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Should the main character talk?


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47 réponses à ce sujet

#26
Vicious

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Yes, the main character should definitely talk. After playing Mass Effect, the mute Warden just look so wooden.




I think the big turning point in my opinion was when I couldn't perform the joining ritual because i couldn't talk.



That was where I changed my mind. Voice Acting is a must. Yes it means the game will be a bit shorter, but most of the time in DAO is actually spent hacking and slashing anyway.

#27
Patriciachr34

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AlanC9...I just keep thinking of Commander Shepherd's highly inappropriate flirtation with Jacob in ME2. Ewwwww! Yeah, I vote for no voice acting on the pc's.

#28
eucatastrophe

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Given the truth of the matter, I vote no voice acting.

#29
Residentz

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NO, the main character should not talk. Without talking we can have alot more roleplay choices and answers then mass effects STUPID "good" or "evil" choices.

#30
Mr_Steph

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Actually Cool wrote...

I think the trade off isn't worth it. While the main char having a voice would be nice, imagine how many voice actors would have to be hired.

Human x12
Elf x12
Dwarf x12

56 different voices. This really isn't feasible even if there were not dialog branches.

A mass effect system with only 2 voices could work, but I would rather have a sleek, streamlined game with no MC voice than a buggy, crap game without.



#31
st0ra

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It would add a more invloved feeling, and possibly deflect the seeminly  blank expression on the main characters face in every given situation.

With the numerous vioce acting already in the game adding few extra to enable the main character to be heard, would certainly be an improvement.
ME had 2 Maincharacter actors, 1 male 1 female. 
DA could get away with 6, 3 male , 3 female....  1 for each race/gendor

#32
Quicksilverk

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Perhaps a project to include a community made voice set would work? I'd certainly be interested in getting involved.

#33
Tinxa

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I'm in the "absolutely not" camp.

ME is a completely different game, it has a set protagonist so yeah they only need one male and one female voice AND it has completely different dialogue system. You pick a short sentence that gives you the general idea and Shephard acts it out (that way it isn't boring to watch).

In DA I barely found one voiceset for a human female that was better than the others and you had 6 to choose from. You can make very different characters and the voice can't fit all of them. One playtrough you play a tough noblewoman in other you could try a naive goodytwoshoes Cousland and they would both have the same voice... that would bother me. And the dialogue system: you would read the lines and pick one and then hear it repeated... after the novelty wore off you would just skip it.

I finished ME2 in 50 hours and DA in 100. I would rather have a longer game with a silent PC.

#34
Havokk7

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st0ra wrote...
DA could get away with 6, 3 male , 3 female....  1 for each race/gendor


I don't think so. I don't want to hear a Dwarven Commoner with the same voice and accent as a Dwarven Noble. That would be even more immersion-breaking than no voice.

#35
YukonSoldier

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they should say something. anything for gods sake. everyone else gets to talk.

#36
vicendor

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Elfs and Human voices can sound alike but dwarf ones should be different (at least the males)

#37
kellyofthemagi

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I think if your character were to talk in conversation with a voice it would make the game experience even more envolving.Making your game experience more fullfilling.I love the game!

#38
Dick Delaware

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Tinxa wrote...

I'm in the "absolutely not" camp.
ME is a completely different game, it has a set protagonist so yeah they only need one male and one female voice AND it has completely different dialogue system. You pick a short sentence that gives you the general idea and Shephard acts it out (that way it isn't boring to watch).
In DA I barely found one voiceset for a human female that was better than the others and you had 6 to choose from. You can make very different characters and the voice can't fit all of them. One playtrough you play a tough noblewoman in other you could try a naive goodytwoshoes Cousland and they would both have the same voice... that would bother me. And the dialogue system: you would read the lines and pick one and then hear it repeated... after the novelty wore off you would just skip it.
I finished ME2 in 50 hours and DA in 100. I would rather have a longer game with a silent PC.


Thank you for being the voice of reason.

Shepard is much more of a set personality than The Warden is, so of course having him/her voiced makes much more sense, especially considering that the dialogue system is completely different. In something like Mass Effect, Alpha Protocol, The Witcher, or Deus Ex, you have people who's personalities aren't as malleable, so having them voiced lends them some kind of uniqueness.

Honestly, I am probably in the minority, but I don't even care if dialogue is fully voiced. Planescape is one of the greatest RPG's ever, and certainly the most well-written, yet most of the dialogue is delivered through text. Voice acting is pretty sparse in that game, yet it never suspends the player's disbelief. Good voice acting is really nice, and in a perfect world where BioWare had unlimited money, I'd love having to choose from 20 different voices for my Warden (voiced by the likes of Jennifer Hale, Keith David, Clint Eastwood, and Alec Baldwin), but it's just not feasible and it's completely unnecessary. It's simply not as essential as some here are making it out to be.

I'd much rather the money spent on a ton of voice acting be directed towards making multiple quest solutions, and rich repercussions for the PC's decisions (and the torrent of bug fixes that branching conseequences would entail).

#39
Rive Caedo

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AlanC9 wrote...

askanec wrote...
People pay a lot less attention to what you are saying, compared to how you say it. The same simple "thank you" can carry many different meanings depending on how you say it. It can come across as insincere, a snide remark, or a genuine heartfelt expression of gratitude. That is something text can never bring across. People look for body language, facial expression and pick up inflections in your voice when they process a message


This is a good argument against voicing the PC. You're asking for my character to express a lot of stuff that I can't control, because I don't know how he's saying the line until I've picked it.

I'm not sure if that's an entirely valid arguement. No matter what you decided/thought your tone was when you clicked it, the character you're talking to has to respond to it --- and will always respond to it assuming you used/wanted the tone that Bioware intended the line to be read.

Personally I would be rather happy if they did have a male/female PC voice, but had a check box at the beginning to satisfy those that don't want it (which could include me - maybe).

Subtitles? [X]
Voiced Main Character? [X]

#40
Vicious

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Shepard is much more of a set personality than The Warden is, so of course having him/her voiced makes much more sense, especially considering that the dialogue system is completely different. In something like Mass Effect, Alpha Protocol, The Witcher, or Deus Ex, you have people who's personalities aren't as malleable, so having them voiced lends them some kind of uniqueness.




Pretty much. The Warden should never ever be voiced. He is a nebulous character and could be pretty much anything. Definetly no room for voice acting - it's meant to be in the mind of the player.





That said, since the Warden's not returning for DA2, I would look to the future and say I could see them voicing the next hero, or a spin-off hero.



It all depends on if the character is written beforehand. The Warden wasn't, and had a myriad of origins to choose from. DA2? Depends if it features the Origins mechanic... I'd bet that it won't, but if it does, that character won't be voiced either.

#41
Caz91

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<_< ok so what the hell guys??? everyone seeming to say it wouldnt work it would be too dificult. HOW THE HELL DID THEY HAVE VOICES FOR US TO PICK IN THE FIRST PLACE WITHOUT VOICE ACTORS. and my character says random coments about stuff while im walking around, so SURELY they could have done the dialogue to. They seem to have just gone Never Winter style (But i dont even get a crazy mavric voice :()

I must point out its my one and only disapointment with an otherwise Amazing game. I think some of the visuals, considering the game style, are amazing. Especialy the fire with spells and stuff :D

x

#42
eucatastrophe

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No.

It's weird, for all the creative universes gamers immerse themselves in, it's shocking to see how lacking they are in the littlest of imagination. I've seen this across multiple gaming communities. Is it because they are spoonfed everything?

Baffling.

#43
Caz91

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Ok that would be a fair and valid point if they hadnt let us pick a voice for the character.



Infact i realy love to, well descover a characters voice based on who they are, what they do, how they look. And if they hadnt given me a choice of voices i'd have just done this and been happier for it.



My point is that if they are going to provide a choice in the first place then they should apply it through all aspectas of the game. if for whatever reason they are not going to or are unable to do this then just dont give any choice in the first place. just entirely leave it to my imagination to decide my characters voice.

#44
Guest_The Water God_*

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Yes I don't get why you people would want Bioware to pour all their resources into multiple voice actors. I think i'm find with them just getting two fully voiced instead of wasting all their time and money with 36 fully voiced actors. The game would just end up extremely crappy because they were more worried about the characters voice instead of the game itself.

#45
Marvin_Arnold

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Guys, was it really necessary to unearth a nine months old thread? this has been done to death over and over again in way more recent threads.

#46
Elthunder

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The game is fine without the main character saying anything tbh, you say what need to be said in you'r choices, anyone should have anough imagination to pretend that he actually says the things you select.

#47
OfficerOrgasm

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You guys are aware that Hawke IS voiced, right? DA2 does have voice acting.



With DA:O, I think it's a little late to wonder if it'll happen, lol.While I don't see how people think every single origin + gender would need its own voice, ie. dwarf female commoner would need a different voice than a dwarf female noble, it would be a hell of a lot more work.



While I'm sure BioWare has the resources, I don't think having 6 (one for each race/gender) would be a quality idea.



I love the ME direction DA2 is taking. ME dialogue is vastly better in my eyes overall, but I totally understand if people hate such a drastic change from DA:O.

#48
superarthur

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After playing Alpha Protocol (with many decisions to make, and most of them bring consequences), I find it weird to have my character voiceless.

I Alpha Protocol can do it, DA should be able to do it. Just male and female voice would be fine. No accents required.