@JaegerBane: using melee between shots isn't a glitch.
Modifié par OniGanon, 05 mai 2010 - 09:35 .
Modifié par OniGanon, 05 mai 2010 - 09:35 .
OniGanon wrote...
@JaegerBane: using melee between shots isn't a glitch.
BeresaadSoldier wrote...
Claymore is way better than scimitar when you can't rely on warp explosions. End of story. Kills faster, it's safer due to less exposure (you're 1 shotting enemies) and does amazing damage to armor. Can't be matched by the scimitar in any way unless you only use your shotgun to strip down shields and barriers and let your squadmates finish them off with warp explosions/flashbang etc.
Modifié par JaegerBane, 05 mai 2010 - 10:05 .
JaegerBane wrote...
BeresaadSoldier wrote...
Claymore is way better than scimitar when you can't rely on warp explosions. End of story. Kills faster, it's safer due to less exposure (you're 1 shotting enemies) and does amazing damage to armor. Can't be matched by the scimitar in any way unless you only use your shotgun to strip down shields and barriers and let your squadmates finish them off with warp explosions/flashbang etc.
Actually, it doesn't 'kill faster'. The DPS is flatly superior.
Read this.
Rate of fire is king. The only way you can get around this is via the reload trick. In the hands of a Vanguard, with access to Inferno ammo but no anti-shield, the gap widens further.
I'm not really sure what you're going on about Warp Explosions. What do they have to do with what shotgun you use?
Nexolek wrote...
My point before was that no shotgun is best. I never claimed that the Claymore was superior. Not once. All I have ever said is that they're all pretty much equal. Paper dps stats on the wiki don't mean much during actual gameplay either. This video helps to illustrate. Also, the sticky. The only "best" shotgun is the one that you like the most, and not everyone likes the same one. That's all there is to it. Me? I'm totally neutral. I like all four.
BeresaadSoldier wrote...
JaegerBane wrote...
BeresaadSoldier wrote...
Claymore is way better than scimitar when you can't rely on warp explosions. End of story. Kills faster, it's safer due to less exposure (you're 1 shotting enemies) and does amazing damage to armor. Can't be matched by the scimitar in any way unless you only use your shotgun to strip down shields and barriers and let your squadmates finish them off with warp explosions/flashbang etc.
Actually, it doesn't 'kill faster'. The DPS is flatly superior.
Read this.
Rate of fire is king. The only way you can get around this is via the reload trick. In the hands of a Vanguard, with access to Inferno ammo but no anti-shield, the gap widens further.
I'm not really sure what you're going on about Warp Explosions. What do they have to do with what shotgun you use?
Lol I've read this a million times. And it doesn't give you the slightest hint about which shotgun is better in terms of gameplay value. DPS doesn't take into account how fast Shepard's shields go down on Insanity. DPS doesn't take into account how often you have to seek cover. DPS doesn't take into account how fast you kill a single enemy due to different amounts of health + defences of each one. The only thing DPS tells you is how much damage sustained fire does. And shotguns aren't about sustained fire, they're about burst damage.
I'll tell you why Claymore is better than the scimitar- it is not down to DPS. It 1 shots most weak enemies on Insanity and it's a great advantage. A vanguard charges into a group and while the scimitar has to fire off 3 or 4 shots to take down a single enemy (all the while that enemy is doing damage to Shepard) the Claymore takes him out in a single shot (meaning the enemy is out, Shepard's survivability increases cause he doesn't take that damage from said enemy anymore). By the time Claymore reloads you have the opportunity to close the distance to another enemy and 1 shot them. This video illustrates what I'm talking about. Watch the first 30 seconds. You can't do that with the scimitar. At least not as fast and not as safe.
Scimitar shines where you have to strip defences and prepare enemies for a warp explosion. Shown best in this video. Very difficult to do that with Claymore cause you have to step away from the enemy to reduce your damage and avoid 1 shotting his health and defences.
The 2 shotguns are for 2 different playstyles. If you like a more tactical gameplay where you utilise squad powers more, go with scimitar. If you're a Rambo style vanguard like me, Claymore is your best bet.
cruc1al wrote...
In the Scimitar video, the Scimitar did just fine without warp explosions. The explosions were just a nice extra; they're hardly required to make the Scimitar a great shotgun.
The point about claymore-users taking less fire than scimitar users doesn't necessarily apply. First, organic enemies will panic from incendiary, and the target you charge will lose shields faster than it can recover from the charge impact. It doesn't matter if you charge him with Claymore or Scimitar, he's dead before he can shoot you. Secondly, if you don't exploit the reload trick, it might even be faster for the scimitar to kill the first target and get the second target to panic, compared to claymore killing both targets. In that case the scimitar user would take less fire.
BeresaadSoldier wrote...
Lol I've read this a million times. And it doesn't give you the slightest hint about which shotgun is better in terms of gameplay value. DPS doesn't take into account how fast Shepard's shields go down on Insanity. DPS doesn't take into account how often you have to seek cover. DPS doesn't take into account how fast you kill a single enemy due to different amounts of health + defences of each one. The only thing DPS tells you is how much damage sustained fire does. And shotguns aren't about sustained fire, they're about burst damage.
I'll tell you why Claymore is better than the scimitar- it is not down to DPS.
It 1 shots most weak enemies on Insanity and it's a great advantage. A vanguard charges into a group and while the scimitar has to fire off 3 or 4 shots to take down a single enemy (all the while that enemy is doing damage to Shepard) the Claymore takes him out in a single shot (meaning the enemy is out, Shepard's survivability increases cause he doesn't take that damage from said enemy anymore). By the time Claymore reloads you have the opportunity to close the distance to another enemy and 1 shot them. This video illustrates what I'm talking about. Watch the first 30 seconds. You can't do that with the scimitar. At least not as fast and not as safe.
Scimitar shines where you have to strip defences and prepare enemies for a warp explosion. Shown best in this video. Very difficult to do that with Claymore cause you have to step away from the enemy to reduce your damage and avoid 1 shotting his health and defences.
The 2 shotguns are for 2 different playstyles. If you like a more tactical gameplay where you utilise squad powers more, go with scimitar. If you're a Rambo style vanguard like me, Claymore is your best bet.
Modifié par cruc1al, 06 mai 2010 - 12:33 .
JaegerBane wrote...
Unless you're using your shotgun as something other than a weapon, I'm afraid it is DPS. No class in this game can mill about in front of enemies, and few encounters will include one or two enemies. One-shotting peons is all very well and good, but dealing with multiple enemies is technically what biotics and incendiary ammo are for, not your shotgun.
JaegerBane wrote...
Those three to four shots assume that, for some reason, Shepard is the only one shooting at his opponents, that he is in a situation where all his enemies can target him, and that inferno ammo has stopped working.
JaegerBane wrote...
I'm sure we can make up all sorts of contrived situatuons that demonstrate the alleged superiority of the Claymore but ultimately, that video only demonstrates that exploiting the reload trick nets a big body count. It's true that the scimitar would have required a bit more tactics, of course, as it wouldn't have killed in a single shot... but then, it doesn't need to, as you could have at least 2 of those guys on fire and prancing around in panic in the time it took to kill one with the claymore had the reload exploit not been used.
JaegerBane wrote...
Not to mention the fact that cover - something you used as reasoning for your preference for the Claymore - played no role in that video at all.
JaegerBane wrote...
I didn't mean to imply that you were claiming anything of the sort, I was trying to point out that I couldn't see in the videos what was actually a result of using the Claymore.
I suppose you can take or leave the 'paper dps stats' but ultimately, they're the facts. Just ignoring them essentially means that you're not arguing from any kind of objective standpoint and therefore you might as well claim the one with your favourite colour is the best, or whatever - not that you are arguing, of course
That video is a bit weird, too. It might be an issue of how you play the Vanguard, but I generally don't stand still once I've charge someone, particulalry a klixen. Hell, I rarely charge Klixen full stop, as fighting them at point blank is often more trouble than it's worth.
SuperMedbh wrote...
Well, if nothing else, I found out about Gogol Bordello via this thread! I'd heard 60 Revolutions before, but had no idea what the name of the song or band was.
OniGanon wrote...
@Nexolek: Using that logic, then it'd be fair to say you should take another shotgun (since they're all pretty well balanced) and pick up the Viper.
Modifié par Nexolek, 05 mai 2010 - 11:50 .
Modifié par SuperMedbh, 06 mai 2010 - 03:33 .
SuperMedbh wrote...
Okies, after watching the videos so I had an idea of how to use the shotguns, I played the boss battle on Samara's recruitment multiple times with different shotties. My own purely subjective verdict is....Katana O_O!!!
Here's why I like it: my playstyle has a bit of softening up first, then I jump in. So, I'm typically charging groups with half their sheilds/barriers down, or a single baddie off on the side. I need something more rapid than the Evi for the former, as I'd get swarmed. But the Scimitar didn't always punch through a defenses in the first shot when I jumped on solo villians for flanking.
The Katana with rank three inferno ammo would punch through in one go, whereupon the baddie would start doing the "hotfoot dance". I could easily finish them off then, turn my attention to another baddie and be able to shoot (Evi just a smidge too slow here), or turn and run if need be.
Now, for taking down a boss, I can't think of anything better than the Claymore. In the Hardcore run I did with it, I easily went toe to toe with scions and Harbinger. But if I go for the Viper, said toes can sit on the other side of the room
Nexolek wrote...
The Scim is so fast that it's really hard to keep the shot/melee cycle going, though technically that will give you higher dps (and a sore melee button finger). The Evi has enough time for two melee hits between shots, but you have to nail the first melee very quickly for the timing to work. The Claymore, of course, has the reload trick, which requires a lot of concentration (especially before you can do it subconsciously). The Katana, however, is just nice and smooth. Definitely the most relaxing of the shotguns I'd say.
Modifié par Simbacca, 06 mai 2010 - 04:46 .