystical, experienced, etc. Of course this would require several voice actors.

I don't know, I think it would be a little more involving, but I guess it depends.

#2
Actually Cool

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I think the trade off isn't worth it. While the main char having a voice would be nice, imagine how many voice actors would have to be hired.



Human x12

Elf x12

Dwarf x12



56 different voices. This really isn't feasible even if there were not dialog branches.



A mass effect system with only 2 voices could work, but I would rather have a sleek, streamlined game with no MC voice than a buggy, crap game without.

#3
Sean2112bd

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 Yeah I figured it would be difficult lol :P

#4
Vicious

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Ovoice for male/female would work just fine. Just because a person is an elf doesn't mean they automatically have a higher voice.



That said... not for DAO. DA2 maybe, or a spinoff, but not DAO.

#5
Lasombra74

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Darn... that clueless look on my face will still be clueless.

#6
ArawnNox

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I personally prefer a fully voice acted game, including my main character, but in a situation like this, I understand why it's not done, because of having so many different voice styles for each race and gender.

If they went for a more Mass Effect style, then the trade off would be, we wouldn't really have the various origin stories and our own unique characters, but we'd have a more personal story for the main character.

As it is, I'm okay with a non-voiced protagonist, if there's sufficient cause.

#7
Vaeliorin

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Considering voiced protagonist and RPG are mutually exclusive, I'll personally stick with a non-voiced PC.

#8
Guest_Elps_*

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This has already been done to death in the forums but I'll give my opinion anyway. Voicing the main character would really break immersion, especially if the voice/accent is one you hate. As it is, I can't play some of the origins without cringing every time my PC says something. Accents/dialects are just too different across the world for set voices. Unless the game isn't intended to fully immerse the player.

#9
Lintanis

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going to feel like Sten lol. NO

#10
ZeRux

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Vaeliorin wrote...

Considering voiced protagonist and RPG are mutually exclusive, I'll personally stick with a non-voiced PC.


Well it worked well in Deus Ex (and probably not only there but I haven't played every RPG), but Deus ex had one voiceset instead of 56. So if there are no technical hindrances I'm for it.

#11
yummysoap

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It would be a dream come true, but only really possible in a land of no budget constraints and size restrictions. Audio takes up a megaload of disk-space, and even if they were to reduce the voices to just 6 (male and female for the three races) that's still way too much for the game to handle.



The reason Mass Effect manages it is because you're already playing a specific character - your choices don't so much creat your own character rather than expand upon an already established military personality. Therefore, the options are able to be more limited without looking like a cop-out.



I have a feeling our PCs will forever be unvoiced in the Dragon Age realm. That doesn't mean that he has to remain as completely devoid of expression, however. If he can't talk he at least needs to do more than blankly stare into some endless void.

#12
Schwinni

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Should the main character talk? No!

#13
Nu-Nu

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It's wierd at first that she doesn't speak but I think it works. I would like to see more expressions though.

#14
Papa Emeritus IV

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Would I like it? Yes. Would it be worth the effort? I don't think so.

#15
Wonderllama4

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The main character DOES talk. but what he or she says should be more meaningful

#16
Crys Bandit

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I agree with Elps; I think it would kind of kill the immersion factor for me.

#17
Estelindis

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Actually Cool wrote...
A mass effect system with only 2 voices could work, but I would rather have a sleek, streamlined game with no MC voice than a buggy, crap game without.

I think the Mass Effect games managed to be sleek and streamlined, and still got main-character voices in...  So why not?  As long as the voice-acting is good enough, one voice per gender does works just fine (as you say).

#18
Slithermorph

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Absolutely not. No way. Nu-uh.

#19
Unseen_Reaper

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Nah it would cost alot of money and time out of the experence to put talking in the game. Personally i always talk for them in my head like i did in oblivion.

#20
Abyss Vixen

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Mass Effect needed a voice actor to really make the game work and i have to say they must of picked the absolute best matches they could find to do it as the voice acting is stunning for shepard *and the others *

However for DaO a voice actor on the main charecter would really ruin it I think, yes it would save alot of reading but it makes the game feel more book like and grips you in nicely. However I would pay to hear commander shepard tell logain " I have had enough of your snide insinuations and your disingenuous assertions! "

On a side note did anyone else regonize Logains voice during Tali's trial on one of the admirals? which leads me to believe all Quarians look like Logain!

Modifié par Abyss Vixen, 05 mai 2010 - 09:40 .


#21
Virtual winter

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I vote no. While a voice can work for a main character in games, voices are a very strong part of the character at the same time too. Which means that, to me, it's hard to make a new Shepard because his voice is so linked to the first Shepard I have.



So unless they want to give 5+ complete voices per gender in DA, I'd much rather read.

#22
Chuvvy

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Actually Cool wrote...

I think the trade off isn't worth it. While the main char having a voice would be nice, imagine how many voice actors would have to be hired.

Human x12
Elf x12
Dwarf x12

56 different voices. This really isn't feasible even if there were not dialog branches.

A mass effect system with only 2 voices could work, but I would rather have a sleek, streamlined game with no MC voice than a buggy, crap game without.


No
Human 2
Elf 2
Dwarf 2
The VA would just read the voice set lines. Why don't people every think of that? And most people that they can hire can do atleast one other decent voice.
And it would make more sence for you to say the joining line then Zaeed.

Modifié par Slidell505, 06 mai 2010 - 02:50 .


#23
askanec

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Yes, the main character should definitely talk. After playing Mass Effect, the mute Warden just look so wooden. Even the robot squadmate Legion has a ton more expressions.

People pay a lot less attention to what you are saying, compared to how you say it. The same simple "thank you" can carry many different meanings depending on how you say it. It can come across as insincere, a snide remark, or a genuine heartfelt expression of gratitude. That is something text can never bring across. People look for body language, facial expression and pick up inflections in your voice when they process a message. It's a pity Warden is so expressionless and mute, it's like playing Jade Empire all over again.

I don't mind if it's just 2 voices (male and female). Dwarves, elves, humans, they can all share the same voice.

Modifié par askanec, 06 mai 2010 - 04:59 .


#24
AlanC9

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So first I read the lines I'm picking from, and then after I pick the line I have to hear the PC read the line I just picked? Ick.

#25
AlanC9

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askanec wrote...
People pay a lot less attention to what you are saying, compared to how you say it. The same simple "thank you" can carry many different meanings depending on how you say it. It can come across as insincere, a snide remark, or a genuine heartfelt expression of gratitude. That is something text can never bring across. People look for body language, facial expression and pick up inflections in your voice when they process a message


This is a good argument against voicing the PC. You're asking for my character to express a lot of stuff that I can't control, because I don't know how he's saying the line until I've picked it.