First off I would like to apologize as my "internal governor" was on vacation this weekend with his South American mistress, and has only just arrived back in town, with a hearty smile I should add. I forget sometimes that words can cut deeper than any blade. I wrote what I wrote in an attempt to be humorous, yet still make my point. There are a few who took exception to my words, but I still stand by my original point. There is not a single character that can be claimed as non-expendable, and upon further reflection I will even add that the PC is expendable, you just have to wait until the end to spend the PC.
There several outcomes to DAO that the player controls, who lives who dies, who rules who rots, who is in the party who stays at camp, who is fed to the dragons (AD or Anora). I have always argued on these forums for player choice whether it is romances, class builds, or story arcs. Which is exactly what I am arguing here, I am not saying that anyone who exercised the DR is wrong, I am not saying any one outcome is superior, only that the game gives the player certain choices and that to dismiss those choices because they will be difficult to program later is lazy on the developer's part. I am poking them in the eye more than the fans, as the customer I want what I want, the difficulty in programming the choices is not my problem, and I am more concerned with the game reflecting the choices I made. The developers gave me the choices, some of the choices I agonized over, never really happy with them sometimes but I want the game to stay true to the foundation the developers laid down, choices have consequences. The whole "hook" with DAO is that choices have consequences and as the player I do not care if the choices make the game more difficult, I would actually prefer that as another added layer of difficulty, or ease. No demon baby one less boss you have to fight or one less party member that can be recruited. This or something similar would be acceptable to me as I am sure it would be to just about everyone here. I do not care if the next game involves any of my wardens they could be meat rotting in a box for all I care, a historical foot note, but what is important is that their choices are reflected in the world my new warden or whatever inhabits.
It is true that I do not like Morrigan as a character, I find her to be a self serving, amoralistic, narcissist with delusions of grandeur who can only be trusted to do one thing, what ever is in her best interest, regardless of the penalty someone else may have to pay. This does not make a complex character, as a matter of fact this makes the character even simpler because their motivations are so transparent. She will always pick what is in her best interest that is what makes her a simple character because you will always know the answer to the question before you ask it, as such you will only have to ask it for confirmation of your initial suspicions. There are NO surprises in Morrigan's character, none, even the ring is trite I can not believe people fall for that, she wants to keep track of you nothing more, so that if you try to locate her in the future she can sense you coming and move along. Morrigan is a well written and acted character, I have said that before here and in other threads on this forum, but that is not enough of a reason to canonize her particular story event, considering that this event (DR) is entirely an option. There can be NO demon child if she does not sleep with either of the new wardens, her options are limited to, the male PC, Alistair, or Loghain, she will actually tell you the Riordan (sp) are not viable because he has been exposed to the taint for to long. The DR can not be done unless you the PC intervene and convince (serious persuasion check here) either of the new wardens to participate. Considering that both wardens would rather take the final blow themselves than spend the night with Morrigan (a sentiment I share) I find it unlikely that she managed to sneak off with either. We have all seen this conversation at least once but if I need to SS or fraps the entire conversation, for the sake of this discussion, with either warden so be it, that right there makes the event optional, period, there can be no further arguments to whether the DR is optional or not, only that it is player choice . That is enough for me to say that to "canonize" the DR is nonsense. For the developers and writers to do anything to canonize this particular choice is a serious plot hole or as most fantasy writers like to fall back on "a wizard did it" defense. I further submit that if this event is canonized it is simplly the developers trying to "cash" in on the franchise to snatch a few quick easy bucks at the expense of the quality of the story, as EA has been known to do. Understand the motivations of the people around you and you understand them.
Asai
Modifié par asaiasai, 10 mai 2010 - 06:19 .