Tinxa wrote...
I'm in the "absolutely not" camp.
ME is a completely different game, it has a set protagonist so yeah they only need one male and one female voice AND it has completely different dialogue system. You pick a short sentence that gives you the general idea and Shephard acts it out (that way it isn't boring to watch).
In DA I barely found one voiceset for a human female that was better than the others and you had 6 to choose from. You can make very different characters and the voice can't fit all of them. One playtrough you play a tough noblewoman in other you could try a naive goodytwoshoes Cousland and they would both have the same voice... that would bother me. And the dialogue system: you would read the lines and pick one and then hear it repeated... after the novelty wore off you would just skip it.
I finished ME2 in 50 hours and DA in 100. I would rather have a longer game with a silent PC.
Thank you for being the voice of reason.
Shepard is much more of a set personality than The Warden is, so of course having him/her voiced makes much more sense, especially considering that the dialogue system is completely different. In something like Mass Effect, Alpha Protocol, The Witcher, or Deus Ex, you have people who's personalities aren't as malleable, so having them voiced lends them some kind of uniqueness.
Honestly, I am probably in the minority, but I don't even care if dialogue is fully voiced. Planescape is one of the greatest RPG's ever, and certainly the most well-written, yet most of the dialogue is delivered through text. Voice acting is pretty sparse in that game, yet it never suspends the player's disbelief. Good voice acting is really nice, and in a perfect world where BioWare had unlimited money, I'd love having to choose from 20 different voices for my Warden (voiced by the likes of Jennifer Hale, Keith David, Clint Eastwood, and Alec Baldwin), but it's just not feasible and it's completely unnecessary. It's simply not as essential as some here are making it out to be.
I'd much rather the money spent on a ton of voice acting be directed towards making multiple quest solutions, and rich repercussions for the PC's decisions (and the torrent of bug fixes that branching conseequences would entail).