How do you kill those suits?
I mean, those suits of armor in redcliffe. I beat the Revenet (with help of the knights), got to the dialog with Isolde and Teagan, and now I try to explore the rest of the castle before I go back to the circle for help.
But those 6 suits of armor seem to be indestructible. My warden is a Lv 11 Rogue, I have Shale, Wynne and Morrigan with me. But those suits apparently take hardly any damage, not even Wynne's stone fist makes a dent (so much for spell combinations - stone fist + cone of cold should shatter, but just doesn't). I can kill one of them but typically at that point they have killed either shale or one of the mages, and it goes downhill from there very fast.
Ayn ideas? Is there another character better suited to battle them? Any trick?
those suits kill me...
Débuté par
Clavis0
, mai 05 2010 02:05
#1
Posté 05 mai 2010 - 02:05
#2
Posté 05 mai 2010 - 02:11
My first time with the game, I was completely owned three times so I just avoided that part of the castle until I dealt with Connor and his demon. I realized they won't attack you if just take care of the demon first (i believe). I've no clue if you can beat them.
#3
Posté 05 mai 2010 - 02:15
I don't recall this being a particularly difficult fight. Have you tried upping your armor penetration, either by switching to weapons like mauls and maces, or by casting the telekinetic weapons spell? That might be the problem. I almost always have telekenetic weapons active so that could explain why I didn't notice much difficulty.
#4
Posté 05 mai 2010 - 02:21
On a couple of my playthroughs I thought I might get owned during that firght. It shouldn't be too difficult to get Ser Perth and his knights to help though.
#5
Posté 05 mai 2010 - 04:02
Try ganging your party up on one suit at a time, as well, if you aren't doing that already.
#6
Posté 05 mai 2010 - 05:01
Does your mage have any crowd control? The forcefield or paralysis lines for example?
#7
Posté 05 mai 2010 - 08:43
At least it gives a whole new meaning to the phrase: "this suit is killing me".
#8
Posté 05 mai 2010 - 06:16
Sub out the mages and put in a tank and a DPS to draw aggro while you backstab. Mages aren't as good in close quarters. Also, use Ser Perth and his men (assuming you went into the throneroom with them).
#9
Posté 05 mai 2010 - 06:27
Either use Perth or go to Redcliff later in the game. Walking in stealth wakens them but tehy don´t attack the character, so it might be possible to use the door to avoid fighting all at the same time
#10
Posté 05 mai 2010 - 10:08
I recall it being kind of tough, they might have wiped me out when I stumbled in unprepared, not sure. Anyway, I had my bait character (the tank) sprinted to the far end of the hallway, kept the rest of my party together. The Mage let loose in the middle with crowd control and aoe stuff. Ser Perth's knights also rushed in.
#11
Posté 06 mai 2010 - 01:07
On my first playthrough with a warrior warden and IIRC Alistair, Morrigan and Wynne I had a hard time (mainly for the reason that I was taken by surprise) - and as a matter of fact, with a properly skilled Alistair there is no need for another warrior in the party, rogues do deal more damage. On my second playthrough I was there with a melee rogue warden with Level 9, Alistair as tank, Morrigan and Lelianna (Wynne was not available, I entered the room immediately after the first Connor encounter). Beside that the main difference was that I had two redcliffe knights waiting in the room behind (to have them there you must order them to follow you into the castle after the Revenant fight and of course manage to have them survive both the encounter with the Revenant and the encounter with Connor's posessed guards). I lured the suits back to the main room (where you meet Connor first). With the help of the knights (with Alistair that is three tanks) it was "child's play" with my rogue pickung the suits one after the other by backstabbing. But being only level 9 means less hit points for the suits.
A basic rule is: being outnumbered sucks, being surrounded and outnumbered sucks more. Use doors and other choke points to deny the enemy room for surrounding you. If your tank (and another melee character) is properly placed in the door the enemy can't flank your tank there or pass it.
Another strategy (if you have Wynne and Morrigan) may be: Let Morrigan alone enter the room to wake up the suits, when she's surrounded, mind blast (should stun the suits for a moment), run out, Wynne does earthquake, and then archer and spell on them away (this is a plan based on initial talents of both).This should at least take one or the other suit away to make things more even. Haven't tried that yet, so I do not know if the suits have resistances that spoil that plan.
Pretty sure that the suits are vulnerable to Cone of Cold though. If you have that for Morrigan let Morrigan again alone enter the room. Run back. The suits will by nicely lined up in the door very soon. Freeze them (with proper timing you should manage to catch them all - take account for the cone of cold casting time). A stonefist by Wynne may shatter one after that, a Critical Shot of Lelianna another. If you are ambitous and play a very high courage Morrigan, then lure all suits through the door by running morrigan all to the other end of the room and let your backstabbing melee rouge (Zevran or your warden) wait beside the door before freezing them. With properly placed party members all suits will go after Morrigan as she is the only enemy they have "seen" so far. The rogue is then in a perfect position to backstab the suits once frozen. (That plan worked for me on other occasions). Frozen targets have increased vulnerability so apply all max damage talents to them during that time. Cone of Cold comes back fast so spam it. If you have acid flusks and a character able to use them: I think they are invented for fights like this and should take away a lot of health from all suits if properly thrown. They have been awesome for me on other ocasions (e.g. had Zevran alone killing the two blood mages in the south west chambers of the ruined temple with an acid flusk and a shock bomb out of stealth - that was fun). You are a rouge you may try to use traps here as well. Since you know that those suits will attack you use that to your advantage :-) I was desperately lacking that on my first meeting with them.
And check the stats of your characters. To optimize all of damage output, attack (how often do you hit), defense (how often you are not hit) and armor (how much damage you take by each hit) you need the right class dependant mix of strength, dexterity (and cunning for melee rogues), good armor (with the most heavy armor on your tank to raise his threat level) and the proper weapons (sword and shield for strength based tanking warriors, daggers on both hands for dex/cunning based melee rogues, bows for dex based archery rogues). Beside the basic attack, damage and defense stats the resulting armor piercing stat (thus daggers for the melee rogue!) is probably most important here.
There is an excellent gamefaq on that that is helping me a lot to maximize the abilities of my current party for any given level:
http://www.gamefaqs....gins/faqs/58309
A basic rule is: being outnumbered sucks, being surrounded and outnumbered sucks more. Use doors and other choke points to deny the enemy room for surrounding you. If your tank (and another melee character) is properly placed in the door the enemy can't flank your tank there or pass it.
Another strategy (if you have Wynne and Morrigan) may be: Let Morrigan alone enter the room to wake up the suits, when she's surrounded, mind blast (should stun the suits for a moment), run out, Wynne does earthquake, and then archer and spell on them away (this is a plan based on initial talents of both).This should at least take one or the other suit away to make things more even. Haven't tried that yet, so I do not know if the suits have resistances that spoil that plan.
Pretty sure that the suits are vulnerable to Cone of Cold though. If you have that for Morrigan let Morrigan again alone enter the room. Run back. The suits will by nicely lined up in the door very soon. Freeze them (with proper timing you should manage to catch them all - take account for the cone of cold casting time). A stonefist by Wynne may shatter one after that, a Critical Shot of Lelianna another. If you are ambitous and play a very high courage Morrigan, then lure all suits through the door by running morrigan all to the other end of the room and let your backstabbing melee rouge (Zevran or your warden) wait beside the door before freezing them. With properly placed party members all suits will go after Morrigan as she is the only enemy they have "seen" so far. The rogue is then in a perfect position to backstab the suits once frozen. (That plan worked for me on other occasions). Frozen targets have increased vulnerability so apply all max damage talents to them during that time. Cone of Cold comes back fast so spam it. If you have acid flusks and a character able to use them: I think they are invented for fights like this and should take away a lot of health from all suits if properly thrown. They have been awesome for me on other ocasions (e.g. had Zevran alone killing the two blood mages in the south west chambers of the ruined temple with an acid flusk and a shock bomb out of stealth - that was fun). You are a rouge you may try to use traps here as well. Since you know that those suits will attack you use that to your advantage :-) I was desperately lacking that on my first meeting with them.
And check the stats of your characters. To optimize all of damage output, attack (how often do you hit), defense (how often you are not hit) and armor (how much damage you take by each hit) you need the right class dependant mix of strength, dexterity (and cunning for melee rogues), good armor (with the most heavy armor on your tank to raise his threat level) and the proper weapons (sword and shield for strength based tanking warriors, daggers on both hands for dex/cunning based melee rogues, bows for dex based archery rogues). Beside the basic attack, damage and defense stats the resulting armor piercing stat (thus daggers for the melee rogue!) is probably most important here.
There is an excellent gamefaq on that that is helping me a lot to maximize the abilities of my current party for any given level:
http://www.gamefaqs....gins/faqs/58309
Modifié par tallinn, 06 mai 2010 - 01:23 .
#12
Posté 06 mai 2010 - 03:59
I didn't have much trouble with this part. My templar pc was outfitted with blood dragon armor, starfang, and the warden commander shield from Sophia. With frequent taunting, the hate stayed on him and the "suits" fell one by one.
Perhaps the trouble is that you have Shale tanking? High dexterity tanks are usually more effective because tanks that don't take damage are easier to keep alive. Shale might soak up a lot of damage, but generally, she doesn't avoid it as well as a weapon+shield tank might, such as Alistair.
Perhaps the trouble is that you have Shale tanking? High dexterity tanks are usually more effective because tanks that don't take damage are easier to keep alive. Shale might soak up a lot of damage, but generally, she doesn't avoid it as well as a weapon+shield tank might, such as Alistair.
Modifié par Arthur Cousland, 06 mai 2010 - 04:00 .
#13
Posté 06 mai 2010 - 08:52
Make sure that you have Ser Perth and his men come in the castle with you. They will help you with any fighting.
Make sure your mage has some sort of crowd control spell like mass paralysis or blizzard.
Try hanging out by the door to limit how many are on you at a time. Having everyone focus on the same enemy seems to help, too.
Make sure your mage has some sort of crowd control spell like mass paralysis or blizzard.
Try hanging out by the door to limit how many are on you at a time. Having everyone focus on the same enemy seems to help, too.
#14
Posté 07 mai 2010 - 06:55
I usually Hold my party at the entrance while one member strolls in far enough to activate them, then gain some flanking advantage.
#15
Posté 07 mai 2010 - 05:09
Elhanan wrote...
I usually Hold my party at the entrance while one member strolls in far enough to activate them, then gain some flanking advantage.
Yeah, I used Leliana with Stealth to activate the suits and left her in the room to plug them with arrows from behind while everybody (including Ser Perth and his men) waited in the throneroom. Worked like a charm!
#16
Posté 07 mai 2010 - 06:16
Here are some keys to the fight.
A. Get the 4 knights to help fight either pull or run in and out quickly to the main hall
B. Learn to make small clawtraps (dirt cheap and your rogue + Leliana) can make mince meat at the two or three bunch that get at the door with any type of fire, shock, spirit bomb
C. Don't use two mages (they are too squishy) and the staffs don't enough damage compared to Ali or Sten two handing or Leliana throwing bombs at 80 damage at multiple targets
D. Heal/regen the knights with Wynne (using pots and group heal for the rest of the party)
E. Or you can use freeze critical shatter approach (archer critical, critical from stealth, stone fist, riposte, cripple or punisher) if you prefer Mory
F. Bottom line with the War Cry, stacked Rally (6 at a time) you won't win the fight straight up or as a battle of attrition (long prolonged fight). They have high HP, high armor, resistant to backstabs and are hard to hit ... and nothing kills the Redcliffe Mabari's and 6 knights like clawtraps, shrapnel, spring trap (which knocks them down), and the parade of bombs at a low level like 11 or double - triple shatter (means you need to freeze and shatter two or three at a time) to survive. So the easy math says clawtrap + 2 bombs is 240 damage against armored foe in 2 seconds, or with wand (25 ish) every 1.5 second and rogue hit (24 ish) every 1 second if you hit.
A. Get the 4 knights to help fight either pull or run in and out quickly to the main hall
B. Learn to make small clawtraps (dirt cheap and your rogue + Leliana) can make mince meat at the two or three bunch that get at the door with any type of fire, shock, spirit bomb
C. Don't use two mages (they are too squishy) and the staffs don't enough damage compared to Ali or Sten two handing or Leliana throwing bombs at 80 damage at multiple targets
D. Heal/regen the knights with Wynne (using pots and group heal for the rest of the party)
E. Or you can use freeze critical shatter approach (archer critical, critical from stealth, stone fist, riposte, cripple or punisher) if you prefer Mory
F. Bottom line with the War Cry, stacked Rally (6 at a time) you won't win the fight straight up or as a battle of attrition (long prolonged fight). They have high HP, high armor, resistant to backstabs and are hard to hit ... and nothing kills the Redcliffe Mabari's and 6 knights like clawtraps, shrapnel, spring trap (which knocks them down), and the parade of bombs at a low level like 11 or double - triple shatter (means you need to freeze and shatter two or three at a time) to survive. So the easy math says clawtrap + 2 bombs is 240 damage against armored foe in 2 seconds, or with wand (25 ish) every 1.5 second and rogue hit (24 ish) every 1 second if you hit.
#17
Posté 08 mai 2010 - 12:40
Building up your tank so they have high defense and wear decent armor should do wonders. Just keep them taunting and it shouldn't matter too much about the rest of your squad. Unless you go to Redcliffe immediately after Lothering, this fight shouldn't be too tough. No need for traps, crowd control, or assistance from Ser Perth and his soldiers. I had my templar pc, Sten, Leliana and Wynne. I fought them just like any group of enemies. I only controlled my templar.
Modifié par Arthur Cousland, 08 mai 2010 - 12:41 .
#18
Posté 09 mai 2010 - 10:49
A quick followup. I finally got them done. Here's what I did - and learned.
First, as some suggested, I changed party to Alistair, Sten and Wynne, and got Sten a nice big veridian hammer. This brought a slight improivement, but did not change the overall situation.
Then I got the knights involved. That got me to 2-3 killed suits (of 6) before the party collapsed. Norice you need to have Wynne not only heal your party but the knights, too. A nice trick indeed is to send someone in to wake the suits - not for some magic stuff but because it focuses all the knights on the first suit coming out, giving you an easy first kill - something I could not achieve otherwise.
Then I noticed that auras. When you fight the suits, the whole room is bathed in yellow light. Apparently, they all have some kind of aura active - but at least one of them has an aura that is responsible for that virtual invulnerability of the suits. I learned that as soon as I got that ****er down, the whiole suit group is suddenly toast, sometimes within seconds. I never learned, though, which suit it is - they all look the same.
The first time I noticed this the guy was number 4, at wich point 2 of three nights and most of my party were already dead. Next try apparently I got him at number 3 - which got me through it with all party members and all knights surviving.
First, as some suggested, I changed party to Alistair, Sten and Wynne, and got Sten a nice big veridian hammer. This brought a slight improivement, but did not change the overall situation.
Then I got the knights involved. That got me to 2-3 killed suits (of 6) before the party collapsed. Norice you need to have Wynne not only heal your party but the knights, too. A nice trick indeed is to send someone in to wake the suits - not for some magic stuff but because it focuses all the knights on the first suit coming out, giving you an easy first kill - something I could not achieve otherwise.
Then I noticed that auras. When you fight the suits, the whole room is bathed in yellow light. Apparently, they all have some kind of aura active - but at least one of them has an aura that is responsible for that virtual invulnerability of the suits. I learned that as soon as I got that ****er down, the whiole suit group is suddenly toast, sometimes within seconds. I never learned, though, which suit it is - they all look the same.
The first time I noticed this the guy was number 4, at wich point 2 of three nights and most of my party were already dead. Next try apparently I got him at number 3 - which got me through it with all party members and all knights surviving.
Modifié par Clavis0, 09 mai 2010 - 10:50 .





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